Because my ISP sucks and I can't afford real hosting, you might have to reload a few times for these to show up...
So. Linux is pretty fucking awesome, but one thing it doesn't do well is hack SMW. If you've ever tried to run LM, you'd see this:
The problem here is the editing window itself is in a "maximized" state, but Wine doesn't resize maximized windows to their parents' size correctly.
Now, the obvious solution is to fix Wine. Apparently, nobody cares enough to do that. Surprising, because I'd expect this sort of bug to break other programs too, but eh.
The next best thing would be to change how LM handles its windows to work around the bug. Obviously not happening. (One more reason to open your source, people!)
The next next best thing would be to write a program that will automatically find the editor window and resize it. This is possible with the Windows API, but I can't be arsed to set up cross compiling. (This is also why AWM still hasn't been updated.)
Fortunately, it is possible to run Linux, hack SMW, and be a lazy bastard all at once, using SpyNCapture, a program that manipulates windows. (That's that Spy Window there.)
Step 1: Murder the fuck out of FailureFox for deleting my half-written post. Then download the program linked above.
Step 2: Open the window list, since the drag-and-drop function doesn't work in Wine either.
Step 3: Find LM in the list. It only shows Windows programs, so this is usually pretty easy. Click it and then click the arrow button.
That brings us back to this window, with some info filled in.
Step 4: Click the First Child button until you get this window (i.e. click twice):
Step 5: Go to the Misc tab, set the state to Normal, and click the checkbox.
Step 6: Oh, look!
Now that it doesn't think it's maximized, you can resize it:
You can maximize it now and it will work, except if you resize LM, the editor window won't resize with it, and you'll have to use the Spy Window to unmaximize it.
If you don't maximize it, watch that you don't end up making it big enough to trigger the scrollbars at the edge of the window, because that just gets confusing.
The overworld editor can be fixed the same way:
Click Next Window until you find the Overworld Editor:
Click First Child until you find WindowOverWorld:
Go to Misc, set state to Normal, click the checkmark:
Resize the window:
Proceed to destroy.
Same restrictions with resizing and maximizing apply.
(BTW, did that fabled open-source SMW editor ever get anywhere?)
 Here's a shell script to be able to launch a native emulator from LM: #!/bin/bash
Point LM's emulator path to the script, e.g.: Z:\home\hyperhacker\.lmsnes9x.sh
Since LM is a Windows program it will pass the ROM path in Windows format, that native apps can't understand. This script converts it to standard *nix format. Obviously you can change snes9x-gtk to whatever emulator you want there.
 I've submitted a patched version of BTSD that works on Linux. Someone really needs to write a block inserter that doesn't suck, but this will do for now. This version is able to put the .dsc in the right place, actually assemble files, and not delete all the custom blocks when you reopen a ROM.
I just got the ever-so-helpful error message "Error" with the title "Error" when inserting my layout. The only thing that would fix it was to delete the header, submit, and then go back and paste it in again.
I also got "Could not retrieve verification code" when I registered.
DEATH TEXT MESSAGE. Get the photo messaging going and everything.
Hm, no spoiler tags. K. HERE BE (very minor) SPOILERS.
Did anyone notice when he hid the notebook in the false bottom of the drawer, it looked like he had some porno hidden under it? He really should have just put it under the porn, so even if someone found it, they'd just leave it alone. Hell, no need to hide it, just stash it in the middle of a bunch of kinky porn mags.
I could also swear in one scene, the clock in the background read 42:00...
I'm HyperHacker. Yes, that HyperHacker. Way back in the days of Acmlm's Board I found a bunch of RAM and ROM addresses for SMW. Never really made a hack, but recently I've been coming up with neat ideas. I had to join to explain how I got LM to work on Linux. :-p (I use Xubuntu now, it's fucking sweet.)
For those who don't know my work, just look at my website. Most notably, I created the first custom Mario Kart 64 track (reverse-engineered entirely on my own, except the MIO0 compression format), and am now working on a fully customizable PSP shell, and some other top-secret projects. (Being cryptic is fun...) I also kick-started the Mario 64 hacking scene by mapping out the compressed files in the ROM and locating the vertex data. (Ironically, that was all I ever did with that game, besides Gameshark codes. I didn't have time to mess with it further.)
...Not to brag or anything. :-p
By the looks of it, the submission system needs an overhaul. There needs to be a way to submit an updated version of something. It also could use some cleaning; I see like 6 different SMB3 Pipes patches/blocks, with no real indication which is the best.
Second the smilies and the "Stab over TCP/IP" feature.
On Jul there was this neat thing set up where certain people could customize the user info next to their post (e.g. having a background image there). That'd be neat to have (obviously only for staff and/or people who make really nice layouts).
(I could fake it with some CSS trickery, but that has a tendency to break things when you have different themes, non-fixed table width, etc. <_<)
BTW, for search: Google: 1337 h4x site:www.smwcentral.net
Heck, put a Google Custom Search box in. They display text ads on the results pages, which might help with the whole hosting costs thing.
$00:9E25 Amount of lives to start with.
The game actually loops here, setting several variables to this value.
$00:A25F Change to D0 and pressing start will end the level
Doesn't work for me; didn't test on a clean ROM though. Seems redundant, since there's already a function to finish any level with Start+Select.
$04:9137 is mistakenly listed as the same thing as $04:9136.