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Posts by RandyMarsh4108

RandyMarsh4108's Profile → Posts

I was hoping to add some falling snow to a level I am working on. I assume it would have to be layer 3? I just honestly have no idea where to start. If anyone could point me in the right direction it'd be greatly appreciated.
Thanks, just what I was looking for!
I'm trying to find a way to have a turnblock that never stops spinning once activated. I tried searching custom blocks and patches but couldn't really find anything to do what I needed. Any help would be greatly appreciated.
Thank you!
So I downloaded and inserted imamelia's Custom Goal point sphere (https://www.smwcentral.net/?p=section&a=details&id=16215), and I'm trying to insert a goal sphere that falls with gravity. The directions in the ASM file read:

"; Extra bytes: 1
;
; Extra byte 1:
; - Bit 0: 0 -> normal exit, 1 -> secret exit (does not work in vertical levels).
; - Bit 1: 0 -> don't walk after touching the sprite, 1 -> walk.
; - Bit 2: 0 -> play "boss defeated" music, 1 -> play normal goal music.
; - Bit 3: 0 -> no speed or gravity, 1 -> have gravity.
; - Bits 4-6: Sprite palette.
; - Bit 7: Unused."

I'm still a novice when it comes using extra bytes so I'm not quite sure what I should be entering in the extra bytes box in LM.

Any help would be appreciated. To be clear I want everything else vanilla, I just want the sphere to fall.
Perfect! Thank you very much.
So is there a way to disable spin jumping off of bob-omb explosions so they just kill the player instead of bouncing them up? I searched through the patches and couldn't find one that seemed to do this.
So I inserted Kevin's Action On Enemy Defeat patch to have it so every enemy I kill adds 1 coin to the coin total. It works just fine, but a small issue I'm having is that destroying throw blocks is also increasing the coin counter. Is there a way to modify the .asm file to ignore specific sprites (in this case it'd be the throw block)?
Thank you, worked perfectly, I really appreciate it!