yes i did try starting a new game to test the door, but no dice. it always kicks me back to the castle instead of retrying in
the boos fight.
as a last ditch effort, i enabled multi checkpoints in all sublevels (by turning on value 03 for everything) in retry_table, saved the retry_table.asm and re-patched the ROM. but again, the game still retries at the castle stage and not in the boss fight.
ive even tried re-creating what another hack had done to achieve the same thing and it is just not happening
while this is discouraging, i am determined to figure this out!
where im at right now
-"use separate settings for midway entrance" is enabled in LM for level 101
-retry_table is multi-checkpoint enabled for all levels
-level 101 has a normal midway/tape at screen 5
with a midway entrance mario sprite standing on the gate (which works as normal)
-level 101 has a door at screen A
-screen A in 101 is set to go to level D3
with a secondary entrance mario sprite on the door
-level D3 has a mario sprite for level entrance
-i have created a new game/save file to test if secondary entrance will retry in D3, but it always brings me back to level 101
thank you for your help so far.
i know this is something simple im overlooking thats holding this back, but i cant figure what that simple step is.
is it the LM level settings/entrance?
could someone who has done this themselves give some insight into how they achieved this ??