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Posts by KaidenThelens

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! Progress Update !

Why do I hear boss music?

World 11: Champions Road.
Progress: 35% done.
Exits: 13 (as of now)


Click the image to see them dance!

As of now, 3 levels are done. Just started making the 4th one.
These levels are based off the past worlds you have visited, there also high difficulty. Hope you got liv- wait... what do you mean you have alright 99? #smrpg{gasp}



This world is still heavy progress, so things may change!

Changes:
1. Decreased the Airspin cooldown.
2. Heavy World 2 changes, cleaner levels and flowers now dance!
3. Fast Overworld, every time, all the time.
4. Funny Mariso Man uses different bottom half when looking up.
5. Forgot to add the "Special Thanks" text in the credits, fixed that.
6. Made the final level less BS.
7. Redid the World 11 map.
8. Small graphic improvements to World 3 and 4.

New demo might come out a little later than usual, this funny thing call school is back in session. #smw{._.}

Cya soon!

On the run.
! Progress Update !

Welcome back to the Vlog!

World 11: Champions Road.
Progress: 50% done.
Exits: 14 (As of now)




3 more levels finished. Cosmic Balloons, Cosmic Icecap, Cosmic 3D Blast.

Cosmic Balloons:
One of the hardest levels in the game. The 2nd sequel to Balloon Ride, mixed with the bubbles from Bubble Blast! Bonus level for World 4.

Cosmic Icecap:
Bumptys, cool waters, ice physics. Bonus level for World 5... The cave world... #smw{o_O?}

Cosmic 3D Blast 5:
Bonus Level for World 6! A abstract place with 3D-ish looking graphics.

Box Art:
I've made some simple box art for Adventure 3, 4 in fact.
You can use them if you play on a SNES Classic.
Click here for Box Art.
Also started working on a Read Me.

Updates:
-Changed Mario's ducking sprite, based off of the beta sprite seen on the left.


-Changed World 2 overworld palette.
-Changed number of exits, add two more. 94 instead of 92.
-Add Capespin During Flight Fix.

That's about it.
Final demo coming soon! #smw{:TUP:}


On the run.
! Progress Update !

I'm running out of things too say. #smw{¬_¬}

World 11: Champions Road.
Progress: 75% done.
Exits: 14


Only got 2 levels done this time, oh well!

Cosmic Cherries: Spooky ghosts and cute cherry trees! You even see those moving platforms from 1-4 in SMB3!

Cosmic Bootleg: A level themed after the pirated NES bootleg version of SMW. All sprites, besides the ground tileset, have been ripped by me! (Maybe posting soon?)

Updates:
-Small Mario has a 3rd frame when walking/running now!
-Made new ducking sprites for caped Mario.
-Changed the underground area in Mountaineering.

-Many small changes to Mario's sprites.
-Many small changes to the Overworld maps.
-Finished post-special world palette.
-Finished ReadMe.
-Changes to opening.

-More Easter Eggs for snooping players. #lm{sprites}#lm{objects}
-Changes to final level cutscene.

Final demo is VERY soon! Only 5 more exits!!
Cya soon! #smrpg{y}


On the run.
! Progress Update !
I wanna be in a Netflix series, twitter do yo thing. #smw{<_<}

World 11: Champions Road.
Progress: 90% done.
Exits: 14


2 more level too show!

Cosmic Saws: (place holder name.)
A extremely hectic level, chainsaws EVERYWHERE! There's even one chasing you throughout the level. A very high level of difficulty here.

Cosmic Switches:
A level about ON/OFF switches! Many challenges themed around these switches are featured here. One of the most open levels in the game. Fairly challenging... #smw{¬_¬}

Trailer:
I've made a trailer of Adventure 3! You can see it here. Funny link go brrrrrrrrr.

Updates:
-Added waterfalls to World 1.

-Changes to 'Casino Skies' and 'Ship Exploration' color palette.
-Fixed weird flashing with sky gradients when message boxes where hit.
-Small level design changes.

New coming demo soon! #smrpg{y}

On the run.
AT LAST, WE HAVE A NEW, DANG, DEMO!!! It's about time!

Exits: 94
Last Level: Into the Stars/Journeys Real End.
Download: Download

New stuff/changes.
-World 11
-Changes to 'Casino Skies' and 'Ship Exploration' color palette.
-Fixed weird flashing with sky gradients when message boxes where hit.
-Small level design changes.
-Small Mario has a 3rd frame when walking/running now!
-Made new ducking sprites.
-Changed the underground area in Mountaineering.
-Many small changes to Mario's sprites.
-Many small changes to the Overworld maps.
-Finished post-special world palette.
-Finished ReadMe.
-Changes to opening.
-More Easter Eggs for snooping players.
-Changed World 2 overworld palette.
-Changed number of exits, add two more. 94 instead of 92.
-Add Capespin During Flight Fix.
-Decreased the Airspin cooldown.
-Heavy World 2 changes, cleaner levels and flowers now dance!
-Fast Overworld, every time, all the time.
-Funny Mariso Man uses different bottom half when looking up.
-Forgot to add the "Special Thanks" text in the credits, fixed that.
-Made the final level less BS.
-Redid the World 11 map.
-Small graphic improvements to World 3 and 4.
-Changed most level names in World 11

Also, this is the final demo before release, so thats cool. #smw{:TUP:}

Have fun! #smrpg{y}

On the run.
Originally posted by lordkronos100

Congratulations on Making it This Far in so Short Time and with That Great Quality :D

So i Saw that No Message seems to Appear i Think its not Intended Black Message Boxes and switch Messages all Over The Hack Otherfalse Great Work and Nice Teaser on the End with were is Luigi Despite Seeing a lot of Luigis The World Before :D


Yeah sorry about the black message boxes, fixed that with a small update.

And as for the Luigi Teaser, A Luigi themed hack is planned for the future. This hack set at the same time as Adventure 3. But it's not coming out any time soon.
On the run.
WELCOME BACK! New final demo? #smw{o_O?}

Updated the final demo, final demo #2


Exits: 94
Last Level: Into the Stars/Journeys Real End.
Download: DOWNLOAD!!!!

Updates:
-Added version number too the title screen.
-Added checkpoint a too Into the Depths.
-Also, added a Easter Egg too Into the Depths, can you find it?
-Fixed REX IN SPACE being extremely hard to beat without a cape.
-Changes to post-special world palette.
-Changes songs for Cosmic Swaggers, Balloon Ride 2.5, and Cherries and Boos, these level have there own unique songs now instead of reusing ones.
-Added waterfalls to Cherries and Boos.
-Removed some of the glitchy numbers in the Somari boss room.
-Slight adjustments here and there too some levels.

Also, I'll be taking down the old demos for both Adventure 2 & 3, so download them while you still can! #smw{:TUP:}
On the run.
How could I make so OW Luigi's and Mario's palette (palettes A and B) are palette 8 (the player's palette.)
On the run.
Name: Separate Player Physics.

Type: ASM

Description: A patch to make it so Mario and Luigi would have separate physics. Mario being just regular SMW Mario, and Luigi having a higher jump and less traction on the ground. Like The Lost Levels. This patch would be semi customizable, being able to easily edits both players physics.


References:
Super Mario Bros: The Lost Levels.
New Super Luigi U.
Super Mario 3D World.
or this image I made in MS-paint.


On the run.
Ahhh, thanks!
On the run.
Again, and again, and again and again, thanks Segment for your testing!

Just got done fixing the things you noted, and now, the hack in ready for release! Play it now here! Adventure 3

I'll be seeing you all soon! I got another project I've been working on to show y'all!

Take care! #smrpg{y}
On the run.
Is there any easy way to give Mario a idle animation while standing still?
On the run.
HELLO!
Did you miss me? I'm back, for the 3rd time now. Again, I'm here announce new project I've been working on for little while now, and I'm looking for some testers!

Adventure 1 Remastered!

I've been working on a remastered venison of the first game in 'Super Mario Adventure' series, and this will soon be the best way to play this hack. #smw{B)}

I'm going to list some of the bigger changes and show comparisons between the current version (V3.0) and the Remaster. If you just wanna play, the download is right here.

MARIO
WARNING: This Project is still very unfinished, so expect to see some glitches.

Last updated level: Brownie Hills #1
Updated Exits: 35

Comparisons
Left is old, right is new.

_______________________________________________________________________







_______________________________________________________________________

So, what ya think? I think there some pretty drastic differences, don't you? Lets list some.

Changes

-Brighter colors and enhanced GFX
-New HMDA and Parallax effects.
-Gave small Mario his hat back.
-Added Airspin from Adventure 3.
-Added Spinjump changes from Adventure 2.
-Added unique wall jump sprites for both players.
-Fixed all Yellows being a ugly brown color.
-Luigi, he's been given new sprites, he'll also show up in cutscenes, and press R on the Overworld map to switch between him and Mario. Which is a plus.

-New Levels, 3 of them, 2 of them being unused beta levels! More coming soon!

-Expanded existing levels.
-Added multiple midway's for levels that needed them.
-'Blue Forest' has been given a 2nd exit.
-Overworld maps are now in """"widescreen.""""
-Starmen make you super speedy!
-Longjumps send you at way faster speeds.
-Removed U-Jump.
-Removed flutter jump.
-Removed SMB3 Dash timer.
-Based and Upgraded overworld. (Event paths coming soon!)
-Switch and Castles now crumble and press.
-Re-edition of unused content.

And so, so, SO much more!

Things going unchanged
Things I'm not going to change.

-Spelling errors. Why? Because it's funny.
-Level skips.
-Any problems with Sprites, Music or Blocks. I sadly don't have the original files for Adventure 1 anymore, so really can't change these parts of the hack.

Goals

My goals for this remaster is to fix all of the major problems with Adventure 1 and giving the hack a new coat of paint. To make it more in line with the quality of its sequels and any other future projects I make.

Aka, make a GOOD hack into a GREAT hack, because looking back, Adventure 1 really isn't that great...

So yeah, that about it for now, have fun testing!
On the run.
Yeah, I would use that but if you die when sleeping, the screen gets stuck in the Mosaic effect permanently, and you gotta reset the game to fix it.
On the run.
I wanna make it so when the player collects Dragon Coins, they save after beating a level. The issue is, when you hit a message box and exit a level, all levels have it set to where you already have 1-3 Dragon Coins collected, even if you haven't been to that level yet! #smw{x_x}

Here a video of it: https://www.youtube.com/watch?v=sOla_wQgPOs&ab_channel=KaidenThelens

Patches that I believe maybe suspect of this:
Individual Dragon Coin Save
Inline Layer 3 Messages v1.0.1
Minimalist Status Bars (maybe)

If you have any idea how to fix this, let me know!
On the run.
Welcome back, how long has it been now? 25 days? Oops. Gotta make a post before this gets closed!

Demo 2: Brownie Hills
Download.





Brownie Hills! The 6th World of Adventure 1 a world where its fall all the time. Don't try to eat the ground though, it's not made of actual brownies!#smw{9.9}

Updates/Fixes.
-Brownie Hills is done!
-Changed Big Koopa sprites.
-New Level, Brownie Mountain!

-You can now play Mario's House!
-ALL Levels now have 5 Luigi Coins.
-P-Balloon changes.
-All levels now have unique level names.
-Updated credits, you can play it in Mario's House!
-improved Yoshi's house
-improved 'Lake of Dreams'
-Add more message boxes in World 1
-Completely redid World 2's Green Hill level.

-Added full working Overworld events.
-You save the game with SELCET now, not start.
-You can move the camera around on the main map!
-Updated intro.
-Fixed broken titles at the start of Deep Dark Caverns.
-Fixed Weege Coin in Classic Hills #1
-Fixed World 4's & 5's castles not having updated cutscenes.
-Fixed some messed up parallax in Switches and some levels.
-Fixed Switches NOT giving an exit.
-Blue blocks no longer give Yossys.

TO DO:
-Get done with World 7.
-Update after castle cutscenes.
-Make it so Luigi Coins save after level completion.
-Add a new Ghost House level for World 5.

Have fun!
On the run.
So, I have this hex edit to make it so OW Luigi shares the same palette as Mario. (Palette 8)

Code
org $0489B1 : nop #3




But when Luigi is on Yoshi, he goes to Palette 9, is there a way to fix this?


On the run.
That did the trick, thanks again Kevin! #smrpg{y}
On the run.
Name:
Separate Power-up GFX

Type:
ASM

Description:
A patch that will let you have separate GFX for Small/Super, Fire, and Cape. With options to disable or enable certain power-ups.

Example:

On the run.