So I'm making a water level where I wanted to use the Low Gravity asm instead of making it an actual water level, but I still want all sprites to use the water level physics because it's really disorientating when you see everything moving really fast while Mario moves like molasses. Anyone know if there is a way to do this.
Posts by Morph Moth
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So I'm having an issue where when going through a moving ghost house hole, sometimes I go through it and sometimes it acts like a block (muncher/deathblock) is still there. Does anyone know a fix for this.
Sorry I forgot to mention it, I put that patch in already and the problem still happens.
Thank you, they are both in, but now my jump height has been reduced.
Alright so I know level setting 1E and 1F create this effect where you can see through the tiles, but is there anyway to have both of the layers translucent and allow layer 2 movement (Specifically layer 2 Smash).
Alright that's fine, thank you for the response.
Okay so the problem I'm having is with setting sprites in Pixi to be local Sprites. It says I need the "-pl" flag, so I added the "-pl" flag to the .bat file like this...
(which seems to be the right way according to other threads) but it still comes up with the same error.
Also here's how I write the cfg in the list.txt file just in case this is needed...
Code
@echo off cd PIXI pixi.exe -pl %1 pause
(which seems to be the right way according to other threads) but it still comes up with the same error.
Also here's how I write the cfg in the list.txt file just in case this is needed...
Code
10E:B1 mad_thwomp.cfg
Could you have changed the tiles act as number to a muncher (12F) or a spike (159 / 15A / 15B / 15C) by chance.
No problem, trust me a lot of dumb stuff can happen lol
Oh okay, I thought I'd have issues with doing that but it seems to be working fine. Thank you.
Okay, so this is something I've been struggling to get to work for a while now. I've read layer 3 tutorials and I could never get layer 3 to properly insert. I have an ExGFX with only 14 8x8 tiles (taking up the first two rows) and I save the file as 2kb. Would anyone be willing to explain in detail how to do this.
Oh yeah sorry, I do have it in 2bpp GB format
1. Quick Insert GFX and EXGFX into ROM
2. Enable Bypass for "Standard Layer 3 GFX for this level" and "Standard Layer 3 for this level
3.
- Set LG1 to ExGFX : 958
- "GFX tilemap File LT3" to ExGFX : 82 (Which is an empty ExGFX file)
- "Destination for File" : Under Status Bar
- "File Size" : 0x800 bytes 256x256
4. I Build the Layer 3 in the Layer 3 editor
5. Save Layer 3 of Level and Submap
6. Then when going into the level it breaks.
Very rough draft of what it should look like: https://i.imgur.com/lzRCzMG.png
Result in Level: https://i.imgur.com/76XXbkH.png
2. Enable Bypass for "Standard Layer 3 GFX for this level" and "Standard Layer 3 for this level
3.
- Set LG1 to ExGFX : 958
- "GFX tilemap File LT3" to ExGFX : 82 (Which is an empty ExGFX file)
(Putting in 958 would corrupt the 958 ExGFX file making it the glitched lines)
- "Destination for File" : Under Status Bar
- "File Size" : 0x800 bytes 256x256
4. I Build the Layer 3 in the Layer 3 editor
5. Save Layer 3 of Level and Submap
6. Then when going into the level it breaks.
Very rough draft of what it should look like: https://i.imgur.com/lzRCzMG.png
Result in Level: https://i.imgur.com/76XXbkH.png
P.S. - I don't know if this matters but the level is using a custom autoscroll that's slightly slower than the fastest one.
Okay so I changed it to 512x512, but now it looks like this
: https://i.imgur.com/zczZGSw.png
I tried fiddling around with the size of ExGFX 82 (Making it 0Kb, 2Kb, and 8kb) to see if that's the problem, but it didn't seem to help.
: https://i.imgur.com/zczZGSw.png
I tried fiddling around with the size of ExGFX 82 (Making it 0Kb, 2Kb, and 8kb) to see if that's the problem, but it didn't seem to help.
Wow, just wow! 2024 has only just began and the hack of the century has already dropped. I haven't heard of a hack with more hype than this and it has already exceeded my, and most likely everyones, expectations from the trailer alone. I hope there are a million levels so I can play the HotC for the entire century until Poop Jump 2 releases.