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Posts by Zone355

Zone355's Profile → Posts

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LOL no thats the one I would like LOL thanx

Send me a PM! | Click for my hack! March 25 2015 Update is here! | SteamID | Layout made by JackTheSpades
Sometimes when I download and add the music to my hack. (Addmusic_e made by Carol) the music comes out looped. Such as it gets 3 seconds into the song and then repeats itself. Does anybody now how to fix this? Is it because Ive added to much music for the rom's memory. I really don't think that's the problem though. But anyways any help would be great thanks!



P.S. I've re-downloaded the song as well and it still loops.

Send me a PM! | Click for my hack! March 25 2015 Update is here! | SteamID | Layout made by JackTheSpades
Oh sorry about posting it here. But the musics that I'm having issues with are

-NSMB Theme
-Forrest Maze (Geno) SMBRPG

Thanks for the help

Send me a PM! | Click for my hack! March 25 2015 Update is here! | SteamID | Layout made by JackTheSpades
Hmm that is so weird, I have the EXACT same problem. Hopefully someone can help us

Send me a PM! | Click for my hack! March 25 2015 Update is here! | SteamID | Layout made by JackTheSpades
Well the music gets to a certain point lets say 10 seconds, then it restarts the entire song and goes up 10 seconds then repeats, thats whats happening to me

Send me a PM! | Click for my hack! March 25 2015 Update is here! | SteamID | Layout made by JackTheSpades
2 questions guys.

1) Does anybody know how to change the Mario Start! to Luigi Start! Because I'm doing an Luigi themed hack. So I imported the GFX and changed Mario's palate to Luigi's palate and the Status bar to Luigi instead of Mario. But the only thing off is Mario Start. So if anyone could tell me how to change it that would be great,


2) I inserted the Darken screen Pause Xkas patch, then the patch that makes it when mario or luigi get hit return to Super Mario or Luigi if Mario and Luigi are in Flower or Feather form. And the Goomba squish patch but now when I play the rom, (Make a savestate, hit an enemy, don't do anything) my hack crashes. Do those patches conflict with each other?


Thanks for the help =)

Send me a PM! | Click for my hack! March 25 2015 Update is here! | SteamID | Layout made by JackTheSpades
I'm so sorry for asking a stupid question but how do you edit the ROM map. Do you use Trashex?

Send me a PM! | Click for my hack! March 25 2015 Update is here! | SteamID | Layout made by JackTheSpades
If anyone knows what sprite or block to use it would be great. What I want it to do is that when you walk/fall to a certain point of the level, the screen does its transition and then goes to a different level. (i.e. Mario walks to the end of the screen 0E, then Mario gets teleported to another level) Thats how I want it to work, thanks

Send me a PM! | Click for my hack! March 25 2015 Update is here! | SteamID | Layout made by JackTheSpades
Ya I was thinking of using that but do you know what part of the code do I need to change to specify the level I want it to teleport too?

Code
;teleports when a certain amount of coins have been obtained
;make it act like 25 or 130, whatever is suitable
JMP Check : JMP Check : JMP Check : JMP Return : JMP Return : JMP Return : JMP Return

;specify the number of coins needed to teleport in HEX
!COINSTOTELEPORT = $3C

Check:
	LDA $0DBF		;load the coin counter
	CMP #!COINSTOTELEPORT	;compare to required number of coins
	BCC Return		;follows the return code if you don't have enough coins
	LDA #$06		;otherwise follow this code for teleporting
	STA $71
	STZ $89
	STZ $88

Return:
	RTL			;end code



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Send me a PM! | Click for my hack! March 25 2015 Update is here! | SteamID | Layout made by JackTheSpades
OH LOL Damn that was a stupid mistake thanks

Send me a PM! | Click for my hack! March 25 2015 Update is here! | SteamID | Layout made by JackTheSpades
Simple:
How do you make on/off blocks work. I mean I know how to add the switch all I need to know is how do you make the blocks disappear after you hit the on/off switch thanks

Send me a PM! | Click for my hack! March 25 2015 Update is here! | SteamID | Layout made by JackTheSpades
That only effects if the Ceiling is falling or a stomp. Press the switch and stop it or make it go back up. But what I want it to do is just remove the blocks to make them transparent. So an enemy would fall through it. Thats all on Layer 1

Send me a PM! | Click for my hack! March 25 2015 Update is here! | SteamID | Layout made by JackTheSpades
ZMann, man thanks! But now it doesnt switch between Solid to fall through

UPDATE
Never mind I fixed it.(Set the blocks to Act like block 25) But thanks for the help ZMann, it works perfectly!

Send me a PM! | Click for my hack! March 25 2015 Update is here! | SteamID | Layout made by JackTheSpades
Never mind I fixed it this four can be closed

Send me a PM! | Click for my hack! March 25 2015 Update is here! | SteamID | Layout made by JackTheSpades
Looking Forward to seeing it

Send me a PM! | Click for my hack! March 25 2015 Update is here! | SteamID | Layout made by JackTheSpades
Dude I tried this today and it works. Use addmusic_e Japan version made by Carol. It fixes all the glitches of that. Hope this helps

Send me a PM! | Click for my hack! March 25 2015 Update is here! | SteamID | Layout made by JackTheSpades
How do you make sprites appear in a Vertical. Because when I enter it the sprite does not appear. The sprite is on the same screen and everything. Please help

UPDATE:
Nevermind I fixed it but here is a new problem. when Im falling the sprite is falling with me then the sprite goes up and off screen. Does anybody know how to fix this?

Send me a PM! | Click for my hack! March 25 2015 Update is here! | SteamID | Layout made by JackTheSpades
Well you could always set the FG and BG to a blueish color and set the Entrance and Midway points settings, to make the level a water stage. But that's probably not how to you want it to be set up.

Send me a PM! | Click for my hack! March 25 2015 Update is here! | SteamID | Layout made by JackTheSpades
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