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Tip: Use this patch to fix the bug where editing the upper right 8x8 tile of the sideways walking Koopa Troopa in GFX01 makes the coin sparkles look glitchy.Not logged in.
Posts by NerdHasGoneAWOL
NerdHasGoneAWOL's Profile - Posts by NerdHasGoneAWOL
Pages: « 1 »
So, I'm currently working on my first ever hack. In one level, I have a custom block that sends Mario to another level (dictated by the screen exit). It functions just as intended, and sends Mario to the level (107->106).

However, my hack has the retry system patch, and if Mario dies in level 106 it sends him back to the entrance of 107.

This is a kaizo hack, and making the player run through a small entrance area every time they want to retry the level seems pretty annoying. I'm not very skilled with ASM and I I'm unaware of some sort of LM setting/trick that fixes this, so any help would be appreciated! :)
I wasn't aware of the checkpoint table; thank you! Problem solved.
Pages: « 1 »
NerdHasGoneAWOL's Profile - Posts by NerdHasGoneAWOL

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