Happy to hear musical suggestions, but I'm more worried about the tech/procedural side:
1. Any technical problems with it, or reasons it wouldn't work in a rom hack? (I'm very interested in music, not at all interested in level design, so I'm trying to avoid ever diving into LM myself.)
2. I was looking at the submission guidelines - is this "correctly optimized"? How can you tell?
3. What does Rule#5/Guideline#4 mean - "Your submission must include as many original SMW samples as possible." (This doesn't use any external samples, if that matters.)
Thanks everyone. I'm trying not to have my very first submission be rejected.
Thanks Counterfeit. Do you mind clarifying this:
Originally posted by counterfeit
There is also data here that, when looped, is increasing the insertion size, such as [r1r1]2. That would actually be optimal as r1r1r1r1. [r1r1]4 however is better as [r1]8.
What makes the difference in those two cases?
I was trying to submit a custom music file for the first time, and I don't know the insert size. I'm more interested in music than level design, so I was hoping to avoid going into Lunar Magic. I saw someone said that you can open Addmusick from the command prompt and enter -norom? I was able to open Addmusick, but it asks for the ROM name right away, and I obviously don't have one.
Anyone willing to walk me through the steps? (Or should I bite the bullet and get a ROM?)
One thing I didn't notice before I uploaded it is that each time it loops, the vibrato is less and less. The difference between the first and second time is almost imperceptible (which is probably why I didn't notice it before uploading, since SPC700 only loops twice before fading out), but on the third time through the vibrato is almost gone, and by the fourth time (and beyond) there's no vibrato at all.
Easiest to hear on the "trumpet" solo starting at 0:10, which then repeats at 1:11 and so on.
Help appreciated - thanks.
Thanks Tamaki. Doesn't seem to make a difference, but I'll see if I can figure it out.
If v values aren't linear, is there some kind of function that shows what sort of curve they follow (if they do follow a curve)?
I notice that the volume part of the q value starts out being separated by 25 or 26 (in decimal) before abruptly cutting the difference in half, to 12/13.
Hey Thwompz, if you think it would help, I made a couple videos that covers some of the basics in Wakana's tutorial. The production values are, well, bad, and how useful you'll find them will depend on your musical background, but if you're the kind of person who needs to see things in action to understand them, the videos might at least help you get a foot in the door.
Getting started - https://youtu.be/ey0lC7RVl4Y
Loops - https://youtu.be/3DHdS8ET2Mw