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Posts by blueribbonhighlife

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All of these were really cool! Kudos to the creators.

My order is (top to bottom):

Henry - I felt like these offered the most unique potential of the bunch. The ability to erase blocks, break off, and adjust between the chains felt like there were a myriad of options available to a creative designer.

Tommy - These were the smoothest and just worked so beautifully. I only put these as second because ultimately they are a platform; a really cool, smooth platform, but not quite as unique as I felt Henry was.

Jimmy - This sprite looked SO cool. But ultimately I felt like it was limited in its implementation. A good boss or difficult encounter, but I think I would have liked to see more possible movements for me to rank it higher.

Batts - This one has a lot of potential, but as others noted, I found the movement too confusing (perhaps inconsistent) to rank it above the others, which feel ready to use immediately.
Hack Moderation Log - BlueRibbonHighLife

Moderated: 32

Accepted: 11

Mario & Friends in: Volcanic Panic submitted by CircleFriendo, HamOfJustice, and sio-kedelic (22 Dec 2024)
Amazing submitted by Sweetdude (8 Dec 2024)
Christmas Island submitted by  Segment1Zone2 (1 Dec 2024)
Banana's Quest submitted by BDgames2023 (1 Dec 2024)
Jono Hack submitted by JonoFeio1 (20 Nov 2024)
Knuckles Saves Christmas submitted by sholmes (20 Nov 2024)
The Bonus Rooms submitted by  Daizo Dee Von (8 Nov 2024)
20 Challenges: Episode 2 - Witchcraft submitted by Drakel (19 Oct 2024)
Hack 0 2 submitted by Golden Yoshi (19 Oct 2024)
Autumn Hike (Demo) submitted by its_heeho (19 Oct 2024)
Sponge World submitted by iraxviii (23 Aug 2024)


Rejected: 21

Super Mario World 1.5: Bowser's Revenge - Demo submitted by Ultramegagigantor (22 Dec 2024)
Gaizo (V2) submitted by Gaimer_69 (14 Dec 2024)
Click-Locked submitted by AFH (13 Dec 2024)
Gaizo submitted by Gaimer_69 (13 Dec 2024)
Poked submitted by akseliv (1 Dec 2024)
Toad's cherry tracker submitted by Lush_50 (2 Oct 2024)
Super WorldWorldWorldWorldWorldWorldWorldWorldWorldWorldWorld demo submitted by LtLuke808 (2 Oct 2024)
Super Mario World: New Adventures Demo 1 submitted by EpicGamer64 (23 Sep 2024)
Mario In Mushroom Rix Land 5 C3 Summer 2024 Demo submitted by Enan63 (25 Aug 2024)
my first hack submitted by joe gaming (23 Aug 2024)
Ben The Musical submitted by Ennui Goldfeld (23 Aug 2024)
Super Mario World CE (PT-BR) submitted by test212 (18 May 2024)
My (MichaelE3)'s first rom hack submitted by MichaelE3 (18 May 2024)
Issac's First Romhack submitted by IsTheWit (11 May 2024)
Mint Chocolate submitted by dashlet (6 May 2024)
SUPER EGOR (v2.0) submitted by soleiltoujours (8 Apr 2024)
Mega Mario World 2: Awakened Power submitted by yoshi3706(2 Apr 2024)
Mariofan World submitted by MariGanza 1995 (31 Mar 2024)
Super Kyle World submitted by Rauf (31 Mar 2024)
SOUP! [Demo v4] submitted by couchpotato__ (31 Mar 2024)
Mario World but it not Kaizo (Trust) submitted by GuilhermeYT (31 Mar 2024)
File Name: Mariofan World
Submitted: by MariGanza 1995
Authors: MariGanza 1995
Demo: Yes
Hall of Fame: No
Length: 8 exit(s)
Type: Standard: Normal
Description: A much kooler version of MarioFan World from 2022 which was boring,buggy and dookie.Soo i made it better! New crap like:
(some) New graphics!(wow more eye candy!)
New music for every level! (bangers!)
New features! (waiter waiter! more content please!)
And content that i st-i mean BORROWED!
Credits:
Music:
Ultima
LadiesMan217
Dark Mario Bros
Gamma V
Be11
Crispy
HeavyMetal Rocker1988
HaruMKT
Crispy Yoshi
CoolMario

GFX:
DiscoTheBat
NopeContest
Javier
Fernandito2018.
if i forgot anyone then. sorry ¯\_(ツ)_/¯
Screenshots:
Thank you for the opportunity to moderate Mariofan World. This was a fun hack, but it had numerous issues that I feel merit rejection; most notably, the switch palace was not edited at all, and the second room in the castle was also fully vanilla. There was a broken midway, substantial graphics issues, kaizo blocks (in a standard normal), and one section that was outsized difficulty and was jumping on spawning bullets. Please see further issues below:
Says 8 exits- only does 7 on OW b/c doesn’t save after castle
9 exits or 10 if credits count, but need to save
Aqua Hills (1)
• Kaizo blocks at bottom of hill? Actually do present potential for damage
• Special screen edges on kaizo (blind bullet jumps)
Koopa Forest (2)
• Six Yoshi coins
Crystal Clear (3)
• In underworld, you can fly over the level and end inside ceiling (also pipe doubled in beginning)
• Midway broken (start at beginning of level)
• Really rough cutoff on exit pipe
Red Switch Palace
• Vanilla
Ruined Fields
• Red Koopa Graphics messed up
#1 Iggy’s castle
• Second room is vanilla
Rumblin’ Ruins
• Empty text box next to pipe in underworld
File Name: Super Kyle World
Submitted: by Rauf
Authors: Rauf
Demo: No
Hall of Fame: No
Length: 24 exit(s)
Type: Standard: Normal
Description: The first South Park SMW rom hack!
I created it in 2022, and now i completed it.
If the hack has some errors, please tell me.

Now it's the full release. I made many changes and made game better and
i will update it next.

version 1.1
update 16.03.202
4
-updated graphics
-new levels
-optimized music
-updated world map
-new bosses


version 1.2
update 24.03.2024

-fixed bugs
-updated levels
- new title screen
-updated songs
-updated pallette
-updated world map
-final level
Tags: kyle, south park
Screenshots:
Thank you for the opportunity to moderate Super Kyle World. This was a really inventive and fun hack, but it had numerous small issues that, when combined, merit rejection. The most concerning issue was a softlock in 3-7, but there were also a lot of audio and visual glitches that made this hack lack the polish expected in a submission. See further issues below, and please correct them before resubmission:

Player graphics severely limited (can’t view flying)
General thought; many levels especially in the middle consist of long flat sections with a few enemies that you can run right through with a cape or fire flower. In my view, this violates Core Value 4.
Level dots are missing for most levels which leads to confusion with exit count. Also needs save at end for final count.
Intro
• Port was very loud and rough
1-1 the first tower
Glitched naked koopa graphics when knocked out of shell
1-4 After Towers
• No level dot
• Rough cutoff on clouds and midway lines
• Star song doesn’t ever end
• Can fly past the door entry in the 1-1 SMB copy very far to a couple pieces of stone
1-5
• Lava has coin flashing and is very bright
• First jump after lava is nearly impossible w/o cape
2-1
• Grab blocks needed but no indication of where they are
• Invisible pipe needed to clear level
2-2
• Many invisible enemies behind fog
• If you die, you can bring Yoshi in at midway
3-1
• Coin block glitch throughout
• Pipe split in half color
• Background in second part messed up
3-4
• Time Up! When die
3-5
• You can take Yoshi into the level and boss fight and get glitched graphics
3-6 Back to South Park
• Double bonzai bill glitches and makes player invisible
3-7
• Where midway puts you, you can fall in-between and softlock
File Name: SOUP! [Demo v4]
Submitted: by couchpotato__
Authors: couchpotato__
Demo: Yes
Hall of Fame: No
Length: 6 exit(s)
Type: Standard: Normal
Description: A random hack I'm making and using to teach myself Lunar Magic (might make a hack in the future better than this) all i was was bored and i made a hack of my favorite mario game .

6 Edited Levels (uses base smw rom and levels and map etc until i learn more LM its like this sorry)

Github page for the hack (updates faster)(adding when i make it)
Tags: vanilla
Screenshots:
Thank you for the opportunity to moderate SOUP!. Overall, while I understand this is a demo, it contained many issues that require rejection. This hack did not contain credits or a custom overworld, both of which are required for acceptance. Also, many spots were unchanged, including text boxes and some level sections. See further issues below, and please correct them before resubmission:
All hacks submitted must have full credits: https://www.smwcentral.net/?p=guidelines&page=1633980-all-hacks#Credits
Overworld not custom (and glitched): https://www.smwcentral.net/?p=guidelines&page=1633980-all-hacks#Core_Values
7 levels not including Yellow Switch Palace, but 6 exits listed (doesn’t save at end)
Clothing Store
• No Yoshi intro
• Mismatched pipe
• Kaizo blocks
Yellow Switch Palace
• I don’t think this was supposed to be able to access?
Forest of Soup
• Unedited message box at intro
• Corner of slope cutoff and you can fall to death
• You can swim under the pipe in water
• Double color pipe
• Bullets firing up and diagonal have glitched graphics
Pipe Dream
• Double colored pipes
Underground
• Blue switch palace blocks?
• Vanilla message box
Fortress of Soup
• Sprite limit issue in beginning (falling spikes, extending platforms disappearing)
• Invisible platform in lava
• Continues with glitched graphics after
• Vanilla second room
Throwback Hills
• Bicolor pipes
• Not really finished?
• Level extends far beyond door
File Name: Mario World but it not Kaizo (Trust)
Submitted: by GuilhermeYT
Authors: GuilhermeYT
Demo: No
Hall of Fame: No
Length: 13 exit(s)
Type: Kaizo: Beginner
Description: This is my first Hack Rom and I made from troll my best friend and he say:Put this hack in smwcentral.

And I say:ok

I am Brazilian and this is my first hack hope you like it
Screenshots:
Mario World but it not Kaizo (Trust)
Thank you for the opportunity to moderate “Mario World but it not Kaizo (Trust)”. Unfortunately, I am going to have to reject this hack, and I am concerned that the spirit of it may be incompatible with smwcentral’s Core Values. However, I encourage you to re-read the Core Values closely, and consider submitting this after revision if you feel it is aligned with the site’s Core Values and rules.

Mostly, my concern is that this hack violates Core Value #2 (https://www.smwcentral.net/?p=guidelines&page=1633980-all-hacks#Core_Values), which suggests that hacks that primarily make small edits to the vanilla game are not allowable without special concern. This hack is exclusively edits to the vanilla levels that mostly move small things around or add a mass of blocks or sprites. It is my opinion that the level of creativity put into these edits is not sufficient to create an exception to this rule.

This hack violates two additional Core Values; notable, Core Value #3, in that it lacks a custom overworld, and Core Value #6, in that it has numerous instances of cutoff that are obvious and intentional. Also, while I think no custom graphics/asm/music were used, credit should be given for the tools used for editing (https://www.smwcentral.net/?p=guidelines&page=1633980-all-hacks#Credits). The screenshots are also in violation of the guidelines (https://www.smwcentral.net/?p=guidelines&page=1633994-screenshots).

I also have concern about the category. Kaizo hacks are expected to play much more linearly than this, and usually employ Counter Break (https://www.smwcentral.net/?p=section&a=details&id=19522) to avoid carrying over power-ups and Yoshi from one level to the next. This is decidedly standard, or maybe troll. Also, you note only 13 exits work, but I got to 17 and could have kept going.
File Name: Mega Mario World 2: Awakened Power
Submitted: by yoshi3706
Obsoletes: Mega Mario World 2: Awakened Power
Authors: yoshi3706
Demo: No
Hall of Fame: No
Length: 77 exit(s)
Type: Standard: Hard
Description: Right after the events of "Mega Mario World: Another Universe", Mario received a call from Toad City. Some tragic events took place when he attended to his duty, so the hero role was passed onto Luigi. Will he be able to become a true hero, or will he be overwhelmed by his new responsibilities?

This hack features 9 worlds (of which 3 are secret worlds) and over 75 exits.

Se ha añadido la traduccion al español!
Tags: asm, exgfx, exploration, gimmick, powerups, story, suggestive dialogue
Screenshots:
Thank you for the opportunity to moderate Mega Mario World 2: Awakened Power. This was a stellar hack and very well-polished, but it has a game-breaking issue that needs to be fixed before it can be accepted.

The “mushroom only” block causes numerous glitches. Hitting it on an upthrow with the propellor block (in “Cave Waterfalls”) causes the game to crash (both on FxPak Pro and BSNES). Hitting it with the icy grab blocks will instead cause the mushroom to appear with glitched graphics, but it can be gathered without issue. Hitting it with the pink Yoshi causes a greyed out piranha plant head to appear which cannot be collected.

Minor issues:
Level #3 Toad’s Fortress has an issue with the port and fire which causes glitched crackling audio
When you take an ice block through a pipe it causes glitched graphics and behavior (noticed in “Cosmic Animals”). I think it is acting as a shell.
File Name: New Super Mario World 1: The Twelve Magic Orbs Powered-Up 100% Hard Mode
Submitted: by Danik2343
Authors: Danik2343
Hack link: Link to hack
Description: 100%
Hard Mode
Tags: c3release, hardmode, remastered
Screenshots:
Version is no longer current; link leads to C3 thread, and link to hack is broken. SRAM for current hack version has been approved.
File Name: Brave New World 2
Submitted: by snowball
Authors: snowball
Hack link: Link to hack
Description: All exits (but no moons). Saved on "Love is in the Air".
Tags: glitch, music, puzzle, vanilla mechanics
Screenshots:
Only has 11 exits and is saved at midway of "Clips Ahoy-hoy!".
File Name: Mega Mario World 2: Awakened Power
Submitted: by kaitri
Authors: kaitri
Hack link: Link to hack
Description: saved on boo's house.

all 77 exits done, all switch palaces done, you can go anywhere you want.



<><
Screenshots:
No issues, but duplicate of existing SRAM (https://www.smwcentral.net/?p=section&a=details&id=35460).
File Name: New Super Mario World 1: The Twelve Magic Orbs Powered-Up 100% Hard Mode
Submitted: by Danik2343
Authors: Danik2343
Hack link: Link to hack
Description: 100%

Hard Mode
Tags: c3release, hardmode, remastered
Screenshots:
Version is no longer current; link leads to C3 thread, and link to hack is broken. SRAM for current hack version has been approved.
File Name: Christmas Island 2
Submitted: by abhinavkrishna123
Authors: abhinavkrishna123
Hack link: Link to hack
Description: I beat every level.
I got all the exits.
Screenshots:
This submission accidently uploaded the original hack .zip (.bps and credits.txt) with no .srm included.
File Name: Vanilla Made to Order
Submitted: by abhinavkrishna123
Authors: abhinavkrishna123
Hack link: Link to hack
Description: I got all 14 exits.
Saved on ''Freezing feeling''.
Screenshots:
This submission uploaded the original hack .zip (.bps and credits.txt) with no .srm included.
File Name: New Super Mario World 1: The Twelve Magic Orbs Powered-Up
Submitted: by Tsquare07
Authors: Tsquare07
Hack link: Link to hack
Description: All 112 exits + 276 star coins in Normal Mode
Tags: 100 percent, all star coins
Screenshots:
No issue with SRAM, but this is already in the database (https://www.smwcentral.net/?p=section&a=details&id=35117). It was not accepted when this was submitted, but I went in submission order for approval.
File Name: SUPER EGOR (v2.0)
Submitted: by soleiltoujours
Authors: EXUD3
Demo: No
Hall of Fame: No
Length: 10 exit(s)
Type: Kaizo: Beginner
Description: This is a small SMW hack.
Created by EXUD3.
(Type: Kaizo:Beginner)

Some edited sprites, foregrounds, … available.
Retry system is installed!

- Shell jumps and precise swimming required
- Some invisible blocks available
- Precise (spin) jumps, tiny caping part and 1 double shell jump required
- Disco shell section and chuck gates inside

All levels reedited (v2.0)

Level list:

0 LOST SUMKA

1 KEY EXIT ONLY
2 XD3
3 STRAIGHT TO END
4 ALL THAT IS BLUE
5 FORTRESSA
6 KRASOTKA
7 DISCO HEADS
8 DAYMARE

9 EXIT


GOOD LUCK AND HAVE FUN!
Screenshots:
As per rule C6, you cannot submit content made by anyone besides yourself. If you ( soleiltoujours) are the author (EXUD3), please make sure to say that in submission notes.
File Name: Mint Chocolate
Submitted: by dashlet
Authors: dashlet
Demo: No
Hall of Fame: No
Length: 5 exit(s)
Type: Standard: Hard
Description: 5 levels with simple gimmicks and a mysterious atmosphere. Mostly vanilla in nature although there are some asm, gfx and music tweaks.



If you're up to a short adventure through a rather chill yet challenging set of SMW levels, than maybe this its for you.



Special thanks to:

- ScubaSaul for porting a Secret of Evermore song i requested

- Alex and Insanit for playtesting previous version
Tags: abstract, asm, atmospheric, custom backrounds, custom music, gimmicks, hard, short hack, vanilla
Screenshots:
Thank you for the opportunity to moderate Mint Chocoate. Overall, this was a fun hack and definitely rewarded exploration. However, there are a few minor things that need correcting before acceptance, and a few larger things that should be considered as well.

While you indicated no concern with the exit counter being off, that is a feature that our users rely on. Please correct the file so that saves are consistent. The easiest way to do this, especially with your generally open overworld, is to ensure an event after each level clear. Note this will increase your exit count to 6. You might find use in watching this tutorial to learn more about overworld events, but many users would be happy to help you with questions in this regard.

One other design issue was that this hack has a LOT of blind jumps. While I understand this may be part of the intended exploration, it felt frustrating when certain pits are required to fall in, with others leading to death, with little differentiation. One thought might be to consider removing lives, which at least reduces the value of each life lost.

Another main concern I had was regarding the difficulty as submitted. This hack breaks a few notable concerns of standard hacks, notably:
Standard hacks should give players a chance to react §
Hacks submitted to any of the above categories should not overwhelmingly use sudden damage from unpredictable events in levels, otherwise known as "Kaizo traps". Obstacles should be reasonably designed for players to read and react to in order to complete, but they can still be quite challenging as the Very Hard category shows.

You violate this in multiple places, but most notably in “Another World”, where you have a koopa kick a shell with little time to react, and a second sliding koopa later that also offers no time for reaction.

Standard Hacks should not require technical knowledge §
Obstacles that require technical knowledge of the base game to clear should be avoided in standard levels. An excessive amount of this is in a submission to the Easy, Normal or Hard categories may result in rejection (especially in the lower difficulties) or being moved to or additionally categorized as Kaizo.

This is my bigger concern- you exploit a number of technical aspects, including the 4 turning block rule and a required shell jump for Yoshi coins. While I understand that they are bonus content, including these kinds of technical aspects as an expected part of gameplay, in my mind, would require a cross-listing in kaizo.

In general, aspects of the level design feel “kaizoy” to me as well, notably in level 3, “weird frog”, which requires many precise spin jumps without rest. At a minimum, this would place this hack in standard: very hard in my estimation.

One other small note, I thought that getting all yoshi coins would unlock Yoshi. I'm not sure there is a good way to avoid this, but the blank block tiles probably didn't help.

Thank you the chance to moderate this hack! Upon fixing the overworld, this hack is ready for resubmission, but I would also be sure to address the difficulty in your update as well.
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