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Posts by DaHitmenGuy
DaHitmenGuy's Profile - Posts by DaHitmenGuy
Pages: « 1 2 »
People, what happened about creating sprites of enemies (Snow Pokeys, Falling Icicles, the alternate Boo Strech, etc.) and bosses (Bowser, Bowser Jr., the Koopalings and Boom Boom. We would settle for the aditional and new bosses for future hacks from Super Mario World. I would appreciate for us if we add the new sprites. I thank those who can do It or them
Request name: Super Mario Maker 2 SMW Koopalings
Type: Sprite + Boss
Short description: Koopalings act as such in the SMM2 game
Resources: https://pbs.twimg.com/media/EWLT5UlUYAIVSFw.jpg (The graphics of the koopalings SMM2 version)
Long description: These Koopalings act as such in the SMM2, the same movement like as they
Links:
-https://www.youtube.com/watch?v=QNkNhO4m1hg&t=496s
-https://www.youtube.com/watch?v=erR0mcN_Qe8&t=668s
-https://www.youtube.com/watch?v=N1QWldk3Drk
Originally posted by DaHitmenGuy
Request name: Super Mario Maker 2 SMW Koopalings
Type: Sprite + Boss
Short description: Koopalings act as such in the SMM2 game
Resources: https://pbs.twimg.com/media/EWLT5UlUYAIVSFw.jpg (The graphics of the koopalings SMM2 version)
Long description: These Koopalings act as such in the SMM2, the same movement like as they
Links:
-https://www.youtube.com/watch?v=QNkNhO4m1hg&t=496s
-https://www.youtube.com/watch?v=erR0mcN_Qe8&t=668s
-https://www.youtube.com/watch?v=N1QWldk3Drk

Resource Update: https://www.spriters-resource.com/nintendo_switch/supermariomaker2/sheet/119434/
Description Update: Alternate moveset of Koopalings when they are bounced, they will make spin across the floor in their shells
Request name: Cooligan Super Mario Maker Style
Type: Sprite
Long Description: A penguin based of New Super Mario Bros Saga that slides on the floor, is like the lemguins from Donkey Kong 3. They can bounced two times, the first jumps on the glasses and then can fall when the cooligan doesn't have glasses, is also like bounces Rex two times. They can defeated by fire flower.
Resources:https://mfgg.net/index.php?act=resdb¶m=02&c=1&id=35852 (The link of the graphics by SealLoverYT)
Links:
- https://www.youtube.com/watch?v=rNuRzaz9sgY
- https://www.youtube.com/watch?v=PRi5kfMUQIA
Originally posted by CalHal
Originally posted by DaHitmenGuy
Request name: Cooligan Super Mario Maker Style
Type: Sprite
Long Description: A penguin based of New Super Mario Bros Saga that slides on the floor, is like the lemguins from Donkey Kong 3. They can bounced two times, the first jumps on the glasses and then can fall when the cooligan doesn't have glasses, is also like bounces Rex two times. They can defeated by fire flower.
Resources:https://mfgg.net/index.php?act=resdb¶m=02&c=1&id=35852 (The link of the graphics by SealLoverYT)
Links:
- https://www.youtube.com/watch?v=rNuRzaz9sgY
- https://www.youtube.com/watch?v=PRi5kfMUQIA

Tahixham has already done a Cooligan enemy for his hack, but he said that these sprites from the GIFs in the last post are ones he have coded for the hack, but you can't, unless someone else has made a public one.

It's a shame, I also need that sprite because I will make a hack and a level with that sprite. But thanks for your quote, I hope to find that, I don't lose my hope
Name: Snow Pokey
Type: Sprite
Long Description: A snow versión of pokey when Mario bounces on, it converts in a snowball like Super Mario Maker 2 and then grabs the snowball to throw
Originally posted by CalHal
Originally posted by DaHitmenGuy
Name: Snow Pokey
Type: Sprite
Long Description: A snow versión of pokey when Mario bounces on, it converts in a snowball like Super Mario Maker 2 and then grabs the snowball to throw

The Snow Pokey is in development by EternityLarva

I would see EternityLarva updating the SMM2 spike and spikeball with the snowball variation since he is creating the Snow Pokey, adding it.

Here is the link: https://www.smwcentral.net/?p=section&a=details&id=23313
Name: Bowser Jr SMW original style
Type: Boss Sprite
Description: Bowser Jr. act like Super Mario Maker series, but keeping the adapted graphics in the download bin. He throws fireballs and hammers depending of the sprite situation, and also spins shell towards Mario when it bounced.
References: Bowser Jr. SMW Graphics
-Video demostration #1
-Video demostration #2
It's been a month since my last request, but i'm gonna do another request

Name: Roy Koopa Super Mario Maker Style with original graphics adapted
Type: Boss Sprite
Description: Is a boss acting like the series, it means, he shoots magic and digs in the ground to disapear and appears in any ground.
Mario bounces on Roy and he ceilling to the player like Ludwig original boss. Also Roy remains the same animations when he is bounced the first and the last time like the original boss
Also in extra bytes could be phased specifically for future boss in whichever order
1st = Appear in normal landing
2nd = Appears both: Normal and Uppon, when is uppon landing, he creates a tremor that shock mario
3rd = Same as the 2nd extra byte, but based of the winged version, he tricks Mario until he shows normally to attack
References: Roy Graphics Download
Originally posted by EnzoLipe1
Originally posted by Jack_Vincent13
Originally posted by EnzoLipe1
Name: Super Mario Maker 2 2 Player coop
Type: Patch
Description: A Patch that makes the 2 player mode work as in Super Mario Maker 2, where you can grab, jump on other players and also be in coop.
References: https://www.youtube.com/watch?v=v_Kc9uwKIPE(but only 2 players for this patch)
https://www.spriters-resource.com/nintendo_switch/supermariomaker2/sheet/119043/(an image with the carried and carriyng another players sprites)
I like this, good idea.

Thank you #smw{:TUP:}

I also like the idea of the co-op player, so we would like to see that patch
Originally posted by KevinM
Originally posted by P-Tux7
I like the percentage idea, but the percentage should be rounded DOWN. If you have 102/103 exits, that's gonna round up to 100%, and will confuse the player.

I also updated it recently so 99% is never rounded to 100% even with the round up option.

Is there some minor fix of that, as you said if you have 102/103 exits or the number quantity of the exits that you create in a hack game can be 100%?
Originally posted by KevinM
Originally posted by DaHitmenGuy
Originally posted by KevinM
Originally posted by P-Tux7
I like the percentage idea, but the percentage should be rounded DOWN. If you have 102/103 exits, that's gonna round up to 100%, and will confuse the player.

I also updated it recently so 99% is never rounded to 100% even with the round up option.

Is there some minor fix of that, as you said if you have 102/103 exits or the number quantity of the exits that you create in a hack game can be 100%?

I already fixed it, as said in the post you quoted.

Thanks you for the fix #smrpg{y}
It's been two months that my previous requests aren't claimed yet and I'm waiting. So I'm gonna do another request

Name: Lemmy Koopa Super Mario World original based graphics adapted
Type: Boss Sprite
Description: Is a boss acting like Super Mario Bros 3 and Super Mario Maker 2, he is landing on the ball and throws balls like the game, also the balls disapear when they hit the wall. The balls can't hurt Mario but makes Mario bounced depending of x or y positions. There are spike bomb graphics that Lemmy shots randomly, and they explode when it hits the wall.
Mario bounces on Lemmy and he ceilling to the player like Ludwig original boss. Also Lemmy has the same death animations from the original Super Mario World game as Ludwig, Morton and Roy when he is bounced the first and the last time like the original boss. The balls or spike bombs disapear when Mario jumps on Lemmy the last time before he dies.
Also in extra bytes could be phased specifically for future boss in whichever order
1st = He throws one ball. When is bounced the first time, he throws two balls and when is bounce the second time, he throws three balls
2nd = He throws one ball. When is bounced the first time, he throws two balls and when is bounce the second time, he throws three balls. From the first time that Lemmy is bounced, he randomly throws balls or spike bombs based New Super Mario Bros U Lemmy bombs (Is like Birdo throwing eggs and fireballs randomly).
3rd = Same as 2nd second extra byte regarding dropping spike bombs or balls, but the first time that he is bounced, he throws three balls and when is bounce the second time, he throws five balls.
References: - Lemmy Koopa Graphics Download
- Video Demostration of Koopalings #1
- Video Demostration of Koopalings #2
- Video Demostration of Koopalings #3
Here's my first hack rom called Super Mario World - Season 2.
Title:

The hack game is from my timeline Super Mario World sequel, it's about the events after the original game. Bowser kidnapped the princess Peach again to another realm (Kingdom).
The game styles is like the original game, that's why I called season 2, new and old graphics will be Super Mario stylish.
- New enemies are coming to the game and the old enemies return.
- New graphics and themes (existing graphics in this page like Super Mario Maker series and Super Mario World stylish).
- New music (existing graphics in this page like Super Mario Maker series and Super Mario World stylish).
- Luigi Super Mario Maker 2 graphics adapted (I will add a patch for Luigi 2 players
- I will get more updates on development

World 1 - Grassy Hills
Is a simple world like all the game, grassy and normal. The World is complete, but in this week i'm gonna upload more screen of this world 1

1-1

1-2

1-3
Thanks for your support and appreciation, I keep in mind that you say, soon I will upload videos or a demo of this hack (maybe when I upload until World 2 finale), I assure you that the difficulty of the levels can be raised #smrpg{y}
There are more photos of World 1

1-4: An athetic level with Goombuds debut


1-Yellow Switch Palace


1-Castle
I will keep Iggy as main boss from Castle 1, so I'm waiting the request of some koopalings with new movements. Is not confirmed yet who is the boss of castle 1


THE COMPLETE WORLD 1


In the next month i'm gonna upload screenshots of World 2 and also I will upload videos or animations of that world
I'm proud of the people like you that create new project hacks and excelent previews. I see this hack as awesome and excelent graphics. Please keep going what are you doing. I see more potential in this hack, good luck.
It's been three months that my previous requests aren't claimed yet and I'm still waiting. So I'm gonna do another request

Name: Wendy Koopa Super Mario World original based graphics adapted
Type: Boss Sprite
Description: Is a boss acting like Super Mario Bros 3 and Super Mario Maker 2. She throws rings with her wand.
Mario bounces on Wendy and she ceillings to the player like Ludwig original boss. Also Wendy has the same death animations from the original Super Mario World game as Ludwig, Morton and Roy when he is bounced the first and the last time like the original boss. The rings disapear when Mario jumps on Wendy the last time before she dies.
Also in extra bytes could be phased specifically for future boss in whichever order (at least one ring disapear when the number of rings depending of the extra byte. Example: in the 1st extra byte, when Wendy throws two rings, only disapear one ring and Wendy throws another ring like New Super Mario Bros Wii Wendy Boss Tower Scene)
1st = She throws one ring. When is bounced the first time, she throws two rings and when is bounced the second time, she throws three balls.
2nd = She throws two rings. When is bounced the first time, she throws three ring and when is bounced the second time, she throws four balls.
3rd = She throws two rings. When is bounced the first time, she throws three ring, but faster and when is bounced the second time, she throws four balls, but faster.

References:
- Wendy Koopa Graphics Download
- Wendy Koopa Demostration and Moveset (Only take the NSMBWii moveset for the Idea)
Originally posted by ModernKiwi
I'm pretty sure that you can only have one request active at a time, so unless you're cancelling your previous request, you have to wait for your previous request to be fulfilled before you can make a new one

I have 30 days limited for create another request according the rules of this forum, so that's why I wait for 30 days or more to make another if my previous request isn't unclaimed yet. My last request before now was October 1st
WORLD 2 - WESTERN GROUNDS
Is a western desert themed world, inspired on Chocolate Island and Super Mario Maker 2 desert theme
There are screenshots of the first half of the World 2

2-1


2-2


2-Ghost House
Pages: « 1 2 »
DaHitmenGuy's Profile - Posts by DaHitmenGuy

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