Hello all!
I am hoping this is the right place to ask this, looking at the rules for the ASM related help led me to believe this is more basic than something I should be asking there.
I am trying to make a 1F0 block that is affected by the state of the On/Off switch in Block Creator. Something I've noticed in doing so is that when you use the function to "Act like a certain block" and choose 1F0 the block almost seems like it is actually acting as 130 for sprites and acting as 25 for Mario and not truly acting as 1F0. The reason I think this is that sprites don't glide on it the same way they do on 1F0 and instead simply interact the same way they would with 130. Also Yoshi does his little bounce that happens when sitting on normal ground or 130 tiles and isn't sitting stationary as it does when sitting on a 1F0 tile.
I am hoping that someone can shed some light on this, my end goal is to have a 1F0 tile that acts as the default 1F0 when the On/Off state is "On" and acts as 25 when the On/Off state is "Off". If there is a way to do this through block creator that I am missing I would love to know what I'm doing wrong, if this is just a quirk of Block Creator and there is a workaround using another method I would love to know about that as well.
Thanks!
I am hoping this is the right place to ask this, looking at the rules for the ASM related help led me to believe this is more basic than something I should be asking there.
I am trying to make a 1F0 block that is affected by the state of the On/Off switch in Block Creator. Something I've noticed in doing so is that when you use the function to "Act like a certain block" and choose 1F0 the block almost seems like it is actually acting as 130 for sprites and acting as 25 for Mario and not truly acting as 1F0. The reason I think this is that sprites don't glide on it the same way they do on 1F0 and instead simply interact the same way they would with 130. Also Yoshi does his little bounce that happens when sitting on normal ground or 130 tiles and isn't sitting stationary as it does when sitting on a 1F0 tile.
I am hoping that someone can shed some light on this, my end goal is to have a 1F0 tile that acts as the default 1F0 when the On/Off state is "On" and acts as 25 when the On/Off state is "Off". If there is a way to do this through block creator that I am missing I would love to know what I'm doing wrong, if this is just a quirk of Block Creator and there is a workaround using another method I would love to know about that as well.
Thanks!