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Posts by KaidenThelens

KaidenThelens's Profile → Posts

How can I change spin jump front and back frames from 44, 45 to 25, 0F?


On the run.
When I patched Minimalist Status Bars with a SA-1 ROM, and whenever a text box pops up, the screen goes black. This there a way to fix this?


On the run.
This sounds fun.

Current availability:
Usually available.

Difficulties:
Easy to Very Hard, Misc/Troll

Length:
Anything under 420 exits.

Info:
I test hacks on SNES9x, sometimes BSNES. But that's rare.

Hacks tested: 0
On the run.
SMW: Endless Night Demo 2, by Ralshi02 2

Tested on BSNES, on Windows 10, with a keyboard. Plus the very minor use of State States.

Pre-game:
We got have a strange yellow line on the title screen.


Level 1: ---- Infected Lake 1

A really nice grass themed stage. With piranha plants, hammer bros, and volcano lotus' a plenty! And later on, bouncing bubbles to jump on! There's a bunch of branching paths with many secrets to find. This level is also extremely pretty, which is a plus. A outstanding first level!

I also really like Bubble Mario. He looks like a deep fried meme.


Issues:

EWWWWWW Cut-off.


The midway point is set to spawn you at the start of the level, over a pit of death. Which, uhh, isn't good.


You can jump over the level at multiple points while playing.
Just walking on top of upside down grass doesn't seem like the best thing. You can fix this with this patch.


Water problems. In ther 3rd image, the top layer of water acts like air.


The Statue Bar goes behind the level, and cuts off the clouds.


Scroll to the right to far and Bup Boy, well, uhhh...


Level 2 ---- Secret Exit (1) Infected Lake 3

We're out by the shore, with flower and fish galore! There also many ptooies, piranhas and POW blocks about. But but beware, only expert climbers can get past this level! With many vines and flowers to climb on, and even seeds to plant to make MORE vines, you better hang on for dear life!

Issues:

Maybe I'm just bad at Mario, but most of the time, I feel like Mario will just refuse to climb on vines or other objects.

SO, MANY, TILE, ERRORS!!



The final ceiling in the secret exit just kinda ends.


Oh boy, who spilled blood on my screen?


UPSIDE DOWN BIRDS!!!!



These koopas are cute, but they just glide along the floor!


Something about these, seeds? Apples? They don't seems right...


Yeah, I don't think that's how it works.


Take a POW into a pipe, and you come out with some old looking dude.


Level 3 ---- Secret Exit (2) Infected Lake 2

A great cave level, we got Buzzy beetles, even more piranhas, fish, and some epic funny explosives. There are tons of branching paths secrets. The best part of this level, without a doubt, is the Penguin Room™. It's a tight maze, filled with Penguins, in the dark. What's NOT to love?

Speaking of the dark, I really like the dark rooms. There really nice.


AMONG US!!!!!!!


The cutscene near the end is also really funny. I like it. #smrpg{y}

Issues:

Cut of the off.


At this part of the level, you can clip into the ground.


You can slip into this part of the level, same place as the first cut-off image.


Slipped into the Penguin Room™ using the Dynamite. The suspicious looking blocks get to Live Another Day.


You see this guy? I like to call him Peter. Not only does he have blood on this lips, but if turn him into a coin using Bubble Mario, and collect his while standing on his pipe, the game crashes! Don't trust Peter.


The timer get messed up after the avalanche part.


The falling spike rock things causes multiple sound effects to play there falling sound, and swimming to go mute. This also happens with the falling ice spikes.

Level 4 ---- (Top level names) Moldy Cheese 1

CHEESE!! And lots off it. This dessert is made out of cheese, some of it is even moldy, gross. This is quite unique take on the dessert theme, I like it. Look out for all the bullets and Boomerangs! In this level, there are some boomerang suits, Boomerang Mario looks so cool here!



But beware! The quicksand here is lethal, one miss step and your done for! It's a very slow way to go too. The sound effect used when you fall in does make it quite funny though.



Issues:

Not really a issue, but if press the jump button at the right time while falling in the quicksand, you can jump out. *This is probably frame perfect*


Boomerang with a side of cheese.


MODLY MIDWAY. MODLY MIDWAY.


The C in Cut-off stands for cringe.


The midway spawns you near the Blue Toad of twisty bullet launchers.

The moldy parts of the cheese have a lighter shade of orange. Unplayable.


The toads become demons when you get hit.


Into the wall you go! The wind pushes you in like it's nothing lol.


Level 5 ---- Bring a Fire Flower. BRIGHT HILL 1.

A nice snow level. Tons of snowballs and snow pokeys! There also big pockets of, snow? It kind of looks like ice cream. Whatever it is, make sure to mass your way out of there!


There also some ice spikes, look out for the light blue ones, or you might get impaled! Or not...


There also blocks that go UP and DOWN. Pretty cool.


Issues:

You can clip into walls with these movey dudes.


Boomerangs and Cannons don't work too well.


Cut-off #smrpg{mlem}


HMDA breaks when you exit and re-enter from midway.


Level 6 ---- REX VILLAGE TOWER.


A Tower level. We got some more Ptooies, Grey Switches, creates, and cloud flowers. There also some conveyor belts and pushing waterfalls, so beware! This level there also some really nice rain effects.

Like my L made of P switches?


Issues:

the max height limit for building 256 blocks.


You can clip into the sides of these slopes. This patch should fix this.


The midway isn't set right.


On the topic of midways.


After you exit the level, the Overworld gets messed up.


Level 7 ---- Bowser's Valley Final.

Truly a spicy level. There's lots going on here. Hokey-pokey fireballs, upside down lava lotuses, FLYING lava lotuses, those flying chain chomp things I forgot the name of, blocks that break when you land on them. This level is extremely chaotic, I both love and hate that.



No way orange juice.


Skill Issues:

Some parts of this level I find to be a bit too hard. The main problem for me are these little flames and these blocks the break when you walk on them.

The little flames are too hard to see. Making them brighter or just removing them would make make this level infinitely better.


Not as big of a deal, but this blocks that break instantly when you land on them should be toned down a bit, there's a little to many of them. Replace some of them with there much less broken cousins. There really annoying to work around in parts where there's like a billion things trying to kill you.


Especially right here.


Issue Issues:

You can stand in all 1 block tall lava pools.


Sometimes even slopes.


This will be Mario World in 2077.


50 shades of grey.


When the cut-off is sus.


Thats it for levels. Time to talk about...

-- Very Easy Mode. --

In Very Easy Mode you play as Luigi Green Mario. Green Mario is very floatie, jumps very high, and is a little slower than Mario. His fireballs are also very bouncy. Green Man is extremely OP. 1 Walljump, side flip, longjump, even climbing up a FLOWER, will send you to the moon. Another reason this hack this hack needs the Level Constrain patch. You can just jump over most of the levels!


Issues:

The start of the level says "Luigi Start!", but Luigi isn't real.


Green Mario got covid.


-- (only the shop) Rex Village. --

A pretty cute shop, with overpriced items. Like bruh.


Bonus points for being able to talk to Rex.


Issues:

Uhhh... No 1-UPs for you.



So, those where all the issues I found. Despite all the problems, really enjoyed my time playing. Can't wait for the next, less buggy, demo! #smw{:TUP:}
On the run.
Dear Pesky C3 Viewer,

The koopalings and I have taken over C3! YOU are now a permanent player of one my 3 SMW hacks.
I dare you to beat them if you can.

-Kaiden


Lets go over all 3 of these hacks. For better, or for worse.

Mario Escapade: A Super Mario Adventure 4.






The 4th game in the Super Mario Adventure series, did I say 3 was the last one? Yeah, that was just a prank. :trol: #smw{:trollface:}#smw{:trollface:}
There isn't much done yet, this demo has most of the levels for World 1 done. But if you want to know the full world plans, here ya go!

World 1 - Night
World 2 - Lunch
World 3 - SMB3, Japan, something i don't know.
World 4 - World Of Insanity
World 5 - Mushroom
World 6 - Beach
World 7 - Ice
World 8 - Rock (?)
World 9 - Swamp (?)
World 10 - Temple
World 11 - Dark World
World 12 - Mr. L's World
World 13 - THE MOON
World 14 - Star Road.


This demo has 6 exits, 5 levels. If you find any funny little bugs in this demo, make sure to tell me so I can curb stomp them.

Download

BEST HACC EVER!!!!!! 4 SEGMENT!!!!!!! (best) (wahoo)




The best hacc ever, a hack made for  Segment1Zone2 as a thanks for testing my hacks. It's very cool epic and swag. (It's the best hack ever.)
This hack has ONLY the best design decisions, is it the best hack ever after all. There is not other hacks better then this one.
Would I ever lie to you? Yes, I would, but still. #smw{:trollface:}

You can even play as Luigi! How swag.


Upload

DONUT FOR BREAKFAST (Yum! Yum!) For  Donut.




You got kicked into a pit by some guy called Kaiden, and now it's your job to get out. Spoiler you don't.
This hack was made for  Donut,

This hack is hard, only 0.000000001% of GAMERS can get past this hack. If you just suck at gaming (smh) play as FISHE. (pog)



Are you that 0.000000001%? Play now or else your head will be on my mantle. #smw{:TUP:}

Loaddown

Alright, that's all I got. I hope you enjoy what I had today, I sure did enjoy making them! I'll be seeing you soon, later! #smrpg{y}


On the run.
Luigi lost his socks.

I need to find his socks.
On the run.

On the run.
I'm trying to use both Custom Mario Palettes v1.5 and 32x32 Player Tilemap Patch 1.5, but it seems like there's something conflicting between them.

With 32x32


Without 32x32


This there a way to fix this?
On the run.
Is there a way to make 0 the final life, and not 1?

preferably this would work with minimalist status bar.
On the run.
Thanks a lot! It worked. #smrpg{y}
On the run.
Name:
Underwater 1-UP chain fix

Type:
ASM

Description:
A patch that makes it so you can't activate 1-UP chains underwater. Fixing infinite 1up tricks with water and shells


On the run.
Name:
Always spinning Mario.

Type:
UberASM

Description:
Mario always spins, not spin jumping, just spinning. This ASM will force Mario to display his spinning sprites, no matter what he's doing. Moving? Spin. Running? Spin. Jumping? Spin.

References:
Cape spin?


On the run.
Name:
Disable Spinjump.

Type:
UberASM

Description:
Disables Spinjump. Pressing "A" will make the player jump, you can still jump off Yoshi though.
On the run.
Sure, that disables Spinjumps. But I need this to be a UberASM, not a patch.
On the run.
How can I make so when Mario is running, every frame for running has a separate 8x8 hand sprite?

(Without 32x32)
On the run.
Alright, thanks a lot! #smrpg{y}
On the run.
Name:
Pushable Block

Type:
Sprite

Description:
A block that the player can push. The block would have 3 sizes, 16x16, 24x24, and 32x32. The block would also float on water or lava.

References:

Sonic 1 - Marble Zone
https://www.youtube.com/watch?v=msYDKmyVTLc&ab_channel=ClassicGamerX11
On the run.