Hello guys! One thing that bothers me about the old songs is the percussion played on channels #6 and #7. Because regardless of the note, the pitch is always the same.
So I found that if you put @19 or @20 after the first note, it will play as if it were on channel #0, #1, #2...
Firstly, welcome to the SMW Central!
Well, you can access in the Overworld Editor "Overworld -> Extra Options..." and mark the option "Disable event path fade effect...", this will correct the event reveal. The flash when the star appears, I don't know how to fix it.
But you can let the star tile already revealed and if you don't want the player to see the star already revealed, disable the option "Allow using Start to scroll on main overworld map.".
This is because the level tileset must be in "Rope 2". If the tileset is in "Castle, Rope or Ghost House" the No Yoshi Level Intro will be played.
To prevent this, you can access and check the option "Disable 'No Yoshi' Level Intro...".
Hello! I have a suggestion. The overworld Map16 , could have a button to edit the action of each tile. This would allow you to organize map16 the way you want.
Example: Make the water tile 3B become an exit tile, move the destruction tile A6 to tile 52, create more aquatic tiles, and various other things.
Open a clean ROM, in palette editor click on the Phanto Mask and select the palettes you not want to export. Then click on the star , and save the file.
Now open the ROM you want to import the new palettes and click on the star , select the palette file.
The problem is because the Chain Chomp uses the same ram address as the Wiggler, so if you use both at the same time it will result in that. To fix it open the "chainchomp.asm" change "$7F9A7B" to "$7FA660" or to another freeram.