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Posts by Steamed_Hams
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I'm aware that sprites and blocks share the same 8 palettes, and each pallete is halved between blocks and sprites (I think).

But is it at all possible to have a sprite/block use multiple palettes - i.e have more than 7 (+ transparency) colours?

Apologies if this question is super basic, and thanks in advance for any help.
Thanks for the help, I've got map-16 and the 8x8s sussed, potentially leave the sprites alone until i understand a bit more.
Name: 16x16 Overworld transparent tile
Type: Block?/UberASM
Description: A layer 1 OW tile which, when placed on a layer 2 tile displays colour-averaged pixels of both the layer 1 and 2 pixels.

This would give a transparency effect like that of the ceiling boo's in ghost houses which could be used to make things appear underwater, or behind something.

Feel free to correct me if this isn't possible between the two background layers.

References:
Originally posted by MarioFanGamer
Originally posted by Steamed_Hams
Name: 16x16 Overworld transparent tile
Type: Block?/UberASM
Description: A layer 1 OW tile which, when placed on a layer 2 tile displays colour-averaged pixels of both the layer 1 and 2 pixels.

This would give a transparency effect like that of the ceiling boo's in ghost houses which could be used to make things appear underwater, or behind something.

Feel free to correct me if this isn't possible between the two background layers.

References:

Too complicated if not impossible: Colour maths can affect only whole layers, not individual tiles (exception: Objects/Sprites which use palettes C-F and even then, there are limitations with that).


Thanks for responding anyway, wasn't completely sure how the transparency worked, how feasible is it to do it to the whole of layer 1 then?
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Steamed_Hams' Profile - Posts by Steamed_Hams

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