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Posts by EE_02.tar.gz

EE_02.tar.gz's Profile → Posts

Request:
NamePokemon Mystery Dungeon Explorers of Time and Darkness - Dialga fight to the finish
TypePort
SampledYes
YoutubeLink
This is my first ROM hack and its still in the works. It has 4 Exits, one the four exits is a practice level which only can be exited by pressing Start and Select. This Mega Man inspired ROM hack contains Celeste and Mega Man like mechanics such as dashing, and wall jumping as well as being able to shoot fireballs freely. Feedback and bug reports is required so I can see what I can fix and improve on the demo before it's released and the full game.

Updated to 1.1
--
- Added Health Tanks
- Tutorial level now called "REST" and did minor tweaks to the level.
- Minor level design tweaks such as the level 1 boss: added ExAnimation

Notes: Unfortunately, I couldn't figure out how to disable shooting fireballs while dashing.

Link to download .BPS Patch: https://bin.smwcentral.net/u/42633/EXE%2BProject%2BDemo%2Bv1.1.bps
README: https://bin.smwcentral.net/u/42633/README.txt







Originally posted by MassPunishment
The file is a rar file. I would need a bps file

Yes. I now made a link separate of the .bps file and the README file. No .rar file now.
Thank you for the feedback, I'm currently inserting health tanks and midway points. I'm also figuring out how to disable shooting fireballs while dashing but there is a chance that it can't be removed though.
Originally posted by Quote me
[X] I have read the README.txt that's included in Pixi and I still can't figure out what's wrong.
[X] I have used other sprite tools on my ROM (such as Romi's sprite tool)
[X] I have searched in the Forums and/or this thread for issues that are possibly duplicates of mine to see if there's already an answer

Describe your issue (try to include as much details as possible):
..... As I was trying to say, I have an issue trying to insert the Volcano Lotus + Pollen sprite. When I try to insert the sprite (or literally any sprite with an "extra byte") I get this error.




Use this space to include screenshots if needed.





</div></div>
Originally posted by Atari2.0
Originally posted by EE_02.exe
Originally posted by Quote me
[X] I have read the README.txt that's included in Pixi and I still can't figure out what's wrong.
[X] I have used other sprite tools on my ROM (such as Romi's sprite tool)
[X] I have searched in the Forums and/or this thread for issues that are possibly duplicates of mine to see if there's already an answer

Describe your issue (try to include as much details as possible):
..... As I was trying to say, I have an issue trying to insert the Volcano Lotus + Pollen sprite. When I try to insert the sprite (or literally any sprite with an "extra byte") I get this error.




Use this space to include screenshots if needed.






What does your list.txt look like? Also what does your folders look like too, like, where did you put the parts of the sprites (the lotus and the pollen)


The list.txt looks like this.
Code
...
53 cluster spawner/rainspawn.json
54 cluster spawner/flowerspawn.json
55 cluster spawner/sandstormspawn.json
56 cluster spawner/fishspawn.json
58 ThrowBlock.cfg
60 elite_ninji.cfg
C2 customshooter.cfg
C3 customshooternear.cfg
62 marine_pop.cfg
61 pop_torpedo.cfg
64 smmspiny.cfg
65 fireswooper.cfg
66 oneride_plat_l.cfg
67 oneride_plat_r.cfg
68 falling_block.json
69 metroid.cfg
70 flyinglotus.cfg

CLUSTER:
01 rain.asm
02 flowers.asm
03 sandstorm.asm
04 fish.asm

EXTENDED:
01 volcano_lotus_pollen.asm
02 needle.asm



And the folders look like this.
Name: Bahamut Lagoon - Sub Battle

Type: Port or Remix (composer's choice)
Sampled: Many
References:
YouTube|https://www.youtube.com/watch?v=5o26Pq5ZfS4
SPC|https://bin.smwcentral.net/u/42633/Bahamut%2BLagoon%2B%2528English%2529%2Bv1.3%2BSNES000.spc


This theme is from a obscure tactical role-playing game on the Super Famicom. Could go good for athletic levels or boss battles/levels.
Originally posted by EE_02.tar.gz
Name: Bahamut Lagoon - Sub Battle

Type: Port or Remix (composer's choice)
Sampled: Many
References:
YouTube|https://www.youtube.com/watch?v=5o26Pq5ZfS4
SPC|https://bin.smwcentral.net/u/42633/Bahamut%2BLagoon%2B%2528English%2529%2Bv1.3%2BSNES000.spc


This theme is from a obscure tactical role-playing game on the Super Famicom. Could go good for athletic levels or boss battles/levels.


bump
Hello,

This is my first rom hack here, and it is called Project_Bonestorm.tar.gz (great name, right?)
The hack is heavily inspired of Capcom's classic Mega Man and the X series with walljumping and dashing included in it.

This hack contains 17 exits, (20 if you include stages that don't exactly end, just teleports you to progress in the hack).







Now that I've show you previews about how the hack looks like, I'm looking for detailed feedback such as: What errors you ran into during your normal playthrough. What did you think about the ROM Hack? Any other feedback, criticism, etc. (If you have negative feedback, that is fine but be sure to make it constructive so I can acknowledge on my end to make the hack be satisfactory upon release.)


Download Link: CLOSED