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Posts by CruisnEma
CruisnEma's Profile - Posts by CruisnEma
Pages: « 1 »
Hello, I'm new here, nice to meet you.

I want to restore the roadkill in full way in Cruis'n USA, the collision type is present:



http://en64.shoutwiki.com/wiki/Cruis%27n_USA#Roadkill_Collision

Then now I need of discovery if there is also the main routine that place randomly the animal objects in the street in INDIANA and IOWA stages, because for now they are absent like in the arcade version if the roadkill routine is turned off in the system menu.

I think yes, because the routine without "fix cheats" freezes because don't matches the stricken object ID, that should be the cow or deer ID, because the collision type is shared by both.

Please, help me to finally restore this censorship.
(restricted)
BUMP. Please help me, this routine that I search should be present 'cause the game was delayed by 2 months to censor it, but if the collision type routine is still present should be also the main to put them in the street, but maybe only disabled like was possible also in the original arcade version.
(restricted)
Wow, congratulations.

If you are so able to make tools decodifing and compressing videogame's graphic could you maybe also create a tool to decodify/recompressing the N64 Cruis'n Exotica graphic please? I can't find nothing about. And I'm curious to discover if there is unused content, like the sounds, that are a lot.
Originally posted by TheLucraftTeam
Originally posted by CruisnEma
Wow, congratulations.

If you are so able to make tools decodifing and compressing videogame's graphic could you maybe also create a tool to decodify/recompressing the N64 Cruis'n Exotica graphic please? I can't find nothing about. And I'm curious to discover if there is unused content, like the sounds, that are a lot.

I'm Sorry, but i'm too lazy
Please... I don't pretend it soon but also in about few months.
Cruis'n Exotica isn't Cruis'n USA and in the N64 the three Cruis'n games were developed by three different software houses and then are very different also to hack.

Then I can start other threads like Lucraft that started 3 threads for the same game, right?
Hello. I added 2 items but now I want to make them not-give-able. Without make them key items.

Kurt's balls are countable items balls and aren't giveable, and I'm damned sure that is determined by the index items numbers (from 0x01EC to 0x01F2 and 2 extra balls 0x01F3 and 0x01F4 for unknown reasons that is useless, we could steal the index numbers of those 2 balls to replace with my items values)

this not-give-able feature isn't straight in the item structure into the item_data.narc, copy the not-give-able items features would be absolutely useless, is determined by the index numbers. The only issue is that I can't find the rom address where this table says which items are special like Kurt's balls and the 2 extra items.

Please help me in some way, if you are able to use the debugger as example. Please.
Pages: « 1 »
CruisnEma's Profile - Posts by CruisnEma

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