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Posts by josee_544
josee_544's Profile - Posts by josee_544
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Hi there! This Mario World ROM Hack is themed around Mario making a return to Dinasour Land, the hack was originally called SMW Return to Dinasour Land, but that name was already taken by a very good hack I'm playing through, so I decided to name it SMW Bowser's Revenge.
Anyways here are the screenshots! (I've only completed the first world)

oh alright, thanks
First time doing one of these VLDC12! I had a lot of fun! #smw{:TUP:}

(edited because I'm a dumb dumb and forgot to take something out before uploading it)

(edited AGAIN because I wanted to make the level longer)
I hope you're still taking requests! Here's my level.
I have decided to restart my hack from scratch, I now know the basics of Lunar Magic and I feel that I can make something much better with my project. I will provide screenshots when I finish the first world entirely.
Exactly what is says on the title, I don't know what to do, it just sends me to the minigame level and I get softlocked. I tried dying there but upon retry it sends me back to the same level. Quitting still works.
Ok, I re-applied the patch and it didn't seem to do anything. I still got sent to the minigame level. I also tried starting from a fresh file but it also didn't do anything.
So while using HDMA I noticed the P-Meter patch wasn't working at all, so I reinserted the P-Meter patch but now the HDMA was gone, what can I do it so that both things are working?
No, I'm using the P-meter patch through asar.
While using the mid_flag sprite I couldn't get the graphics included to insert so when the sprite is loaded it just uses some graphics from the SP3 slot, how can I insert the graphics so that the mid flag looks correctly?

The graphic included is way too big to be inserted with ExGFX, since I got a warning from Lunar Magic, plus when I tried it, it didn't even work right. And also, how do I change the vram addresses?

Umm... the patch crashed the rom... It won't even show the 'Nintendo Presents'... Does work as well?
sa1.asm also crashes my rom, was I supposed to patch another file or something?
Yeah. Sorry. So what else can I do then?
Track name: Deltarune - Fields of Hopes and Dreams
Sampled: Yes
Type: Port
YouTube Link:
Midi: (sorry that I didn't add a Midi file before hand)
Every time I change an event for a level in the submap I'm making (Yoshi's Island) all the levels change to that event. For example, if I change level 1's event to x then level 3's event will change to x as well. (I hope that isn't confusing). But strangely enough, only one level doesn't change events when I modify another level's event. What can I do to fix this?

Edit: Now I'm having two other problems with the overworld.

1: The "Enable Right" function isn't working, when I press right nothing happens.

2: When I encountered the first problem I thought "Well, I might as well have Mario beat the level and progress the overworld that way". Well, when I beat the level the game freezes. The only thing that doesn't freeze is the music. I've tried everything. Deleting all the levels with the same event. Nothing. Deleted all the levels with the same level number. Nothing. Changed the tile. Nothing. Started from a new save file. Nothing. I'm so confused and I don't know what to do.
For the events issue the level tiles didn't have the same level numbers, though I fixed it... somehow. For the enable right problem as I said, I started from a new save file several times, I even deleted the .sav in SNES9x to see if it would work. It didn't. And the crashing still persists.
Name: +Clock

Type: Blocks
Description: An 8x8 +Clock from SM3DW/SM3DL, they add time to the timer. Though I would like to have +Clocks that add different amounts of time to the timer.

GFX: Sorry but I couldn’t find any GFX, here is some reference if someone wants to make a graphic for it:

A spinning +Clock GFX would be nice but if the GFX is static that would be ok too.
While making a level I started noticing that I was just filling the whole screen with decorations, so I was wondering, is it ok to fill the screen with decorations? or is it too annoying to the player to see? Maybe put less decorations in the level and only put decorations for secrets?
Even though I haven't completed World 1 just yet, I thought it would be a good idea to update this thread. I'm so sorry I haven't been able to provide screenshots or anything, classes have cut down the time I have to do this ROM hack. But anyways, here are some screenshots!

Pages: « 1 2 »
josee_544's Profile - Posts by josee_544

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