How do I determine what objects are/aren't affected by the "Layer 3 Smash" sprite?
Originally posted by MarioFanGamer
The smash only affects Mario, nothing else.
Ah, well, is there a way to use a "Layer 2 Smash" sprite and have a complex background? I'm trying to make a boss type level with smashing spikes that switch between some upper and lower platforms and a background that has some animated tiles, more than 4 colors and the flashing yellow that dragon coins use in it's pallet, and I was wondering if that's possible?