What I did before was making pipe exits, and when I tried to save it gave me that error.
Besides that, I don't know what else to say.
(Also, whenever I enter the wrong end of a pipe I get transported to the top of the level instead of were I wanted to go.)
Actually, I changed from an older version of lunar magic from a tutorial video to a newer one. And then I changed back. I think this is the problem, like you said.
(Also, how do you "restore" a ROM?)
I deleted the ROM, so I can't restore it.
(Ehh, it wasn't even that good anyway.)
i know i might look dumb, but how do I create my own .map16 and .bin graphics?
I created something in YY-CHR and it exported it to .chr. I can't use this to import graphics into my ROM, (obviously) so what do I do?
How do I split a .chr file? My CHR file is 8KB, so I'm guessing I have to split it somehow.
And, I can't re-export it as .bin. If I rename it to .bin in the save as menu, it appears garbled when I import it into Lunar Magic.
I've recently unpacked a SM64 rom and wanted to look at the music. However, these seem to be in a proprietary ".m64" format, and importing them as raw data in Audacity doesn't work, so is there any way to listen to or change these?
Nevermind, I found a tool that converts m64 to mml and mml to midi.
I remember seeing a youtube video not too long ago that I can't find anywhere about making Mario 64 MIDIs that mentioned loop points (since the game's music loops) using (i partially remember) by placing a marker that had to be named "Section 0". This is all i remember from it. I can't find anything else about loop points in midi, so I'm hoping one of you guys can help me out. I will also mention that seq64 does this but the marker is placed at the beginning and does nothing.