Language…
8 users online: DinoMom, fanfan21, HammerBrother, Klug, mmm.mmm, rami, ShirleyVAga, Zavok - Guests: 80 - Bots: 325
Users: 69,784 (2,507 active)
Latest user: Kidd005

Posts by KaidenThelens

KaidenThelens's Profile → Posts

Thanks for the help, and sorry for rushing, I'll fix all of the things in this demo you listed in next demo. See you in 2 weeks with a new demo!

PS: Thanks for the compliment, that really brighten up my day. #smw{^_^}
On the run.
I wanna make Small Red Luigi have a 3 frame walk/run, kinda like SMA2.



How could I do this?
On the run.
Thank you for your help and testing!

I'll try to see what's making the key become Red / White, and all over things you listed i'm working on getting fixed right as we speak! #smw{;)}

Once again, thinks for your help, and see you in 2 weeks! #smw{:TUP:}
On the run.
Hey Paisanos! #smw{;)}

Got a new demo! This demo fixes most problems with the last 2 demos. World 5 and 6 are now done as well.

Last level is 6-6 Big Boo's Airship.

Please tell me about any glitches, softlocks, selling errors, or crashes. Help me make this hack the best it can be! #smw{^_^}



You can download it here SMWASMA2 D3
On the run.
Thank you both for your help!

Next demo should be out when world 7, 8, and 9 are done. (Saving World 10 of the final demo.) and should have all the bug/glitches fixed both listed fixed this time. #smw{:TUP:}

And while you two are waiting, could you both tell me what your favorite levels were from each world were? I would like if you only listed 1 level per world but multiple is fine.

Anyways, hope you both have a good day/night. #smrpg{y}
-Kaiden
On the run.
Progress update!

World 7 is 100% done.
World 8 is 5% done.
World 9 Is 0% done.

Most bugs have been fixed.
All Switch Palaces are done.
Checkpoints in Airships. #smrpg{:D}

Next demo should be out between 12/10/2020 and 12/15/2020.
On the run.
Hey my Paisanos! #smrpg{y}

Due to issues in my personal life, I won't have much time to work on this hack as i'd like too.

I don't want to keep you all waiting, so i'll submit what I have now.

World 7 is 100% done.
World 8 is 65% done.
World 9 Is 0% done.

Most bugs have been fixed. #smrpg{:D}

Last level of this demo is 8-4, 'Lighting'

I hope you enjoy this new demo, you can download it here. SMWASMA2 D5
On the run.
And once again, thank you both for testing! Once I get some time, i'll start working on getting the bugs fixed.

I forgot to say this in my original post, like last time, could you list your favorite levels from world 7 and partially world 8.

And you sure that the checkpoints aren't working Segment1Zone2? They work fine for me.

Next demo will be out as soon as world 9 is done, I'll keep you updated!

Edit: The level "They're back!" name is a reference to a level in the first game, where the same Piranha plants appear. Probably should change the name tho.
On the run.
Hello my friends! I got good news and bad news.

Good News: New demo! Yay!

Bad News: I sadly can not work on this hack for to much longer. (And no, this is not because of C3.) And this sadly means I couldn't make a special world like last game.

Everything is done. Final level is, well, Bowser's Castle!

I hope you enjoy this final demo.

You can download it here: SMC2 Final Demo

Have fun, don't die! #smw{:peace:}
On the run.
(restricted)
Could you make a tileset based off of the Wooden Kingdom from Super Mario Odyssey?
On the run.
Wahoo! Thanks you both for your help!

The game has been released today!

But here is a question, should I make a 3rd game anytime soon? #smw{o_O?}
On the run.
A collab ROM hack does song fun.

I'm down.

But how do collab ROM hacks work? I've seen many collab hacks before but i've never understood how they do them.
On the run.