Good morning all, I have this problem when using this sprite I made.
the level turns into a slippery level and applying a slight modification to the sprite (the gold one) turns the level into a water level.
It seems to happen when Mario makes contact with a solid object (witch moves the sprite pointer and jumps to the code to make Mario jump)
but I have no idea what could be causing that.
I didn't see any particular changes in the debugging when the level turned slippery so I didn't think about it as it doesn't ruin the gameplay but this does, How can a thing like this affect these flags? I am pretty sure I didn't tweak those values at all.
Thank you for listening
I suck at ASM