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Posts by NerdHasGoneAWOL
NerdHasGoneAWOL's Profile - Posts by NerdHasGoneAWOL
Pages: « 1 »
So, I'm currently working on my first ever hack. In one level, I have a custom block that sends Mario to another level (dictated by the screen exit). It functions just as intended, and sends Mario to the level (107->106).

However, my hack has the retry system patch, and if Mario dies in level 106 it sends him back to the entrance of 107.

This is a kaizo hack, and making the player run through a small entrance area every time they want to retry the level seems pretty annoying. I'm not very skilled with ASM and I I'm unaware of some sort of LM setting/trick that fixes this, so any help would be appreciated! :)
I wasn't aware of the checkpoint table; thank you! Problem solved.
Pages: « 1 »
NerdHasGoneAWOL's Profile - Posts by NerdHasGoneAWOL

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