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Posts by mariogamerexpert
mariogamerexpert's Profile - Posts by mariogamerexpert
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Hiya, this is my first post here. I've been screwing around with addmusick for a while and I'm tired of using regular SMW instruments, I want to start using samples, however I've NEVER gotten songs with samples to import right. The console always says "so and so not included in song", and no matter what I try, inserting the sample into the samples folder, adding it to sample groups text file, I still get the same error. I'm currently trying to make a port of my own song and I'm getting this error. Can somebody help?

Edit: I've tried creating a folder in the samples folder and adding the sample I want, then adding #path "foldername" but even that doesn't work, it still says that the sample couldn't be found, no matter what I do or how I do it.
Okay, so I figured it out: I, out of stupidity, put the sample (and its folder) that I want in the music folder and not the samples directory. At first I got an "instrument not defined" error but that was because I was using the wrong instrument number for my stuff. Everything, somehow, now works.

But now I'm having a different issue. I used @21 in my song and I think that's a kick drum, because that's what I'm getting out of it. What's a number I can use that can be counted as custom?

Edit 2: oops, I figured out that up to @29 are defaults. Trying @30.
Edit 3: I got @30 to play something, however it's super high pitched and, I dunno, shrill? What's a good tuning number?
Edit 4: Each note plays 1 semitone below what it should be, but I guess that's fine. The pitch will no longer make anyone's ears bleed.
Edit 5: I switched the sample and not only does it sound better but it plays the notes normally.
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mariogamerexpert's Profile - Posts by mariogamerexpert

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