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Posts by Airbourne Bubblun

Airbourne Bubblun's Profile → Posts

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One other thing: Have you got the event correctly set out? (Layer 2 Event) so that it shows the event step by step. If it doesn't, and he can't move, edit the level direction to where he should go next. Hope this helps.
It took me quite a while to get it all fixed myself, what you would need to do is change the midi into MML using tinymm, and NOT MIDI2MML. Change a few things, flip octaves, delete the boxes, and then add loops to make the song shorter. Then when you are done, save it as e.g. "23.txt".
Hmm.... what I would try is opening another YY-CHR, and re-draw the objects from Genesis format onto a blank SNES Format. I have had to do this countless times, and I hope it helps for you.

One other thing: If it is not viewing, check every single format because it should be there. If it is, do the above. If it's not, then I don't know.
Bust a Move has always been a good game. But I must say though, you have done well to find this out yourself, quite phenomenal. I gotta try this out myself, because I don't like playing as the same character all the time. Very well done, NES Boy. :)
I have played this game ever since I was 2. What an amazing game this was, and I never get tired of it.

Bubble Memories was a good game also, but Bubble Symphony was the best overall.
A good find; There could possibly be more. You just have to look for it. Could be beta sprites for the others: Mario, Luigi, Toad, even some of the enemies. But a nice find overall.
You are bound to find more; just like Lava Cave in SMW. Just don't give up. ;)
I have no idea how to use that one, I would recommend using Aiyo's Addmusic 3.5.

Remember to expand the ROM to 1MB though, before adding the music, because the ROM won't work.
The only thing which I don't know about Pokemon Hacking is Scripting. If you want to use a very good hacking tool, use LU-HO's AdvanceMap 1.92.
You can do this on ZSNES or SNES9x.

As SuperYoshi has mentioned how to do it in ZSNES, I will show you how to do it in SNES9x.

1. Any level which has custom music on, go onto that level.
2. Goto File -> Save SPC Data. The file should be a certificate file, 65kb, under the name (Name of game).000
3. Play in an SPC player, there you go.


@SuperYoshi: I saved the SPC data halfway into the song, no notes were cut out at all, and worked fine.
I haven't tested this out, but it is either in these locations:

C2F0 - end level music
4BBD - fade out music
I think that Family Guy is really funny. I was getting bored with watching the Simpsons countless times, so I switched to Family Guy. I think it is hilarious.
I was just gonna say that. Make the letters so they have a 1 pixel gap between them, so that they don't join together or make letters that become too far apart. Good overall, Anoobis.
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One important thing: always TEST and RETEST. Check to see if your levels work out fine, with no problems. If there are glitches, get the glitches sorted. Don't make a level that is virtually impossible, or anything which is far too basic.
If you're gonna do that at least have a floor for which the spikes can rest on. Find a tile so that the spikes aren't floating in mid-air.
Get ESE II. There should be a decompressor there for all your different compression formats.
If he doesn't want any lives, it could become tricky. Have at least 1 life so that the continue screen doesn't keep popping up. Try and make it so you can't earn any 1-ups from collecting 1-up mushrooms, 100 coins or 3-up moons.
All that I know is the channels which use SFX (good for percussion) is 4, 6 and 7. Overworld? Might be the same.
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