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Posts by DaHitmenGuy

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¡Cute and Cuddly Boys!
Level 4-4 reveal

Is a sliding level featuring Cooligans. The graphics of the level are made by Xilore25.

WORLD 6 - HIGHER CLIFFS
As the name says, is a cliff world that replaces mountain world.

6-1
A level featuring Rex Variations. Is an alternate versión of Yoshi's Island 1 from original game, but without Banzai Bills and some enemies.


6-Ghost House
Believe me that there are mysteries in a Ghost House


6-2


6-3
Remember the title screen of the game


Look at now:


This level represents the title screen


6-4
Is a level with ON/OFF blocks, look the differences between these 2 screenshots

Super Mario World: Season 3: 2nd demo complete
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It's almost ready to launch the hack and I'm also waiting to play the awesome hack.

Castle 7 looks thematic iced castle with Bowser statue variation and Ice bro challenge, keep it work #smrpg{y}
Super Mario World: Season 3: 2nd demo complete
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New Two Demo Gameplays

Snowy Plains 4: BlueToad, I took your advice, these graphics are made by Xilore25 and the broken floor, broken wall, ice decorations are made by me as you will see at this gameplay.


Higher Cliffs 1

Super Mario World: Season 3: 2nd demo complete
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Three more levels in World 3

6-Secret
I used this sprite for Bull's-Eye Bill graphics and I ripped Bull's-Eye blaster. Remember, Bull's-Eye Bill acts like Homing Bill.



6-5


6-Fortress

Super Mario World: Season 3: 2nd demo complete
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Starting the month and finish the world 6. The previous levels are called Higher Cliffs, and the remaining will be Higher Clouds.

Higher Clouds-1


Higher Clouds-2
This level will be inspired of Super Mario Maker 2 level, Prism and Platforms by TheWotch


Higher Clouds-3
Feautiring Boomerang Bros and Some Koopa Troopas


6-Castle


THE COMPLETE WORLD 6 MAP

Higher Cliffs


Higher Clouds
I took the map adaptation from original game and Super Mario Maker 2 World Maker. In the Rainbow Paletes, there are 2 palettes, 4 and 5 because the first palettes will be glitched while the next events connected with rainbow.

Super Mario World: Season 3: 2nd demo complete
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Name
Roy Koopa Super Mario Maker Style variation with original graphics adapted

Type
Boss Sprite

Description
Is a boss acting like the series, it means, he shoots magic and digs in the ground to disapear and appears in any ground.
Mario bounces on Roy and he ceilling to the player like Ludwig original boss. Also Roy remains the same animations when he is bounced the first and the last time like the original boss.

References
-Roy Koopa Graphics Download
-Koopalings Demostration Video #1
-Koopalings Demostration Video #2
-Koopalings Demostration Video #3
Super Mario World: Season 3: 2nd demo complete
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I need some routines for my hack but I need to make the corret position

- Is there a stunning animation when the Noob sprite is hurt or before death screen and spinning like disco shell in case that we will make Koopalings depending the size?

- An Option that behaves like urchin wall-following instead of normal walk?

-An option that the sprite flutter jumps like YI?

Noob Sprite
Morton Koopa boss code by Major Flare
Iggy Koopa boss code by Major Flare
Super Mario World: Season 3: 2nd demo complete
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WORLD 7 - BOWSERREALM
Is the final world? of the game, take place at Bowser's fire territory and darkest

8-1
The foreground of this level mixes ground with underground style


8-Ghost House


8-2
A lava cave with featuring Spikes


8-3
Is a volcano bridge based of Butter Bridge 2 but harder


8-Fortress

Super Mario World: Season 3: 2nd demo complete
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Those demo levels are awesome, the forest layer 3 with desert are nice and that serves as another kind of level mixed with forest.

The minekart level reminds me of Newer Super Mario Bros DS

The tower level is 100% on stage creation

My Sugestion for the tower level:
For the boss fight when it is defeated, you can change the screen just like SMB3 or put the stage clear like SMBA4 with SMW screen stadistics of the level involved boss.
Super Mario World: Season 3: 2nd demo complete
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For now, these hack levels are awesome, I consider that you take some advice from the others

The last hack video is more challenging but I hope that the last level, when you collect all coins, teleport or gives the direction of goal level.

Good luck for the hack
Super Mario World: Season 3: 2nd demo complete
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Concluding with Final regular World with the last levels posted now

7-5
The Bomb Bros are here!


7-6
This level is going on fire!


7-Castle
The castle level is about lava


7-Airship
There will be more surprises on this level like the Lightning Mechakoopas


7-Bowser's Castle
The final Castle of the hack game, the Bowser face on the curtains are reassembled with the original gamestyle, look at.


THE COMPLETE WORLD 7 MAP


What do you think of my current progress?

For my next screenshots posts, I'm gonna upload the Special World. The game is almost ready #smrpg{y}
Super Mario World: Season 3: 2nd demo complete
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SPECIAL WORLD

In this world there are Star Warps that are located in 4 regular worlds where each world can have 2 different levels and after passing the 2 of each one, it opens one of the Warp Stars from another world, similar to Star Road from the original game.

Special-1
My first screenshots of Luigi (Changed the sprite of Luigi using this patch, but remains the option as 2 player)


Special-2
Includes the Fire Swooper


Special-3
This level I have added NSMBU Moving Turn Block Bridge, and also, Red Yoshi is located there


Special-4
Blue Yoshi is located there

Super Mario World: Season 3: 2nd demo complete
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What a pack edition, including MegaMan 4 sprites, can be epic. And the SpongeBob SquarePants background would be fit in sewer levels. Good job #smrpg{y}
Super Mario World: Season 3: 2nd demo complete
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Ukiki, great work of this sprite based of YI, we wanna see more surprises of you #smw{:peace:}
Super Mario World: Season 3: 2nd demo complete
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How I expand graphics tileset with routines?

I want to know if the sprite tileset expands or reduces the size

Example:

I change 8x8 to 16x16 (In my case 12x8), because of Roy, bigger Koopalings and other sprites based on

Code
Before
	db $20,$21,$00,$01,$23,$24,$03,$04,$26,$27,$06,$07	; Walk/ Low	( 0,  4,  8)
	db $60,$61,$40,$41,$63,$64,$43,$44,$66,$67,$46,$47	; Walk/High	( C, 10, 14)
	db $09,$29,$09,$29									; 8x8 frames		(18, 19, 1A, 1B)

After
	db $20,$21,$00,$01,$23,$24,$03,$04,$26,$27,$06,$07	; Walk/ Low	( 0,  4,  8)
	db $60,$61,$40,$41,$63,$64,$43,$44,$66,$67,$46,$47	; Walk/High	( C, 10, 14)
	db ??????????????????????    ; possible 18 frames, Idk, that's why I added question mark of this db line	(?????????????????)


So what I do? Thanks
Super Mario World: Season 3: 2nd demo complete
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It's been a month without post a new content due busy things and I have worked on some arrangements and some content, now I have uploaded the last levels of the special world.

Special-5
Yellow Yoshi is located here


Special-6
Is a scrolling ice cave level featuring Albadactyls and some obstacles, red Yoshi is located here


Special-7
A sewer level with poisonous level
Palette sewer foregrounds fits with the poison (paletted lava)
Also appear Buster Beetles
Blue Yoshi is located here


Special-8
Is the final level of the Special World, is a forest themed level with water that rises and falls like level 3-4. Yellow Yoshi is located here.


THE COMPLETE SPECIAL WORLD MAP


Locations








My next 2 posts will be the last and then I'm gonna release the hack, be patient guys #smrpg{y}
Super Mario World: Season 3: 2nd demo complete
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THERE IS A NEW UPDATE OF THE HACK

Here are the bosses of each regular world using Noob Boss Sprite:

1- Larry's Castle


2- Iggy's Castle


3- Wendy's Castle


4- Roy's Castle


5- Lemmy's Castle


6- Morton's Castle


7- Ludwig's Castle


One post to upload
Super Mario World: Season 3: 2nd demo complete
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Good job on levels in this hack, I hope that the series will be the same good levels in the future.

Keep going #smrpg{y}
Super Mario World: Season 3: 2nd demo complete
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In my future hack, I added custom music even original music. The problem is when the time is in 99 seconds, works well, but, when I activate P-Switch or I get the star, it becomes like normal speed starting those music and then, the music of level.

Is there some patch or some fix of this problem?
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