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Posts by Disolv
Disolv's Profile - Posts by Disolv
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It seems that dolphins spawn slightly earlier the first time that a level is loaded and slightly later on the retries. In the gif, I am holding y+right. On the first load, mario runs over the plant. On the retry he runs into it. This happens on every retry. It also happens if I move the dolphins x position.

So far I have not recreated with other sprites.

I'm not sure if this is related to the cannon entrance...

Anyone seen this before? Any ideas how to fix?
Thank you Thomas, that did it! Can I ask how you figured that out? I'm pretty new here, but trying to learn. I don't see $02BBBC in the all.log or the ROM map. How did you find it?

edit: actually it did not fix the problem.
Thanks for that explanation! After some more testing, this actually doesn't fix the problem. It definitely makes the dolphin jump sooner, but there is still a slight discrepancy between the first time the level is loaded and the retries. The dolphin still seems to load (or jump) slightly later on retry attempts.
Name: Wave Race 64: Marine Fortress
Type: Port
Sampled: It's up to you
Name: Bomberman 64: Green Garden
Type: Port
Sampled: It's up to you

Absolute banger of a bass line. I'd love to use this track in my overworld if anyone is able to help with the port.
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Disolv's Profile - Posts by Disolv

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