So, I'm currently working on my first ever hack. In one level, I have a custom block that sends Mario to another level (dictated by the screen exit). It functions just as intended, and sends Mario to the level (107->106).
However, my hack has the retry system patch, and if Mario dies in level 106 it sends him back to the entrance of 107.
This is a kaizo hack, and making the player run through a small entrance area every time they want to retry the level seems pretty annoying. I'm not very skilled with ASM and I I'm unaware of some sort of LM setting/trick that fixes this, so any help would be appreciated!