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Posts by ashtray

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I want the player to be unable to bring any item with them between levels. I patched it so that you will always become small mario upon entering a new room, but I still need to find a way to remove the item reserve box content too.
I can't remove the box entirely though, because I require the player to do some glitches with it.
Any help appreciated. I am pretty new to SMW hacking and couldn't find anything about this.

Edit: I found a patch that does this randomly. Was supposed to be a fast retry patch but it does this too for some reason #smw{:TUP:}

Here is the link: https://www.smwcentral.net/?p=section&a=details&id=18751
I just watched a video of someone doing the glitch where you hit a message box and enter a door before it pops up, so that it shows up in the next room.

This made the background in the next room blank. When I tried to replicate it however, the background was unaffected.

Is this just a glitch specific to the hack somehow? Does anyone know how it could be replicated or what is causing it?

Here is the video, it happens at 12:55: https://www.youtube.com/watch?v=9eYG5u_uPFo
Originally posted by Ninja Boy
That background is layer 3 and message boxes remove layer 3 backgrounds, it's a known bug in the original game which is why level's that have layer 3 backgrounds don't have message boxes.


Ah thanks that makes sense.
I didn't realise that layer 3 was used for backgrounds too.
I saw the yoshi coin glow effect added to a normal block in Super Sabor World.
Can this effect be added in LM somehow or would I need to change the color of the block I want to add this to? As far as I understand the game knows to add this effect by the color the coins have in the GFX files?
That would mean I couldn't add the same effect in a different color though, as the effects seems to be unaffected by pallet changes.
So would you need asm at that point?
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