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Posts by FYRE150
FYRE150's Profile - Posts by FYRE150
Pages: « 1 »
Name: Sonic CD - Quartz Quadrant (past)
Type: Port
Sampled: Yes
Hello person who clicked on this thread,

This is my first hack. I started working on it two months ago after I began messing around with Lunar Magic the month prior. I had a lot of fun with it so I decided to use most of my free time to work on a Kaizo: Light hack, which I've recently named "Purgatory". I'm not sure what the story will be, but I guess the name implies the player should aim to escape it.

I'm aiming for about 15-20 exits. I have 6 exits that I'm currently happy with, so hopefully I don't wake up one day and hate them. Other than that, I have 3 half-done levels that I'm currently working on, as well as a couple secret exits. As for difficulty, I'm not sure how to gauge difficulty. I don't think it'll be too hard for most since I'm basically a kaizo newbie, but my aim is to create levels that -- I think -- are fun to play, while still being challenging.

Oh, and I suppose I should share some screenshots -- maybe even a video or two.


Vine Level
Forest Level
Originally posted by GbreezeSunset
This looks great so far. Very polished and nicely designed. Not sure how I feel about the tree branches being used as ledges, but otherwise I don't see any issues so far (the tree branch thing is more of a personal qualm)

Thank you! As a fan of your work, I appreciate the comment. Hopefully I continue to be consistent in my designs.
Made some progress in the past few days. Here's a screenshot:

Also, because static images wouldn't do it justice:

I think I like how the title screen looks at the moment.
Originally posted by Nint
The title screen looks very cool and clean. I think you're doing a great work with palettes and colors in general #smw{:TUP:}

Thank you! I appreciate the kind words.

Originally posted by Katerpie
I actually like the title screen (and it doesn't look like a purgatory at all :p). It's clean.

Now that I watched the two videos (please give me a pass for not watching them earlier...), the vine level has one of the most clever ideas. Those yellow tiles that touch the ledges kinda bother me due to the invisible area also being solid, though I'm not sure if there's a better workaround.

Thank you! (And yes, there's a very good reason why the title screen doesn't look like purgatory :p) Also, considering the way the yellow ledge tiles work, I think it's consistent with its appearance.
Name: Donkey Kong Country 3 - Water World
Sampled?: Yes, with the original's samples would be preferred.
Audio Reference:
Note Data Reference:
Here's a little something I quickly made the other day:

Simple, but I like what I have so far.
Pages: « 1 »
FYRE150's Profile - Posts by FYRE150

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