Hello guys, and welcome to my Minecraft Let's Play. Today we will be showing off the newest demo for Super Mario Adventure 3!
Exits: 48. Last level: 'What do I name this'.
New thing come with this update. Let's talk about them! If you don't care, download the patch
here.
-World 6
-Fixed Chucks, there blue now.
-Added flying Power-ups to some levels.
-Many small level edits.
-Koopa shells no longer crash the game when kicked into a Luigi Coin.
-Improved Overworld.
-You need to press Select to save the game on the Overworld. Have fun looking around the map!
-Addition of HMDA gradient to levels that lacked.
-Fixed Red Goombas.
-Add Luigi coins to levels that were missing some.
And many over things.
Notable issues.
-You can still kill Dolphins with shells and goombas. This is probably why Yoshi can't eat them in the US Version.
-In levels with foreground wave effects, you see a glitchy mess takes up half the screen when loading into the room. Have no Idea on how to fix this.
Things that you would think would be bugs, but are not.
-You can Boos with Shell, turn blocks, and goombas.
-World 6's painting is a garbled mess, there's a reason to this. Due to gems being scattered and not at there resting place, the game is starting to take effect. This can also be seen in the World's Ghost House.
Over things:
We're halfway point of development. And I'd like to know, do you think Super Mario Adventure 3 (so far) is better Super Mario Adventure 2? I wanna make sure the final game in the series is the best one.
Welp, thats everything! Have fun, don't die!

On the run.
