You have seen interesting meme ROM hacks. We had one remake of a Genesis bootleg in 2016. We had a whole game based on one Mario sprite on 2018. We had a Toad hack where it had like a MILLION of memes based on TV in 2019.
Now it's my turn, and THIS is the funniest of all.
Untitled Mario Meme ROM Hack
That is the name.
It is guaranteed that this will happen:
-Too much Simpsons references (It's my favorite TV show)
-Too much a e s t h e t i c songs
-Level 103 is a remake of the second level from the bootleg Super Mario World 64
-I am trying to make this look as corrupted (Not real as possible)
-Classic Vinesauce memes will return in mashup with NEW memes
These are the things I couldn't do:
-In level 24, I edited the desert song, but going to the pipe will make random music and SFX appear (Including the unused SMW2 sound and something that will make your ears bleed) with a very high chance of crashing your emulator.
-Could't do sampled songs. It either said that the sample was not found or that the Echo buffer exceeded my ARAM.
Anyways here are the screenshots:
I added a final boss inspired by the нет Genesis bootlegs. You won't believe who it is! (Not related to the Simpsons)
Anyone here who tries to guess with pictures will be DEAD
Warning: The project has been called off. The editor locked the ROM from editing somehow and I will have to call this off
Also it was hard to make new levels and publish it.
Sure, though it gets a bit awkward with the dual backgrounds you want.
The main issue is that Mode 7 only has two graphical layers: the scalable Mode 7 layer, and the sprite layer. This means that your base backgorund (the one not moving/scaling) would have to be created using sprite tiles rather than a normal background layer.
Past that though, the rest should be doable (it would just require learning the ASM required to do so).
OK, but at least either Layer 4 (as seen on Yoshi’s Island) or Block ExGFX is possible, right?
Actually, I don’t care anymore for achieving the impossible. What is important is that you make an interesting title screen. No need for Mode 7 title screen or SA-1/Super FX polygons. The real importance for the title screen is how interesting it looks
1. Open the tweaks.asm file in the asm/SNES folder and change the !SwitchPalace define to the song that you want to use (Example: if you inserted the song in slot 29, you change the $12 to $29).
2. Open the Addmusic_list.txt file and replace the "12 originals/18 Switch Palace.txt" line (line 22) with the song that you want to use (Example: you want to replace the bonus theme with the special world theme, you change it to "12 originals/29 Special World.txt").
Are you sure this affects ONLY level 0 and 100? I already did for the Switch Palace and I want to put a different song only on Level 0 and 100
First of all, you need to install this patch, and then edit the title screen when you go to and click on FILE. there will be TITLE SCREEN in the menu. click on LOAD TITLE SCREEN. Create your own image in it. Make sure there are no blank tiles or else it will display a hole in the title screen background.
Already installed this patch. I can't edit out the Super Mario World title screen GFX to a wallpaper or else the HUD, the text and GUI will display bits of background... Is there a way to apply ExGFX to the title screen text?
Name: SMAS-style saving system
Description: This patch will enable the SMAS-style saving system every time you: Pause the game, Get a Game Over, Save your game, Possibly beat the game. With 4 options (4th one enabled on ending): Continue, Save and Continue, Save and Quit, and Quit.
This might be kind of hard but if it is, I am okay with UberASM if you can’t put it as a normal patch.
Hello, this might sound dumb, but is there a way to edit instruments from original songs? I just want to do a Virtual Boy version of 11 Here We Go!. Below there is the .txt and the preliminary Virtual Boy-based meme level (Why white?):
By the way the hack is called "The Adventures of P-Mario"
Yes, there's a way for you to change the instruments. If you're trying to change the instruments to a different instrument that's already loaded into SMW, you just need to change the numbers after the @ to select the instrument you want. This is a list of the instruments you can choose from. If you're trying to load in samples outside of SMW, you'll need the .txt set up so that it loads the sample, and then add it in as a new instrument. Here's a guide that tells you how to do that. You will need to change the number after the @ as well after adding the sample in as a new instrument.
But the real question is: Which of the red squares should I change?