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Posts by GranBlind64
GranBlind64's Profile - Posts by GranBlind64
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This is my very first VLDC entry

https://bin.smwcentral.net/u/44399/Nimbus%2BForest.zip

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Let's-a go!
Originally posted by Galaer
53. GranBlind64 - NIMBUS FOREST

Thanks a lot for the feedback and critics! Yeah, i should really put a few more power-ups there. For this level, decided to put only mushrooms because i felt the level would be much easier if there was a fire flower or a cape there. Either way, i'm glad you had fun with it!

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Let's-a go!
Originally posted by Minish Yoshi
37.
NIMBUS FOREST
GranBlind64


Thank you for the honest critics and thoughtful opinions on my VLDC level. This is my first time giving it a shot. Wasn't expecting the level to be stellar anyway, but i've tried to be careful about it, working with the only ideas that came to mind. I'll try better next time and try to seek more information towards level design. Either way, i appreciate your feedback!

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Let's-a go!
So far, planning mostly to practice pixel art to seek improvement, learn more about using the Lunar Magic tool and level design...and maybe try to learn about ASM.

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INB4-TL;DR: Final Fantasy Record Keeper is a very nice F2P Friendly game, 16-bits style sprites, the story isn't something to look for (not memorable, i guess) and a game for fans who truly love the franchise, seeing references and such.

It's been years that i was playing Final Fantasy Record Keeper and was having fun playing it. The design of characters, enemies and bosses are in 16-bits style, very similar to the Final Fantasy 6 Sprites. It's a game that uses original soundtrack of each game and a few medleys here and there depending on the situation. Each character has a special attack (AKA Soul Breaks) related to a move they know or an event related to them from their original game, as the game uses ATB system, which is nice. Also, for this game, the elemental weakenesses and resistances of the bosses are a very important factor for most part of the battles. Each character is able to equip up to 2 abilities that you choose as you need to craft those abilities, so it's a game where you don't worry about MP. I think the game is very F2P friendly, you don't need to worry about random ads popping up on your screen as you use Mythril as the in-game resource to try grabbing new weapons that gives special attacks to a specific characters (that's a part where it relies on RNG). The downsides are (IMO): the story of the game not being remarkable (the game has its own original characters by the way); it can get repetitive over time (because in the end, you're seeking better relics to fight even tougher and harder bosses) and since the game requires you to have an internet connection, with that, comes a loading screen for pretty much everything. I think the game is pretty much a fanservice for the ones that truly love the Final Fantasy Franchise, including characters from Final Fantasy 1 to 15, Tactics, Type-0 and a few Kingdom Hearts and Final Fantasy Brave Exvius and other characters (but KH, BE and those others probably won't have new events for a long while or never, i suppose). And well, if you didn't play almost every Final Fantasy Game, it's expected to see probably at least a few visual spoilers here and there, but you can skip story cutscenes to avoid seeing spoilers of what happens on each original FF game.

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Mario Party and Mario Kart games. There are games from those franchises that are amazing, even better playing with friends, i respect the quality that they contain (obviously, not every game will be good, but still), however, the matter is that these franchises just aren't my cup of tea. But a game that i legit don't like and honestly don't know how it got so popular is Baldi's Basics in Education and Learning (Baldi: "That's me!". But for real, if you like the game, more power to you).

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Since the music from Super Paper Mario was mentioned, the one that came to mind was pretty much Donkey Kong Country 3 - Game Over. It's nothing compared to a horror game/movie or something, but a music that can give the chills (at least for me). The music combined with the Game Over screen in general. The light source only coming from outside of the door, Kiddy Kong looking sad/scared while Dixie Kong looks upset on the background, the last notes playing slower and suddenly...silence, as you would need to press a button to try again, whoever opened that door (maybe Wrinkly Kong?) closes that door, as Kiddy Kong and Dixie Kong are on that dark room, on a crib.

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GranBlind64's Profile - Posts by GranBlind64

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