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Posts by kurb kid
kurb kid's Profile - Posts by kurb kid
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I found the tip in several places to use RetroArch's Run Ahead option to get rid of input lag. I got the tip to run 2 frames ahead. But after testing the input lag myself I am not so sure anymore.

Look at this:
https://imgur.com/a/LlHvdm6

Images recorded in Kaizo Kindergarten, because it has the input display at the top. On RetroArch with the 'bsnes mercury performance' core.

What I want to know is if a real SNES also shows the B input 1 frame before Mario actually starts his jump. In other words, does hardware SMW have 1 frame delay for Mario's movement?

PS. results are the same for simply moving left and right. the input shows 1 frame before Mario moves.
Thanks for the reply.

Originally posted by RPG Hacker

So based on your screenshots, and based on my own experiences, run-ahead of 2 frames definitely seems ideal for SMW, since it was skip frame 0 and frame 1 of your example.


You misunderstood. Frame 0 has no input yet. It is just paused there. The first time the game can possible see the B button is frame 1. So based on the response in frame 2, it would be correct to play with 1 frame runahead.

This means that you are probably playing a more responsive mario than a snes would.

Do you see? Or did I misunderstand you?
Maybe I can try tomorrow with my snes and smw to see how it is on the real thing. Hope my phone has a good enough slomo setting on the camera.
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kurb kid's Profile - Posts by kurb kid

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