Language…
6 users online: Dispace,  Hooded Edge, Lush_50, Ruud85, Sarcose, TCgamerboy2002 - Guests: 82 - Bots: 215
Users: 66,534 (2,383 active)
Latest user: amyysucks

Posts by DaHitmenGuy

DaHitmenGuy's Profile → Posts

I posted again, but in this music section to be clear. In my future hack, I added custom music even original music. The problem is when the time is in 99 seconds, works well, but, when I activate P-Switch or I get the star, it becomes like normal speed starting those music and then, the music of level.

Is there some patch or some fix of this problem?
Super Mario World: Season 3: 2nd demo complete
Tag (span) was not closed.
This is the original game's sequel (my timeline), it's about the events after the original game. Bowser kidnapped the princess Peach again to another realm (Kingdom).

Exits: 88 (Tell me If I'm not wrong about exits)
Standard: Medium
Obviously is not a demo

Check
If there are some bugs and glitches
Some errors
About the translation
And some else



This will be my first hack of the game and I hope to succeed

DOWNLOAD HERE

SCREENSHOTS

Super Mario World: Season 3: 2nd demo complete
Tag (span) was not closed.
Originally posted by lordkronos100
I Found One big Problem in The Water World in Both Levels you cant go tpo the Next Level Afterwards Sadly witout Debug Mode So This Should be Defenitely Fixed it :D


Fixed the level problem for the moment, update at the start of the post #smrpg{y}
Super Mario World: Season 3: 2nd demo complete
Tag (span) was not closed.
(restricted)
Originally posted by lordkronos100

One of Them Seems to Work The Other not and one of The Tree Levels has Strange Tiles at the Start :D


You should show me the screenshots about one of Tree levels that you said to fix it
Super Mario World: Season 3: 2nd demo complete
Tag (span) was not closed.
 Segment1Zone2, I have updated the boss that is supposed to be the oldest version of Boom Boom changing the sprite to the new classic version making modifications, only to continue to test the next world and levels. And in the week I'm gonna fix some problem that you suggested me in the first worlds.


lordkronos100 That level is not a tree, only a sunset thematic of the beach along the new background, and yes, there was a problem and now I fixed it.

Originally posted by lordkronos100

Super-Mario-World-S2-2021-00000


bandicoot, thanks for your wishes about my first hack in progress to release. I'm gonna consider to decorate overworld parts and World 1 decoration as  Segment1Zone2 considered. As I said, I'm gonna fix some problem in the week.

UPDATE DOWNLOAD HERE
Super Mario World: Season 3: 2nd demo complete
Tag (span) was not closed.
I've fixed some problems requested by  Segment1Zone2.

Grass Hills map updated decorations


Overworld map updated decorations


Fixed the part in choco-palette in Western Grounds


I've updated message box grammar at the moment and the message post boss castle too.

Grass Hills 1: I won't change anything, only the question boxes at the beigining of the level.

Grass Hills2: I won't change anything too

Yellow Switch Palace: Moved green koopa shell to make 1up

Grass Hills 3: I've lowed some platform grounds.  Segment1Zone2, answering about dragon coins, the level has 5 dragon coins, at the level (one at sky using lakitu cloud or feather fly) and pipe entrace to cave sub-area.

Western Grounds 1: Updated the area of bridges with blue koopas


Western Grounds 2: I added another hammer bro and 7 coin blocks foreach one. I made SMM2 tiles to decorate the level, look at this



Western Grounds 3: I kept the level, the only change is about the secret exit make it challenging

Western Secret: I made some aggresive obstacles that don't allow yoshi fly.

About the cloud at the beigining, I patched and after that, my hack rom is crashed, thanks God that I made a copy of my resources of the hack.

Originally posted by ForthRightMC
Well, in the first test, if I nearly got into green switch palace, I tried to press it, suddenly game crashes. Maybe I will see if this bug was fixed or not. Maybe I should try the update in ZMZ.

ForthRightMC, are you using Zsnes?

UPDATE DOWNLOAD HERE
Super Mario World: Season 3: 2nd demo complete
Tag (span) was not closed.
Fixed the block of World 3-1 and acts like 130 and stands the P-Switch

UPDATE DOWNLOAD HERE

Originally posted by lordkronos100
In The First Level of This World i Suddenly got A Crash but i Couldnt Reproduce it :D

Super-Mario-World-S2-2021-00001


In which emulator are you playing the hack? So I'm figure out about the Snes 9x versions, in my emulator the World 4-1 works well, maybe you're the same as ForthRightMC respect of some levels crashed in versions of each emulator of Snes9x or Zsnes
Super Mario World: Season 3: 2nd demo complete
Tag (span) was not closed.
Originally posted by ForthRightMC
Well, here I am with the new feedback:

I tested in ZMZ, switch palaces work normally, but I have one major bug: in Cocktail Lake 1, before I reach a custom sprite, the game suddenly crashes. Weird, isn't it?


In the update fix, I've fixed the sprite crash, I figured out about the first level of Cocktail Lake, thanks #smrpg{y}

The others who test the game, continue checking if there are some bugs or something else, thanks #smrpg{y}
Super Mario World: Season 3: 2nd demo complete
Tag (span) was not closed.
Good Job recreating a cancelled game with possible upcoming spin-offs, I hope your success of the hack. Good luck #smrpg{y}
Super Mario World: Season 3: 2nd demo complete
Tag (span) was not closed.
Name: Kamikaze Rip von Fish
Type: Sprite
Description: When Rip von Fish sleeps and gets near Mario, it follows Mario as the original sprite but the number exactly to explode like Bomb-omb or explodes after hitting a wall or ledges that Mario can stand

Custom palettes: could be green or custom sprites
Super Mario World: Season 3: 2nd demo complete
Tag (span) was not closed.
That intro is very unique and different than others for now, excelent animations. This game will be excitant to see a new series.

I would suggest you that change the player start in a different screen. Is your decision #smrpg{y}
Super Mario World: Season 3: 2nd demo complete
Tag (span) was not closed.
It was 2 months busy, but, I'm in a hack testing and there is a problem with a bug that crashes the emulator. I tried to figure out what happen when a level with a custom sprite, Falling Icicle. I have patched SA-1 even I have converted that sprite with the SA-1 tool convert and still not working of that.

Look at this at the final minute:


Is there a solution to fix this bug problem? Thanks
Super Mario World: Season 3: 2nd demo complete
Tag (span) was not closed.
I'm using Snes9x 1.40 even the versions after that version, still crash. And also in Zsnes emulators have the same bug emulator crash problem
Super Mario World: Season 3: 2nd demo complete
Tag (span) was not closed.
Originally posted by Darolac
Originally posted by DaHitmenGuy
It was 2 months busy, but, I'm in a hack testing and there is a problem with a bug that crashes the emulator. I tried to figure out what happen when a level with a custom sprite, Falling Icicle. I have patched SA-1 even I have converted that sprite with the SA-1 tool convert and still not working of that.

Look at this at the final minute:


Is there a solution to fix this bug problem? Thanks

Post the code of the sprite.



Super Mario World: Season 3: 2nd demo complete
Tag (span) was not closed.
Originally posted by meatloaf
it would have been nice if you just...zipped up the sprite and its cfg file and posted it so it can easily be inserted and tested.
Regardless, my first suggestion would be to nuke the inline SubOffScreen and SubHorzPos routines and replace them with Pixi's macro versions, like so (It's best to use pixi's FinishOAMWrite as well).


I'm sorry to don't zip the complete sprite
There is the zip of the sprite

And also I tried to replace that and still crashes my emulator. So, the macro versions are the posterior or updated versions? I have Pixi 1.32 and I'm gonna continue to figure out for that
Super Mario World: Season 3: 2nd demo complete
Tag (span) was not closed.