Banner
Views: 844,366,362
Time:
18 users online: Aggro,  BeeKaaaay, Captain_Hacko, Cascade, dacin, HammerBrother, Hayashi Neru, Infinity, JRock96, kamekku14,  KevinM, oderjunks, OEO6, princess1234, Rykon-V73, SuperDyl13,  Tahixham,  Telinc1 - Guests: 40 - Bots: 64 Users: 46,421 (2,763 active)
Latest: Glitch23
Tip: Don't place Yoshi coins near a goal post because they keep glowing when a level fades out.Not logged in.
Posts by Disolv
Disolv's Profile - Posts by Disolv
Pages: « 1 »


It seems that dolphins spawn slightly earlier the first time that a level is loaded and slightly later on the retries. In the gif, I am holding y+right. On the first load, mario runs over the plant. On the retry he runs into it. This happens on every retry. It also happens if I move the dolphins x position.

So far I have not recreated with other sprites.

I'm not sure if this is related to the cannon entrance...

Anyone seen this before? Any ideas how to fix?
Thank you Thomas, that did it! Can I ask how you figured that out? I'm pretty new here, but trying to learn. I don't see $02BBBC in the all.log or the ROM map. How did you find it?

edit: actually it did not fix the problem.
Thanks for that explanation! After some more testing, this actually doesn't fix the problem. It definitely makes the dolphin jump sooner, but there is still a slight discrepancy between the first time the level is loaded and the retries. The dolphin still seems to load (or jump) slightly later on retry attempts.
Name: Wave Race 64: Marine Fortress
Type: Port
Sampled: It's up to you
Youtube: https://www.youtube.com/watch?v=R5JjdFqaVaw&list=RDR5JjdFqaVaw&start_radio=1&t=660
Pages: « 1 »
Disolv's Profile - Posts by Disolv

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy