Originally posted by Katerpie
Originally posted by ageVerrly
"cape turnaround fix"
"throw direction consistency fix"
"L/R scrolling disabled"
These "quality of life patches" seem extremely limiting in some cases. Why do these contests always force people to use a baserom which is that far removed from vanilla?
And for what reason would you need these patches turned off anyway? I'd agree with you if it was something ala OLDC, but you can still design around QoL patches at your own discretion.
Well patched cape is just a completely different powerup. Playing a level that has been designed for vanilla cape with the turnaround patch on wouldn't make much sense.
The throw direction consistency fix can break sections also of course. Just a few days ago I made a level and realised later that the inconsistency has been disabled for a custom sprite I was using. That nullified the intended way to do the level (as it was making use of the fact that you can't aim while spinning but only while normal jumping). If a level doesn't absolutly require it I see no reason to have it. It is something that influences design and what you can/can't do a lot when it's applied.
L/R scrolling is helpful and even needded for some glitch tec. It's also just fun to play around with the spawns in a level. Again something that I think should only be patched on a per level basis if absolutly needed.