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Posts by DaHitmenGuy

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Concluding the world 2 of the hack game guys
2-3 A level with Super Koopas


2-4


2-5


2-Secret
The classics never die!


2-Green Switch Palace


2-Castle
I will keep Morton as main boss from Castle 2, so I'm waiting the request of some koopalings with new movements. Is not confirmed yet who is the boss of castle 2


2-Airship
Here is another classic, do you know


THE COMPLETE WORLD 2

Super Mario World: Season 3: 2nd demo complete
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It's been four months that my previous requests aren't claimed yet and I'm still waiting. So I'm gonna do another request

Name: Level event post end game sequence credits
Type: Patch
Description: After clear a level that makes the end game sequence, restarts and the event appears as a silent event level as in the other games that have the criteria for unlocking a world or level. Example: Beating Bowser at the level Front Door and Back Door and appearing the credits, when restart the game after the end, then the event appears as a silent event level as I told.
Super Mario World: Season 3: 2nd demo complete
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There is my first demo level gameplay of the game
- Western Secret Gameplay

And also there is a new background

WORLD 3 - COCKTAIL LAKE
Is a simple tropical beach themed world

There are screenshots only for this level, the others, i'm gonna upload in this month

3-1 With new background

Super Mario World: Season 3: 2nd demo complete
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I'm gonna keep in mind your advice, as I told you, is my first gameplay. But I will try to fit with the pipes #smrpg{y}
Super Mario World: Season 3: 2nd demo complete
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Hi! There are more screenshots of World 3
3-2


3-3


3-Fortress: This is the first fortress of the game


3-4


3-5

Super Mario World: Season 3: 2nd demo complete
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Originally posted by K.T.B.
Wait, the first fortress of the game is in world 3? How will that work?

The first question, yes. Did you see my previous screenshots of the Worlds 1 and 2?.

The last question, the fortress might be hazardous, there is a demo coming soon.

Originally posted by K.T.B.
"Did you see the solid colored blocks and the other not?" is phrased awkwardly. The player might not understand what it's trying to say. Also, on a more minor note, you might want to put a period at the end of the last sentence.

Otherwise, these screenshots once again look pretty good.


I'm gonna fix that question that you marked for all the players, including me. And the period, I forgot to put that. Thanks for that and for appreciating my screenshots #smrpg{y}
Super Mario World: Season 3: 2nd demo complete
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Originally posted by bandicoot
From the screenshots so far the level designs look fine.
Just the world 1 map looks a bit...empty,I know its harder to mess with the OW, but maybe some decorations or ground formation could help improve it?
World 2 looks a lot better tho.


I apreciate your support bandicoot. For the world screenshots, I will update and decorate the World 1 and the World 2 I don't change anything

Originally posted by bandicoot
Also one thing I would like to know, I saw that this hack is going for a more pure vanilla SMW with its paletes and graphics as well with only a few new stuff, will this hack feature only the original SMW soundtrack or will there be some custom songs as well? I think that the original ost could get a bit repetitive but some SMM or VLDC songs could solve that while keeping the SMW-ish feeling.


There will be some custom songs based of Super Mario Maker 2 game SMW style depending of the theme as well

Originally posted by bandicoot
EDIT:btw, just saw the gameplay video you showcased, the level feels a bit empty decoration-wise as well, I think some more visual details would be nice, also I dont know if it is purposedly linear for all levels, but maybe some exploration and secrets to find?


I'm gonna make obstacles in the level, as I told you, is my first gameplay demo and my first rom hack and I apreciate your support as I told you #smrpg{y}

Originally posted by Segment1Zone2
The Western Secret isn't too shabby, I liked how it looked but adding more decorations would make it stand out a bit more. Since it's a mountain/desert level, adding rough terrain will make it stand out better.
I'm talking about these boys. (don't mind the enemies please :))

Adding slopes to any level would make it a bit better, even if there's no decorations nearby.


I like the idea, but in the upcoming worlds will be harder at some levels

Originally posted by Segment1Zone2
Either way I like how it looks and adding a custom track or two wouldn't change the gameplay of the level anyway #w{:>}. Maybe some SMM2 or SMM1 tracks wouldn't hurt.

Also we didn't get the World 3 Map yet, making a water based overworld with vanilla tiles can be hard at times, but if done right can be fantastic and beautiful to look at. #smrpg{y}


There are more surprises, ¿did you see the level 3-4?, is based of Mondo from original game, can be hard for some players and easy for the others #smw{:peace:}
Super Mario World: Season 3: 2nd demo complete
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Hey guys! I'm gonna conclude with this beach world, so I'm gonna show you the screenshots of the last levels of the world.

3-6


3-Secret


3-Castle
I will keep Lemmy as main boss from Castle 3, so I'm waiting the request of some koopalings with new movements. Is not confirmed yet who is the boss of castle 3


Also there is a secret area for the World 3


THE COMPLETE WORLD 3

Super Mario World: Season 3: 2nd demo complete
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Originally posted by DaHitmenGuy
- I will get more updates on development

I mean, there will new graphics out of this page too like my new beach background, tileset from autors that I'm going to credit them and new tilesets created by myself.

Originally posted by Segment1Zone2
Just a reminder, to fix this issue.
Also which exit brings you to the castle in 3-4, secret exit or normal exit. If the latter, then 3-Secret is just pointless to play.


There are more suprises when I will launch the complete game and future gameplay demos

Originally posted by Segment1Zone2
Although I'm more interested in the castle, would you be kind to do a gameplay video of the 3-Castle, Since from the screenshots I'm seeing, it looks bombarded with Ball n' Chains which can cause lag and flickering player graphics. Good Luck on your project! #smrpg{y}


Really I'm gonna upload 2 or 3 videos of the gameplay demo this week (one of those is the 3-castle). Thanks for your support pal #smrpg{y}
Super Mario World: Season 3: 2nd demo complete
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Originally posted by Segment1Zone2
You missed my point, I was trying to tell you that you wrote the same thing for both the music and the graphics, i.e. this bracket:
(existing graphics in this page like Super Mario Maker series and Super Mario World stylish).

For the "- New Music" you should write something like: (Existing music, in a Super Mario Maker and Super Mario World Styled soundfont.)

Glad to see that you're keeping everything secret, like a real hitman would #smw{;)}

Anyway, if you need any help with your project, you're free to contact me via PM.


For the music, I forgot to mention the same thing for the music as I told you for the graphics, the idea to create new music or porting them, and put the Super Mario Maker 2 music depending of the theme. Also I would consider to contact you


Originally posted by Segment1Zone2
Glad to see that you're keeping everything secret, like a real hitman would #smw{;)}


I like this quote too jjjj, thanks #smw{:peace:}

Originally posted by jardeson01
you will put new bosses in this hack

I prefer to put the koopalings from Super Mario Maker 2 and I'm also waiting my 4 requests of Koopalings with the original graphics adaptation to make that
Super Mario World: Season 3: 2nd demo complete
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Hello, I'm working in a hack, so I'm gonna know how I create music for the future hack game and the other hacks for the other players?

Example: I need a Super Mario World Beach theme from youtube and port it including Yoshi drums

Are there reliable programs for me to work on it? Thanks
Super Mario World: Season 3: 2nd demo complete
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MERRY CHRISTMAS TO YOU #smrpg{y}
So, that's why I'm going to upload the World 4

WORLD 4 - SNOWY PLAINS
Is a Snowy-Iced theme classic world

4-1
NOTE: In this hack game the snow ground won't be sloped just like Super Mario Worldwide snow level, there will be a sloppy graphic tileset on the game.


4-2


4-3: A snow cave featuring Buster Beetles. For the cave level there won't be sloped too, but there will be a sloppy graphic tileset of the cave.


4-Ghost House

Super Mario World: Season 3: 2nd demo complete
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Request Name: Super Mario World Just Keef Edition dinosaur variations
Type: Rip
Purpose: Sprite
Description: These sprites are a variation of some original sprites and in this game they were adapted as dinosaurs
Style: SMW-ish
References:
By Bensalot

Super Mario World: Season 3: 2nd demo complete
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Originally posted by ASSATAKKU
Originally posted by DaHitmenGuy
It's been two months that my previous requests aren't claimed yet and I'm waiting. So I'm gonna do another request

Name: Lemmy Koopa Super Mario World original based graphics adapted
Type: Boss Sprite
Description: Is a boss acting like Super Mario Bros 3 and Super Mario Maker 2, he is landing on the ball and throws balls like the game, also the balls disapear when they hit the wall. The balls can't hurt Mario but makes Mario bounced depending of x or y positions. There are spike bomb graphics that Lemmy shots randomly, and they explode when it hits the wall.
Mario bounces on Lemmy and he ceilling to the player like Ludwig original boss. Also Lemmy has the same death animations from the original Super Mario World game as Ludwig, Morton and Roy when he is bounced the first and the last time like the original boss. The balls or spike bombs disapear when Mario jumps on Lemmy the last time before he dies.
Also in extra bytes could be phased specifically for future boss in whichever order
1st = He throws one ball. When is bounced the first time, he throws two balls and when is bounce the second time, he throws three balls
2nd = He throws one ball. When is bounced the first time, he throws two balls and when is bounce the second time, he throws three balls. From the first time that Lemmy is bounced, he randomly throws balls or spike bombs based New Super Mario Bros U Lemmy bombs (Is like Birdo throwing eggs and fireballs randomly).
3rd = Same as 2nd second extra byte regarding dropping spike bombs or balls, but the first time that he is bounced, he throws three balls and when is bounce the second time, he throws five balls.
References: - Lemmy Koopa Graphics Download
- Video Demostration of Koopalings #1
- Video Demostration of Koopalings #2
- Video Demostration of Koopalings #3


You want as much as possible can also be used this graphic !!

Thanks dude, but I said asm sprites based on Super Mario Maker 2 moveset for new boss obstacles
Super Mario World: Season 3: 2nd demo complete
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What's up guys? I've been very busy with things outside of the hack, but I'm here, I've been developing something that will surprise us. Probably new content in the game. Next week I will upload some screenshots of what remains of world 4, I haven't finished it yet, but maybe I can complete it this month.

There is my most recent gameplay of the level 4-1, credits by Xilore25 for the Extended Ice Block to Use Slippery grounds. Enjoy it #smw{:peace:}

- Snowy Plains 1 Gameplay
Super Mario World: Season 3: 2nd demo complete
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It's been five months that my previous requests aren't claimed yet and I'm still waiting. So I'm gonna do another request

Name: Cooligan Super Mario Maker Style
Type: Sprite
Description: A penguin based of New Super Mario Bros Saga that slides on the floor, is like the lemguins from Donkey Kong 3. They can bounced two times, the first jumps on the glasses and then can fall when the cooligan doesn't have glasses, is also like bounces Rex two times. They can defeated by fire flower.
References: The link of the graphics by SealLoverYT, Video demostration 1, Video demostration 2.
Super Mario World: Season 3: 2nd demo complete
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Originally posted by K.T.B.
It's a nice level - it feels simple and relaxing, which seems oddly fitting with the whole "snowy" aesthetic. I think you should at least include a few more enemies or platform variations here and there, though. You kind of illustrate this yourself in the video, but it seems a little too easy to just "run and jump" mindlessly throughout the entire stage.

..Not that there's anything wrong with the "rompy" style of level design, but considering that we're supposedly in world 4 by this point, I'd expect the levels to be a bit more challenging here.


 K.T.B., answering your reply, it will be challenging in some levels depending. May be harder, intermediate.

So, almost completing the world 4, there aren't 2 levels finished yet, but the others are complete, they may be updated.

4-Secret
Is an icy sloping level with icicles, in the 2nd screenshot there are iced blocks that can melted by fireballs


4-5
Is the snowy version of Donut Plains 3 from original game but level in medium with fire bro.


4-6


4-7


4-8


4-Castle
I will keep Ludwig as main boss from Castle 4, so I'm waiting the request of some koopalings with new movements. Is not confirmed yet who is the boss of castle 4


THE COMPLETE WORLD 4 MAP
Levels 4-4 and Red Switch Palace aren't finished yet, so they are in process

Super Mario World: Season 3: 2nd demo complete
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