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Posts by Ramenoodles
Ramenoodles' Profile - Posts by Ramenoodles
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Hello! I am very confused on how to change the number on the shell (the amount of times you can bounce on it). I tried the "Extension section, but it didn't do anything. Thanks :)
Great! thanks Tom. Now everything works great! :)
Hey there! I'm trying to insert GreeenHammerBro's screen scrolling pipes. In UberAsmTool, I get this error message:
Processing file 'FaceYoshi.asm':
  FaceYoshi.asm:28: error: (E5088): Define 'Freeram_SSP_PipeDir' wasn't found.

Not sure what that means or how to fix it, but if I take out "FaceYoshi.asm", then it complains that it's not there.
Can someone help me please?
Thanks! :)
Yes. It just says "In the folder UberasmTool, the sub directory folders should be obvious of where should you put the ASM files in."

Why does it say
Processing file 'left_horizontal_pipe_cap_B.asm':
  left_horizontal_pipe_cap_B.asm:121 (called from left_horizontal_pipe_cap_B.asm:121): error: (E5094): Macro 'FaceYoshi' wasn't found. [%FaceYoshi()
Hello! I'm trying to insert GreenHammerBro's screen scrolling pipes, but I can't interact with any of the pipes.
Does anyone know why? Thanks in advance :P
Thanks NGB! It seems like it worked, but when I go into the ROM, all of the pipes don't interact with Mario! |-O Does anyone know why and how to fix it?
Hey, just for clarification, do I insert the .ASM files in "SSP_Tiles" with UberAsmTool?
I inserted Fixes.asm.
I inserted the sprite tile limit patch, inserted the UberAsm Files (ScreenScrollingPipes.asm, GM14.asm), inserted the blocks using Gopher Popcorn Stew (Everything in SSP_Tiles and FaceYoshi.asm), and put in the fixes patch, but he pipes still don't interact with Mario.
I have no idea what to do. Did I miss anything?
Does anyone know what could be the problem? |-O
Okay, I figured it out. Close the thing.
Hello! In some hacks I have seen and played, the player leaves a level, and then goes to a new one. Usually, if you die, then you go back to the level you started at, but In some hacks, you go to the new level. Is this an added thing, or some trick in the game i never knew about?
I figured it out, you can close the forum
Hello! I have seen a block that doesn't interact with Mario, but kills sprites. (They go poof.) I'm not sure what it's called, and I tried to look for it. Does anyone know what this is?
*EDIT* I found it right after I posted this :P
In several hacks I have seen a note block that bounces sprites, but not Mario. Does anyone know what this is called?
Thanks in advance.
Sorry for posting this again, but I figured someone might get back to me if I put this in the ASM forum.
In several hacks I have played, there is a block that Mario just goes through (as if It were an air tile), but bounces sprites up.
Does anyone know what this is? I've looked for it but couldn't find anything.
ok thanks
Hello. I have recently downloaded a "one screen" scrolling Uberasm thing here: It works, but It launches mario into the sky and the screens scroll until the end of the level, and them he dies.
Does anyone know the cause?

*EDIT* I changed the RAM adress and that worked.
Pages: « 1 »
Ramenoodles' Profile - Posts by Ramenoodles

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