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Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so unless you apply this fix, plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.
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Posts by KlonoA13Phill
KlonoA13Phill's Profile - Posts by KlonoA13Phill
Pages: « 1 »
Hello, Rilla Roo.

I'd like to give you a recommendation: On the map, when L is pressed, besides making Mario go to the Warp Zone, it makes the next level appear, which cannot be accessed even if beaten the previous level. The more times L is pressed, the more levels are unlocked and unable to access. The first time I played this game, that happened to me at worlds 3 and 4 and I had to start again. So please, fix that glitch.

Regarding to World 5: Forest, there are some suggestions:

Level 5-4: Forest Heights: I recommend replacing or removing the fire munchers from this level and any level where they appear because they are annoying since they move out of control and are almost impossible to avoid.

Level 5-5 Blazing Forest: At the beginning, there are some fire brothers whose fireballs are very difficult to avoid. When I played this level, they hit me a lot of times even when I was close to them without touching them, so I had to repeat it many times to beat it. I accept that I found the rest of the level a little easier. Therefore, I suggest positioning them differently and/or making their fireballs properly harmful.

By the way: Level 5-B, Autumn Hills, was one of my favorite levels of this game.

That's it for now. If I have another advice or comment about this SMW hack (which was the first one I completed ever and I loved it), I'll let you know.

Thanks.

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P.S. If there are some spelling mistakes, keep in mind that I don't speak English fluently.
WOW!

This world looks really good and it was finished very quickly! #smw{:TUP:}

Originally posted by Rilla Roo
Say goodbye to these stupid munchers.

Thank you for that.

Originally posted by Rilla Roo
with the notable exception being the minecart level which will be replaced by a brand new level


I found that level very hard because the mine cart sprites weren't the most appropriate, so I think it's a good idea.

Originally posted by Rilla Roo
I'm not sure if you played any of the demos i released last year


I did, but I had the original game in mind to make my previous comment and that's the reason why I mentioned the warp zone. Whoops!

Originally posted by Rilla Roo
Say hello to World S


It looks pretty cool and seems to be a really interesting post-game world. I look forward to seeing how will be that new world and the replacement of Minecart Ride. #smw{B)}

Now, as for World 6: Cavern:

Level 6-4: Mining Station: I liked this level and it isn't so hard, however, I recommend removing the lights of the mine carts or replacing them with countdown numbers.

What I liked the most about this world were the power-ups Ice Flower, Boomerang Suit and Hammer Suit, the Crystal Palace and the songs:
-Donkey Kong Land - Kremlantis.
-Cursed Cathedral.

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P.S. If there are some spelling mistakes, keep in mind that I don't speak English fluently.
WOW!

Despite having found just 6 eggs, I really enjoyed this game and it was very fun to find them.

Congratulations to  bebn legg, K.T.B., Redwykelz and Rilla Roo on having found all of the eggs.

I hope I'll find more eggs or all of them the following year since this was my very first time participating in this event.

WAHOO!

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P.S. If there are some spelling mistakes, keep in mind that I don't speak English fluently.
Hello again.

The Remastered version of New Super Mario World 1: The Twelve Magic Orbs is getting better and better! I’m still playing the demo version (I’ve just started World 4) and, ignoring some things you said you would fix later, it’s wonderful.

Now, I have a suggestion for World 7: Mountain:

• Level 7-3: Deep Dark Cave: I liked the idea and the playability of this level, so I don’t complain about its difficulty. However, there is a snake block which has to be activated in order to access the first door. I suppose that it starts moving when Mario steps on
However, when they’re coins and we get them while the P-Torch is off, it’s hard and confusing to move that platform, but it eventually opens our way to the rest of the level. I recommend make it easier to get to that door.

That’s it for now, I really liked Donkey Kong Country - Fear Factory theme at level 7-5 and Mega Man 8 - Tengu Man theme at level 7-6, which is one of my favorite levels of this world.

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P.S. If there are some spelling mistakes, keep in mind that I don't speak English fluently.
Hi, Rilla Roo

I finished testing this beta version a few days ago and it has many great things, so I liked it a lot.

However, I found some glitches and bugs as well as the mentioned previously that can be corrected:



And now, the differences I really liked about this remastered version in relation to the original:



That’s it for now. I liked a lot more things of this remastered version of New Super Mario World 1: The Twelve Magic Orbs, but I decided to mention just the most important ones in order to not make an excessively long reply.

And thanks to Clippit for helping me to write this text (yes, I wrote this on Word 2000).


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P.S. If there are some spelling mistakes, keep in mind that I don't speak English fluently.
I think this one is easy, try to guess it:

IMAGE

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P.S. If there are some spelling mistakes, keep in mind that I don't speak English fluently.
Pages: « 1 »
KlonoA13Phill's Profile - Posts by KlonoA13Phill

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