Tip: Remaking levels from other Mario games is strongly discouraged, especially popular ones (World 1-1 from SMB or SMB3, for example), as their over-presence in Mario games, official or not, often makes them uninteresting to play.
I'd like to give you a recommendation: On the map, when L is pressed, besides making Mario go to the Warp Zone, it makes the next level appear, which cannot be accessed even if beaten the previous level. The more times L is pressed, the more levels are unlocked and unable to access. The first time I played this game, that happened to me at worlds 3 and 4 and I had to start again. So please, fix that glitch.
Regarding to World 5: Forest, there are some suggestions:
• Level 5-4: Forest Heights: I recommend replacing or removing the fire munchers from this level and any level where they appear because they are annoying since they move out of control and are almost impossible to avoid.
• Level 5-5 Blazing Forest: At the beginning, there are some fire brothers whose fireballs are very difficult to avoid. When I played this level, they hit me a lot of times even when I was close to them without touching them, so I had to repeat it many times to beat it. I accept that I found the rest of the level a little easier. Therefore, I suggest positioning them differently and/or making their fireballs properly harmful.
By the way: Level 5-B, Autumn Hills, was one of my favorite levels of this game.
That's it for now. If I have another advice or comment about this SMW hack (which was the first one I completed ever and I loved it), I'll let you know.
The Remastered version of New Super Mario World 1: The Twelve Magic Orbs is getting better and better! I’m still playing the demo version (I’ve just started World 4) and, ignoring some things you said you would fix later, it’s wonderful.
Now, I have a suggestion for World 7: Mountain:
• Level 7-3: Deep Dark Cave: I liked the idea and the playability of this level, so I don’t complain about its difficulty. However, there is a snake block which has to be activated in order to access the first door. I suppose that it starts moving when Mario steps on
However, when they’re coins and we get them while the P-Torch is off, it’s hard and confusing to move that platform, but it eventually opens our way to the rest of the level. I recommend make it easier to get to that door.
That’s it for now, I really liked Donkey Kong Country - Fear Factory theme at level 7-5 and Mega Man 8 - Tengu Man theme at level 7-6, which is one of my favorite levels of this world.
I finished testing this beta version a few days ago and it has many great things, so I liked it a lot.
However, I found some glitches and bugs as well as the mentioned previously that can be corrected:
And now, the differences I really liked about this remastered version in relation to the original:
That’s it for now. I liked a lot more things of this remastered version of New Super Mario World 1: The Twelve Magic Orbs, but I decided to mention just the most important ones in order to not make an excessively long reply.
And thanks to Clippit for helping me to write this text (yes, I wrote this on Word 2000).
For this level, i made the flashlight effect a little brighter so it can be easier to see everything, and even see a bit of what's in the darkness. I also removed the snake blocks so i'm focusing more on using the fire flower to lit up the P-switch torches.
I always liked the concept of this level, and now its playability and look makes it easier and better.
It fits perfectly with the mine environment and, along with a faster pace and brighter colors, results in an entertaining, lively and great level, so it's noticeably better than the original with a touch of joy and fun.
There is a part of this song that reminded me of the Stage Start theme from Sky Destroyer, a NES game that I used to play some years ago.
Originally posted by Rilla Roo
do you guys think i should add a boss to 6-4?
I think you can maybe try and show us it in order to see if it's a good idea. I personally predict that a boss will make it more exciting.
I have heard some songs from that franchise so far (they're amazing), but I didn’t know this one, so I had no other way but to guess what game its style was from. I found it very similar to Touhou series, but my expectations were low, and I didn’t think I would manage to guess the franchise, so I felt glad to see that I was right.
Originally posted by bebn legg
Hmm, I always though it was “Jewelery”.
I call it “Magic Jewelry”, but I read a wrong spelling several years ago. A NES game menu (they have names like “30 in 1”, “50 in 1”, “58 in 1”, “76 in 1”, “400 in 1”…) had that game, and its name was…
I played this game a lot when I was a little boy and now, I rarely do, but I feel like playing it. It’s very similar to Columns, which is very similar and I have played sometimes.
Originally posted by bebn legg
Honestly, I can't remember how I found this game
I remember how I did: Back in 2009 or 2010, I was watching some videos on YouTube about a NES game named Antarctic Adventure, which I played a lot then. I saw a thumbnail about a game which was very similar, called Penguin Adventure, and I clicked on it. I watched that video and I found it interesting, but I thought it was a NES game (it’s a game for MSX; I was wrong). I found it on a page, and I tried to play it there, but it ran excessively slow and heard awful. I think the reason was that I had Windows XP then because it runs quite well on Windows 7 and 10. Some years later, I realized that it was an MSX game. Nowadays, I play it sometimes and I haven’t gone further than level 8. Regarding Antarctic Adventure (NES), I have “finished” it a few times to date.
Originally posted by Doctor No
This game was a thing from my childhood that I'm not sure I ever bothered to push beyond this level
It is a wrestling game made for NES that has very low ratings on graphics, sound and gameplay.
I played it several times when I was a little child and I found it funny even though I didn't beat the second level. I used to jump to the ropes to bounce and hit the opponent. However, if he got the energy ball, I would definitely lose the game.
I didn't know what its name was until some months ago. The version that I used to play had a japanese name that I wasn't able to read, but it meant "Kinnikuman". Later, I found the same version with a different name: "Wrestle". It was written with small red letters, white highlight and the font that most NES games use, so it was pretty mediocre.
Recently, I played it again and I reached level 5.
HAYATO ASANO - SPRING WIND SKYLARK: It has a positive, serene vibe thanks to its vigorous rhythm, its beautiful melodies and the different instruments we can hear there.
CASIOPEA - ECCENTRIC GAMES: This song has also a positive vibe and its melodies and rhythm are really exciting.
Hmm, Casiopea... I remember there is a turtle called Cassiopeia (Casiopea in Spanish) in a book called Momo.
HONORABLE MENTIONS: Rymdlego - Yuki Satellite: It can create an interesting, groovy atmosphere. Lars Danielsson – Passacaglia: Jazzy, groovy, elegant. Le peuple de l'herbe - Yini Bo The Animalhouse - Small