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Posts by Dominicentek

Dominicentek's Profile → Posts

Patches that modify fireballs in some way is only Classic Fireball. That's only thing I know
I need Bowser sprites for player in 32x32 tilemap. (Excluding cape)
btw using this patch.
creating a hack featuring bowser
Want 32x32 Bowser sprites for player

Name: 32x32 Bowser
Type: Original
Purpose: Player
Style: SMW-ish

btw using this patch for the 32x32 Player Tilemap
I've tried to do it with Unpatcher, but it just makes the game not load.
The reason I want to remove it is because I've found a UberASM version that is better than the normal patch. When I apply the UberASM over the patch, it just crashes the game when it tries to load the level.
Already doing that. I've got help on Discord but thanks anyway
Name: SMB1 Intro Screen
Type: Patch
Description: Replaces MARIO START! or LUIGI START! with SMB1's intro screen.
Screenshots: (how it could look like)
How do I edit RAM addresses
ty so much!
Is there a way to make Mario just big and not fire when he collects fire flower when being small Mario? Silimar how SMB1's fire flower work

nevermind
Is there a way to change second frame of the star item? Not invincible Mario palettes, but the actual star item. You can easily modify the first one with Tweaker or STEAR, but how do I modify the second?
ty
January 14, 2007
Where is the pitch setting in those options:

?0 @30 w255 v255 o3
c1
How do I convert a sampled song into a sound-effect-compatible format? The song just plays the sample. And when I try to insert it, AddmusicK just throws me an error

Okay, so this is the code of the sound: (In song format)
Code
#samples
{
	#optimized
	"nut.brr"
}

#instruments
{
	"nut.brr"		$FF $E0 $B8 $08 $00
}

#0 ?0 @30 w255 v255 o4
e1

#amk 2


And this is the sample I'm using
I have no channel number there, but still amk shows the same error as I've showed above


What does that mean?

For those new users that are curious where this is, the "Total Queries" was removed few days after this post was made.