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Posts by Neeberz

Neeberz's Profile → Posts

Oh! I'm sorry if you didn't see the shelless green koopa under my username, but I'm new to these forums and didn't know if posting bump (you know, Bring Up My Post) when your post asking for help is dead, was proper etiquette here. Now, about discord, I'm assuming your parents don't restrict what websites you can use using something called circle like mine or something else similar to it. Wow, you're very lucky. The code from a little bit ago did fix some problems but not all of them. Now shut up and leave unless you are going to be helpful.

Edit: sorry
Sorry for losing my cool. As you can see from a seemingly confusing post by cpdj above, I had mentioned some other issues.\
Originally posted by cpdj
About your requests for Mario to rise/fall slower and jump lower, I couldn't find an (easy) way to make it work. The only way I could find to do something like that would be to modify the actual Y speed values that Mario gets off of jumping at different X speeds, but that would require an asar patch. I couldn't find a way to get both the UberASM code and the asar patch to work on the same ROM, but I'm not very experienced with that sort of thing. Anyhow, I would recommend getting someone way more experienced with ASM to help you out with those larger things.
Also mentioned it in this post. I accidentally edited the other times I mentioned it out when I was editing my posts from before, Ssrry for not making those requests clear

Again, sincere apologies, and next time I'll think more before I post. I would still appreciate help if anyone is able to give it
When a wiggler bumps into an wall and turns around, I'd like the flower to not turn around. Thanks for the help!
Thanks man
Event tiles look really discolored while appearing, and tiles with ExGFX look weird while appearing too. Only while they're appearing, after that they look normal.

Yes, I'm starting from an empty save file.
I was using palette 3. Is there a way to disable fading only for one submap? I'd like to have it on all of them but one.
Oof. I'll figure something out. Just to double check, the small hills with eyes are palette 3, correct?
When I have slow auto scroll and on/off switch layer 2 the on/off doesn't effect anything. Any way to fix this?
^ I have exactly 5 siblings
< Black belt postponed because of virus
v Makes great vanilla hacks
Interesting gif, lol. 8/10
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Okay, I checked it out. The scrolling is working great, but now the layer 2 is messed up and tiles are all over the place. Someone in the comments of the UberASM page said that there was a problem with LM 3.0+ that could cause problems with layer 1 and 2, but it seems the creator fixed this.

I also noticed that when the layer 2 reaches the top of the screen, the on/off switch goes back to the ON position. If there is a way to keep it on the same setting that would be great.

Edit: For some reason autoscrolling breaks when you enter the level with Yoshi
Wow I guess mine was so hard no one could figure it out huh :)
If you run into problems when making a level with a vanilla gimmick, check the settings and such that are in an original level with the same things.
I'm using this https://www.smwcentral.net/?p=section&a=details&id=19123, and can someone tell me where to put the ExGFX file in the GFX bypass window?
Okay, somehow I'm lost. #smw{-_-2} I've put ExGFX137 in the AN2 slot, I can see it in the 8x8 tile editor, but the blocks from the map16 file are still blank.
Oh my, I can tell this might be tricky. Thanks for being patient :P I'm doing it manually and I don't know how to set it up.
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Thanks! The map16 and GFX are working great. Now I'm having GPS issues. This is the error message:

block_boilerplate.asm:5: error: (E5016): File 'blocks/SwitchActBlue' wasn't found. [incsrc "blocks/SwitchActBlue"]

The file name for the blue switches is SwitchActBlue and it's in my "Blocks" folder


Dang it, forgot to add the .asm in list.txt. #smw{-_-2}
I'm having GPS issues. This is the error message:

block_boilerplate.asm:5: error: (E5016): File 'blocks/SwitchActBlue' wasn't found. [incsrc "blocks/SwitchActBlue"]

The file name for the blue switches is SwitchActBlue and it's in my "Blocks" folder