Banner
Views: 865,352,449
Time:
18 users online: Anko,  Anorakun, bandicoot, BrownBuddy, CalHal, chickaDEE Magazine, Dark Prince, Dispace, Kusrry, lx5, Ondore's Lies, orka-bln, PSYotta, quietmason, Runic_Rain, Spads,  Veck, WhenYoshieggisblue - Guests: 91 - Bots: 165 Users: 47,938 (2,082 active)
Latest: dean_moriarty
Tip: Create a thread for your hack in the Works in Progress once you have enough screenshots/videos to show.Not logged in.
Posts by DasFueller
DasFueller's Profile - Posts by DasFueller
Pages: « 1 2 3 4 »
Hey,

I have been trying to get going with my first hack for a few days now. Right now I am stuck with Uberasm. I can apply the initial patch with ASAR, no problem. But as soon as I insert code in level_code.asm it doesn't work anymore.

Question 1:
When I download code from the uberASM Section, it includes comments from the author, customizable sections and maybe other stuff. Is it OK to copy the whole text and paste it to level_code.asm? If not, what sections do I have to insert?

Question 2:
When I open level_code.asm it looks something like this for every level:

level105:
RTS

What am I supposed to do with the "RTS"? Do I need to insert the code before or after it or do I have to replace "RTS" with the code?

Thanks in advance!

--------------------
Mario Quits - My Kaizo hack in progress
Thanks man, I didn't know there is an UberASM Tool. Now everything works fine.

--------------------
Mario Quits - My Kaizo hack in progress
Hi,

I want to use these GFX...
https://www.smwcentral.net/?p=section&a=details&id=21671

... with these blocks:
https://www.smwcentral.net/?p=section&a=details&id=15344

I already inserted the blocks and got their functionality working. But I don't get the grafics to work properly.


As far as I understand I have to save the .bin to the ExGFX folder, then asign to slot AN2, and then import the .map16. But when I do so I only see two blue tiles in my Map16. No grafics whatsoever. I guess this is because of Exanimation? But I have no clue of that.
(In the sample level I can see the grafics for some reason)


1. Question
How do I get the grafics into my Map16?


2. Question
If I got the grafics in Map16, there would be two tiles: one for the solid block and one for the non-solid outlines. How can I asign two grafics to one block? I guess again this is managed by Exanimation?


Thanks in advance!

--------------------
Mario Quits - My Kaizo hack in progress
Hello,

I am trying to use On/Off Blocks and Rock Climb Blocks. I get them both two work properly in a level, but they seem to use same graphics sources (?), so it's either one working or the other.

Map16 looks like this in one level...




... and like this in the other level:




What can I do to make them both work in the same level?

--------------------
Mario Quits - My Kaizo hack in progress
Sorry, I am pretty new to all this and I don't understand. #smrpg{sad}

First thing: I forgot the exanimation. I fixed that and now I got the P-blocks working fine in both levels.

But the Map16 slots where my Climb Blocks are still show half of the P-Block as on the right of the first picture. When I load the .map16 of the blocks the two tiles immediately show that half of the P-Block!


What exactly do you mean by "graphics slot"?
I got the P-Blocks in AN2 and the Climb Blocks in BG2.

Thanks for your help!

--------------------
Mario Quits - My Kaizo hack in progress
Liebe deutsche Community,

ich bin recht neu dabei und verzweifle aktuell am Einfügen von Grafiken. Ich habe auch schon einen Thread im regulären Forum, aber ich muss gestehen, dass ich damit nicht weiterkomme.

Also, ich habe diese P-Blocks in meinem Hack und diese scheinen Auswirkungen auf andere Grafiken zu haben.

Wie im o.g. Thread geschrieben und gezeigt, habe ich Probleme beim einfügen anderer Block-Grafiken, aber auch bei Hintergründen. Bei jedem Hintergrund, den ich einfüge, gibt es Lücken:




In dem anderen Thread habe ich die Antwort so verstanden, dass ich das im 8x8 Editor ändern/korrigieren muss. Ich habe aber nicht den Hauch einer Ahnung, was ich da machen muss.

Ich bin für jede Hilfe dankbar.

Besten Gruß

--------------------
Mario Quits - My Kaizo hack in progress
Edit:
OK, ich hatte es geschafft.
Ich hatte mit dem 8x8 Editor die Grafiken verschoben in die untere rechte Ecke. Ich hatte aber nicht die ExGFX-Datei geändert, sodass, wenn ich ExGFX neu lade, dann habe ich sowohl oben links, als auch unten rechts die Grafiken der Blöcke und meine Hintergründe sind wieder futsch.
Ich habe versucht mit YY-CHR die ExGFX Datei zu bearbeiten, allerdings gelingt mir das auch nicht wirklich. Wenn ich hier die Grafiken von oben links nach unten rechts verschiebe und dann speichere, sind die Grafiken einfach verschwunden.

Hast du hier auch noch einen Tipp?

Danke!






Hi,

vielen Dank für deine ausführliche Antwort!
Ich habe es geschafft, die P-Block-Animation zu verschieben. Ich muss gestehen, dass ich bis heute gar nicht verstanden hatte, dass sich die "Destination" auf die 8x8-Tiles bezieht.

Ich habe natürlich dein Tutorial gelesen. Wenn ich mal so ehrlich sein darf, ist es aber wirklich schwer für absolute Neulinge, da durchzusteigen, und wenn etwas unvorhergesehenes passiert, bin ich leider (noch) vollkommen aufgeschmissen.

Also nochmal danke!

--------------------
Mario Quits - My Kaizo hack in progress
Originally posted by WhiteYoshiEgg
Hm, vielleicht hast du sie zu weit unten eingefügt? ExGFX-Dateien dürfen nur halb so groß sein wie das Fenster in YY-CHR.


Die Datei sieht unbearbeitet so aus:



Wenn ich die Grafiken irgendwo anders hinschiebe, und sei es auch nur ein Tile nach rechts, dann speichere und in meinen Hack lade, erscheint überhaupt keine Grafik mehr im 8x8 Editor. Die Seite bleibt einfach leer.






Originally posted by WhiteYoshiEgg
Wenn du Dinge im 8x8-Editor änderst, musst du mit F9 speichern und danach gleich die Grafiken neu einfügen (#lm{insexgfx}), sonst werden die Änderungen nicht übernommen. (Das ist leider echt nicht so intuitiv.)


Bei unveränderter ExGFX-Datei sieht mein 8x8 Editor so aus:



Auch wenn ich die Blocks oben links verschiebe/lösche und dann die beschriebenen Schritte befolge, erscheinen die Blocks wieder, sobald ich die ExGFX-Datei erneut einfüge.


Sorry, falls ich mir hier irgendwie dumm anstelle.

--------------------
Mario Quits - My Kaizo hack in progress
Das ist der Hintergrund:
https://www.smwcentral.net/?p=section&a=details&id=19577

Ich weiß dein Angebot wirklich zu schätzen, aber es geht mir nicht um diesen einen Hintergrund, sondern darum, dass das quasi jeden Hintergrund (habe mind. 5 versucht) betrifft.

Daher will ich das mit den P-Blöcken geregelt kriegen.

--------------------
Mario Quits - My Kaizo hack in progress
Also, ich bin nicht sicher, ob wir aneinander vorbei geredet haben. Aber jetzt ist mir doch noch einiges klargeworden bzgl. exanimations und ich habe es (für den Moment) hinbekommen. Ich will noch nichts beschreien.

Nachdem ich noch 10 mal hin und her probiert hatte, und es nicht funktioniert hatte, habe ich mal die .bin-Dateien des Hintergrunds nochmal neu in den ExGFX-Ordner kopiert. Ich habe keine Ahnung wie, aber ich scheine die Lücken in die Grafiken extrahiert zu haben und mit den Original-.bin-Dateien funktioniert es jetzt.

Also für jetzt mal VIELEN, VIELEN DANK für deine Anstrengungen. Ich hoffe sehr, dass ich mich nicht mehr melden muss.

Gruß!

--------------------
Mario Quits - My Kaizo hack in progress
When I use Note Blocks in a castle or Ghost House the bouncing animation is kind of glitchy. Is there an easy way to avoid that?

--------------------
Mario Quits - My Kaizo hack in progress
I cannot say what the problem is. But I want to make you aware that you can modify a setting in retry_table.asm, so you don't see the graphics at all and retry automatically. Not sure if this is an option for you though.

--------------------
Mario Quits - My Kaizo hack in progress
I nominate WhiteYoshiEgg's parallax scroll which he showcased here:

https://www.smwcentral.net/?p=viewthread&t=81468&page=16&pid=1528549#p1528549

Brief explanation: This thing is beautiful and I guess it was a lot of work. I can't even imagine how it is possible to create this stuff.

--------------------
Mario Quits - My Kaizo hack in progress
How can I create a block that completely disables jumping? Normal and spin jump?

There is no option to disable the B-button for some reason!?

Am I missing something?

Thanks!

--------------------
Mario Quits - My Kaizo hack in progress
Originally posted by Ninja Boy
Originally posted by DasFueller
How can I create a block that completely disables jumping? Normal and spin jump?

There is no option to disable the B-button for some reason!?

Am I missing something?

Thanks!


You could just use this one



I should have mentioned that I want to add some more functions in Blockreator. I already tried to combine the codes, but can't get it to work.

--------------------
Mario Quits - My Kaizo hack in progress
Request name: Make carryable item non-carryable
Type: Block
Short description: When a carryable item/sprite is on this block, it cannot be carried away.
Resources: -
Links: -
Long description: Example: When I throw a springboard on this block, it will stay there and cannot not be carried away anymore.
It is very important (for me) that the item keeps its functionality (jumping off the springboard) and that you can run on it without grabbing it (e.g. on a key).

[My specific requirement: When I throw one of these on the block, I want it to become non-carryable, keep the function as a pipe,
and I want Mario to be able to run on it (without grabbing it).]

--------------------
Mario Quits - My Kaizo hack in progress
Within the last weeks I spent quite some time clicking through the
sections Graphics, Music, Blocks, Sprites... Everytime I find something
I like, and that I may want to use in the future, I have to make notes
or save a bookmark or something.

I'd really like to see a "Favorites" section for each category,
preferably with the "Gallery View" feature, that stores all your ideas,
handy in one place.

--------------------
Mario Quits - My Kaizo hack in progress
Thanks. I admit I didn't know this feature.
If this had a "Gallery View" and maybe an instaplay button for music,
that would be pretty much what I meant.

--------------------
Mario Quits - My Kaizo hack in progress
Is there no way to have the proper sound effect when hitting this block with a shell?

--------------------
Mario Quits - My Kaizo hack in progress
Hello everyone,

In early March or so I watched a stream of Barb making GPW3 and I thought why not try making your own hack. I downloaded LM and started playing around. And I was immediately hooked. For the next 3 months I spent pretty much every free minute working on my hack, testing, learning things or searching for custom stuff that I can use.
... and here I am with some screenshots of my hack so far.


The story of my hack begins with Mario in his office...



... He is sick of his job at Peach's company and his life and decides to leave it all behind.
(I have a lot of ideas for the rest but I don't want to tell everything yet. And I am not sure which version I will use.)

Since I am not very good at Kaizo I guess my hack won't be of extreme difficulty, but it won't be easy! I have some very nice obstacles already!
My number one objective is to have fluent gameplay that just feels good once you figured out how to do a section. I am also trying to have some nice grafics in my hack. I drew some of the stuff in the screenshots myyself. I am super proud. :)
I am aiming for 10-12 exits. My levels are not short!

So... here are some screens:







--------------------
Mario Quits - My Kaizo hack in progress
Pages: « 1 2 3 4 »
DasFueller's Profile - Posts by DasFueller

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy