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Posts by KaidenThelens

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I'm trying to use this patch to make it so Small Mario has 3 frames in his walk/run cycle. But here's the thing, the 3rd frame will not show up and I'm not sure why.

So, how could I make this 3rd frame show up or is there easier way to do this?

Thanks in advance!
On the run.
What is up my fellow gamers, I've started working on a new hack because I've been bored these past few weeks.

Super Mario World: A Super Mario Adventure 3!



I know it's a bit soon to announce 3rd game but I've got nothing else to do right now.

As of this demo, this hack has 14 exits, final fully playable level is "College Park" in World 2.

Some known issues:

1. Rain breaks when Mario dies.


2. Small broken line of pixels in levels with this dark coding.


Please make sure to tell me about any glitches, softlocks, crashes, or maybe even some criticism, I don't mind. I wanna make sure this 3rd and final game is the best it can be!

Download the patch here!

Have fun! Don't die! #smw{:peace:}
On the run.
Thanks for your testing, pal! #smw{:TUP:}

I will considering making again is it harder. And I'd loved to add some lightning effects, but I don't think this one works with minimum status bar, and I really don't know of any others.

I'm planning to switch to this status bar, been having some problems with Mario little 8x8 hand things not showing up properly though. So if someone could help me with this that would be ideal.



Anyways, thanks again! Cya in about a week or two when World 3 is done! #smw{:peace:}
On the run.
Hello gamers.

I've been have some problems with the "New Super Mario Bros. Wii Styled Status Bar" patch, everything is fine except Mario's hands and feet sometimes become glitchy sprites. What could I be doing wrong?



Thank you in advance.
On the run.
Thanks for the help, I don't really know much about ASM though. So if you could tell me how one edits the colors that would be helpful.

Also, on the overworld map Mario palette is that of Super Mario and not Fire Mario, I fixes it self for a few seconds when you enter a pipe or level though.
On the run.
! Progress Update !

I don't have much new to show in levels, so fell like I should update on what I have been working on.

I've decided to focus on fixing existing issues and World Maps before working on new things. I don't wanna miss anything like last time.

So here's a list of improvements you should expect to see in the next.

- Added story.
- Fixed rain drops bugging out when player dies.
- Fixed the line of dead pixels in the dark coding doors.
- Fixed some spelling errors.
- Fixed weird wind and getting stuck in blocks in 'Into the Depths.'
- Added enemies and fixed cutoff in 'Mountaineering' (ending section)
- Fixed HDMA disappearing in the Yellow Switch, also made it a bit longer.
- Finished World 2's castle
- Made 'Yoki's Skies' less dull.
- Status Bar is now on the bottom screen.
- Added offscreen indictor for when you are above the screen.
- Finished all the World maps.
- Made the game over all harder.
- Changed the name of 'Segment Sewer Zone.' to 'Segment1Sewer2.'
- Started work on World 3. (Level 2 is about to be done.)

And some smaller things I probably forgot to mention.

New demo should be out sometime soon, I hope. #smw{¬_¬}
On the run.
What is up, my Super Mario World gamers. #smw{:TUP:}

I'm back with demo 2 for Super Mario World: A Super Mario Adventure 3! If you don't care about all the changes and just wanna play the game, download it here.

Exits: 22
Final Level of this demo: Plumber's Pendulum.

Changes/Updates.

-Added all of World 3.
-Added Birds
-Changed many things in 'Mountaineering'.
-Added a new song to the end of 'College Park'.
-Small changes to Mario Sprites.
-Fixed SMB3 goal playing water theme.
-Added Yoshi coins to some levels.
-Changed many things in the city levels.
-Fixed small a Wooden Spike being off place in 'Wooden Castle.'

And many more things.
(Also if you wanna we all the world maps, you hit UP on the 'End of Demo' level.)

I hope you Enjoy! And sorry for the bit of a wait.

Have fun! Don't die! #smw{B)}
On the run.
Thanks for your testing, again, pal! #smw{:TUP:}

I wish I could do more to fix some of the slowdown, but I don't really know how.

'Doilus Stage! #1' IS finished. But how the secondary entrance must have vanished or something. Also I kinda like castle entrance and blue outlines in the Yellow Switch. I'm planning on keeping them, same with the single gray pixel on Mario's mustache. And the fog becoming 50 shades of gray, I can't really do much about that without removing the the fog, which would not be epic.

Next demo with be out soon! Featuring World 4 (Sky World), airships and Yoshi's!

Cya soon gamers. (Oh and nice new layout Segment.)
On the run.
(restricted)
What's up my fellow ROM hackers #smrpg{y}

New demo, news things. Download here.

31 exits. Last level of this demo is 'Doomsday Airship'.

Lets getting listing.

-World 4
-New tittle screen level, which doubles as a new level for World 1.
-Cleaned up the overworld maps.
-Mario's overworld map sprites now use Main Mario's palette. Which means if Mario has fire power, Overworld Mario will be affected.
-Fixied speal eorres in cuntsens.
-Palette edits in World 3.
-Palette edits to Mario.
-Big upgrades to the opening cutscenes.
-Fixed a glitch where kicking a shell into a Yoshi Luigi coins would crash the game, sadly this means Shells can't collect coins anymore.
-Fix berry's becoming Donuts.
-FastROM.

And some over things.

Have fun, don't die! #smw{;)}

Edit: World 4's painting is using a glitched version of World 2's painting. This is just a place holder, Because I don't feel like making one right now.
On the run.
Are you sure? It's working fine for me. Maybe it's the emulator you're using, I've been using SNES9x.

I guess where just going to haft to wait and see if Segment have the same issue.
On the run.
Thanks for your testing, again, again, Segment.

I'm not really sure how to fix deep voice Yossy, it's kinda like the high-pitched jump sound when up sometimes wall jump. it's more than annoyance than anything.

Also I'm not really sure HOW to use color math. All I really know how to do is making gradients, darkness, and wave effects.

This demo was kinda rushed, because I'm handing out for vacation for a few days tomorrow, and I'll have little time to work on this, this is why the last two levels are kind of bland. So sorry about that.

I'll be back soon! Cya in a bit! #smrpg{y}
On the run.
What is up my Mario World gamers, I'm back with a new demo. Got this one out fast. It's the cave update, 1.17!

This demo has 38 exits. Last level is 'Underground Keep'

Download button.

New things are in this demo, let's list them.

-World 5
-Added more overworld decorations, like animated balloons and fish.
-Palette changes, like differently colored Goomba shoes.
-Yoshi changes. He can now eat Boos and Erie's.
-Addition of birds in Worlds 2 and 3.
-Changed story.
-Less Lag in Bubble Blast, aka removal of sprite buoyancy.
-Luigi.
-Changes to Casino Skies and Doomsdays Ship to make them less bland.
-Many slight improvements.
-Add painting graphics for World 4.
-Boom Boom added to World 1

And lots of other things. Have fun! Don't die! #w{=D}

World 6 information:

World 6 is going to be a Grass Land-ish World, it doesn't really have a theme. It will be one of the longer worlds, and have 2 secret exits. Also Yellow Yoshi.

Edit: Beaver Dam is still called, well Beaver Dam, forgot to change the name lol.

Edit 2: This demo was built off of demo 2, to fix a bug with game crashing at the start of the game, which was in demo 3. If you find any inconsistencies between this and demo 3, let me know!
On the run.
Thanks for your testing, again, again, again, Segment.

I fixed many of these things, so these when world 6 comes out. But things like weird Yossy voices I'm not planning on fixing because I have no idea how to.

Also, I can't really make the Green Switch spit on green blocks, because that would mess up Mario's shoes. So I'm just going to make the blocks it spits out blue, as a 'close enough'.

New demo will be out soon, cya!
On the run.
! Progress Update !

Been a bit since the last one 'eh? I'm going to try and do one of these every Monday if I've got anything good to talk about.

I've had a lot of fun making World 6. If World 4 didn't exist, this one would be my favorite.

World 6 is a Grassland themed World, but doesn't always stick to its theme. I'm not going to spoil anything, but this World does have some strange levels!

This World has a total of 10 exits. Making it the longest World so far. And 7 of these exits have been finished.

There's also been many changes outside of World 6, like fixes to things like the Grey Fog and or Bubble Blast being laggy. And some small Level Design cages like the addition of flying Power-Ups the player out!

Some other things to mention are:

-Koopa shells no longer crash the game when kicked into a Luigi Coin.
-improvements to Main Map. (Which is call Self-made Island by the way.)
-Addition of HMDA gradient to levels that lacked.
-Revamped the World 8 map. (Addition of pirated graphics.)

If everything goes good, World 6 should be out in no time! Cya soon!
On the run.
Hello guys, and welcome to my Minecraft Let's Play. Today we will be showing off the newest demo for Super Mario Adventure 3!

Exits: 48. Last level: 'What do I name this'.

New thing come with this update. Let's talk about them! If you don't care, download the patch here.

-World 6
-Fixed Chucks, there blue now.
-Added flying Power-ups to some levels.
-Many small level edits.
-Koopa shells no longer crash the game when kicked into a Luigi Coin.
-Improved Overworld.
-You need to press Select to save the game on the Overworld. Have fun looking around the map!
-Addition of HMDA gradient to levels that lacked.
-Fixed Red Goombas.
-Add Luigi coins to levels that were missing some.

And many over things.

Notable issues.
-You can still kill Dolphins with shells and goombas. This is probably why Yoshi can't eat them in the US Version.
-In levels with foreground wave effects, you see a glitchy mess takes up half the screen when loading into the room. Have no Idea on how to fix this.

Things that you would think would be bugs, but are not.
-You can Boos with Shell, turn blocks, and goombas.
-World 6's painting is a garbled mess, there's a reason to this. Due to gems being scattered and not at there resting place, the game is starting to take effect. This can also be seen in the World's Ghost House.

Over things:
We're halfway point of development. And I'd like to know, do you think Super Mario Adventure 3 (so far) is better Super Mario Adventure 2? I wanna make sure the final game in the series is the best one.

Welp, thats everything! Have fun, don't die! #smrpg{y}
On the run.