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The Questionable Level Design Contest ends in…
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Tip: Make sure that ALL exit-enabled pipes, doors, etc. have a screen exit defined, or they'll take you to Level 0, the "endless" bonus game. Unless Start+Select is enabled, the only way out of it is to reset the game.
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Posts by Copyright
Copyright's Profile - Posts by Copyright
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1. Goal tapes don't work because you loaded your old rom in a new version of lunar magic.

2. I don't know what PIXL is can you explain what that is? Then I could help you.

3. Your custom palette might have overlapped with the status bar palette.

4. I recommend having a big folder with all of your smw stuff. Inside that big folder you should have a other other folder's for your custom sprites, custom block's,custom music, tool's, custom graphic's. and your rom.


I hope this helped you.
Look's cool can't wait to play it!
This is a really good hack it taught me some very cool cape tech#smw{:TUP:}
I can't wait for this to come out!
Hi I had a smw hack idea where you could dash mid air. Is there good dash asm anwhere? and if there is not how could I make it?
Thanks!
Hi I wanted to make the speed of the line guided grinder faster using the disassembly. However I have nno idea for how the speed tables work. Could you please help me?
Is there a way to play sa1 games on snes classic? I tried using preset ID 109C and 1080 but they didn't work. Is there another way to play sa1 on a snes classic?
Originally posted by BlueToad
think the SNES classic can already do that, since it supports Super FX games such as Star Fox.

The snes classic for some reason doesn't load sa1 games giving you Error C7.
Originally posted by slogra
You mean classic mini, right? There is an option to use retroarch emulator which should be able to play everything.

Thanks I will definitely try it!
Hi I want to know what are some of the hardest SMW hacks that have been beaten toolless?
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Copyright's Profile - Posts by Copyright

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