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Posts by Gulaschko
Gulaschko's Profile - Posts by Gulaschko
Pages: « 1 2 3 4 5 »
Hey thanks for the answers. Yeah I know that the used graphics are 16C and 6C but when I try to "exanimate" them their graphics get broken somehow so i thought there are exGFX which look like them on SMWC... what exactly you meant with pulling the switch effect off and do sth. with the switch pack?

Regards

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I know who to exanimate exgfx but i dont know how to exanimate the original blue switch block because when it goes to selecting the frame tiles the result is a broken block with false graphics. I read the tutorial but i think it didnt helped me with my problem...

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Yeah I know that since 6 hours but I also know that when I use ExGFX it works so I want to refer to my older reply on this thread: Is there an ExGFX for these graphics? Because I know it would work with them.

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Alright, Thank you very much.

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Btw is it normal that I have to exanimate the switch blocks with every level I want them to be in so the ExAnimation is saved with the level and not with the whole rom?

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Ah okay and with the global ExAnimations the on off switch blocks will be in the hole rom?

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Hmm I tried that with the global ExAnimations and it's the same result as the local ExAnimation thing, it only works in that specific level, in other levels the exanimated on off blocks are missing in the 8x8 Editor as well as in the 16x16x Editor (just 2 blank, transparent blocks there)

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Haha sorry English is not my native language. You mean I should rename my ExGFX on off Blocks to ExGFX60-63? But why 60-63?

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Hey there,
I am searching for a patch that allows me to jump on a moving shell with a shell in my hand without colliding them eachother
Regards

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Hey there,
How do I insert more then one ExGFX file in my rom? (Doesnt work with the Super Bypass thing; I can only add one with it :/ )

Regards

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but after i inserted one with the super bypass they are automatically in the 8x8 editor and I only can insert one EXGFX there. So how can I add more than one or is there an alternative to bring exgraphics to the 16x16 tile editor without the 8x8 ?

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Hmm so I try to get arrows in my hack but I have on off block in this level too. does it work to insert them both?

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okay thank you very much. and I can also add the arrows to the BG2 / BG3? Isnt it an option for backgrounds?

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okay now i tried to add the arrows to the on off blocks in the AN2 exgfx and it says when i try to import them to 16x16 editor: Tile value setting is too large! ??

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Name: No colliding Shells
Type: Patch
Description: Patch that allows you to jump on a moving shell with a shell in your hand without colliding them eachother.

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Hey,
I know there was a thread somewhere before where I also wrote in but my question didnt get answered quite good so I am repeating: How can I make red lava tiles in bowsers valley without changing other tiles to red which use the same "blueish" colour?

Regards

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First of all yeah it was that what I meant thank you very much for your efforts! @MarioFanGamer about which options you are talking about?

Regards

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alright I'll try! Thanks!

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Hello there,
again i need help. I'm building a shell level and therefore there are many sprites in a level. but somehow since a little bit of time every level of mine is so laggy (maybe because of too many sprites??). i was looking after patches i patched in that can be laggy but i only patched in the offscreen indicator patch which does not causes lags. Can someone help me please??

Regards

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yeah my problem is that everthing slows down. I will give KevinM's suggestion a try. what do I have to press exactly in the lm's options?

Regards

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Pages: « 1 2 3 4 5 »
Gulaschko's Profile - Posts by Gulaschko

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