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Posts by Atma
Atma's Profile - Posts by Atma
Pages: « 1 2 3 472 73 »
Hi, I was wondering if anyone knew how to alter the maximum starting health in KilloZapit's "SMW Health Bar - Final Version" patch.

Thanks for any help given.

:)

(to be more specific, I was wondering if anyone knew what values I have to change)
Okay, here's my problem. I made (ripped) a background into YY-CHR to make as a background. When I load up the EXgfx though, it comes out garbled in the Map16 editor, while it's exactly as I put it in the 8by8 editor. Any ideas on what's going wrong? (sorry if I'm missing something obvious)
Here's what I mean by garbled.

http://i162.photobucket.com/albums/t253/AtmaPalazzo/Untitled-2.jpg

I'm really sorry about all this, I'm just not used to the depth of hacking Lunar Magic allows. :)
Originally posted by reghrhre
have you inserted the ExGFX file that it came with and put it in BG1


I put it in BG1, but I don't have an ExGFX file that came with it, only the one I made in YY-CHR

Edit: Figured out my problem after fumbling around
Originally posted by Dinoguy
can i make it so that luigi and mario use different firballs?


Yes, there is a patch to alter luigi from mario, It should be somewhere in the patch section.
"A SMW hack starring a Final Fantasy character? Blasphemy!"

That's correct. Kain's Quest has the player (you) play as Kain from FF4.

"What's it about?" (story)

After the end of Final Fantasy 4, Kain leaves on a quest to redeem himself. His destination is the birthplace of dragons and dragoons. However, when he arrives, he finds the land void of dragons. However, he senses their spirits still linger. The spirits all tell Kain one thing...

An evil has taken hold of the land, wiping out the dragons and will turn the world into a demonic realm.

Kain realizes that it is his duty to purge the evil and make the land whole again with nothing but his wits and the teachings of the dragoon.

"What's new about it?" (graphics and music)


Currently, Kain's Quest uses backgrounds, foregrounds, and music from the ExGFX and Custom Music sections here at SMW Central. The sprite however, was edited to fit SMW by me.

"What's different about it?" (asm)

The asm was all downloaded from the patches section here at SMW Central. The three major changes are:

-A life bar (via KilloZapit's "SMW Health Bar patch")
-Ammo (via Tatrion's "Coin Wallet" patch and 1024's "Fireball Ammo Counter" patch)
-Straight Fireballs (via KPhoenix's "Straight Fireball" patch)


"What does it look like so far?" (screenshots and videos)


Overworlds 1-3

Overworld 4, Cajjac Foothills, Haze Valley

Cajjac Outpost, Aquatic Laboratory, Off-Shore Platform

Labyrinth (Ghost House) 1

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Z5Jfq_Ilxs8&hl=en&fs=1&color1=0x006699&color2=0x54abd6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Z5Jfq_Ilxs8&hl=en&fs=1&color1=0x006699&color2=0x54abd6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Fortress 1

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/RoyZDrSiax0&hl=en&fs=1&color1=0x006699&color2=0x54abd6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/RoyZDrSiax0&hl=en&fs=1&color1=0x006699&color2=0x54abd6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

2nd world, 2nd level

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/audogLwgg6M&hl=en&fs=1&color1=0x006699&color2=0x54abd6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/audogLwgg6M&hl=en&fs=1&color1=0x006699&color2=0x54abd6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Cool stuff, do you need any help with this?" (help)

Most of the work is being taken care of, but if you want to help me in any way, you can contact my AIM (Atmapalazzo) and see if there is anything I need.

Download Demo 1.0 HERE
Good eye with the door, I actually fixed that after taking the shots (I hoped nobody would notice >.>)

As for the palette, any suggestions? (My art IRL is almost always black and white, because color and I don't get along)
whew, fixed the OW and status issues.
Originally posted by Foo_Fighter_Fan
Cool. Sign me up! I have to wait, don't I?


I could use you to see if I'm on the right track with my level design.

Ninja Edit:
My AIM is Atmapalazzo
My MSN is AtmapalazzoATlive.com
Update!

World 1: Complete!

Up next: World 2, Sprucing up for Demo Release

And for you visual people:


The return of some very serious enemies.



What's this shell here for...

...
oh...



Magikoopas and Hammer Bros? Oh my.
I'd like to mention something about savestates and preview videos.

They don't go together at all. If you need to savestate to get through a level perfectly. use some video editing software and the pause button to fool the viewer into thinking you made a perfect run.

Please, for the sake of my eyes and ears.
the only way I found to remove the Movie Started text was to open up windows movie maker (or some other video editing software) and cut it from the clip.
Well, I decided to try and update this thread daily :). However, today's update still takes us to the first castle.

<object width="445" height="364"><param name="movie" value="http://www.youtube.com/v/RoyZDrSiax0&hl=en&fs=1&color1=0x006699&color2=0x54abd6&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/RoyZDrSiax0&hl=en&fs=1&color1=0x006699&color2=0x54abd6&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="445" height="364"></embed></object>

I also want to mention that two new positions have opened up.

First: Palette Reviewer
Second: Level Design Reviewer

In other words, I could use two beta testers to test the levels and tell me how to spruce up the palette (though feel free to point out anything).
Originally posted by Flopping luigi
this stage is cool
One question this is my exgfx of the hammer bros(SMAS)?


*checks credit document*

why yes, yes I did (though I altered their throwing sprite a little.

Thank you =) and hope you don't mind

Edit:
Sepharos, I will be putting an updated patch in the bin soon. I'll PM you when I do.
Hi,

I was wondering if anyone could diagnose why this file won't loop properly. (It loops too early in the game). I know the instruments, volume and tempo need work, but I can't fix that without being able to hear the whole song.

http://bin.smwcentral.net/617
Sepharos,

Just an FYI, I decided to remove a big piece of my hack that really didn't affect the gameplay that much, so I haven't gotten around to working on your soundtrack yet. (I removed parallel worlds in case you were wondering)

PS: this is going to be awesome.
Update:

Two things have conspired against me, backgrounds and parallel worlds. I have decided to remove the parallel worlds patch from the hack, so I spent a lot of yesterday transferring the levels, music, et c.

As for the backgrounds. After much searching for ExGFX that could be used for the background and NOT use status bar
...
I failed.

So no update for today either.
okay, played through a little of it looking for abnormal things.

here's what I've found so far.









explanations

06 and 05: hitting a platform block here blanks out the tiles. You also need to fix the background or foreground positioning here.

04 and 03: more block issues. Why exactly can you swim through that and the bottom row of tiles should not be used to stand on.

02 and 03: more block issues. I can jump through the pink platforms. You also need to change the graphics index at the ridley switch.

00: The swooper sprite accidentally uses a mario world map sprite accidentally.

Other notes:

Music: My fault, so no blame there.
Jumping: If you know how, change the physics slightly to allow samus to jump higher and make some hard to reach platforms.
Readme/Guide: Make one. I got really confused by many things.

Overall though... amazingly well done.
The real question is...

what do I get for donating my college fund? =P
*sigh*

Sickness and the Conflux release on Magic Online conspire to prevent me from getting an update. I've decided to change the updates to biweekly.

<object width="445" height="364"><param name="movie" value="http://www.youtube.com/v/Z5Jfq_Ilxs8&hl=en&fs=1&color1=0x006699&color2=0x54abd6&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Z5Jfq_Ilxs8&hl=en&fs=1&color1=0x006699&color2=0x54abd6&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="445" height="364"></embed></object>

I also decided to remove parallel worlds in order to open up more design room.

BONUS:

2nd World Screenshot


I also fixed the 8x8 tile by the ocean and fixed the exit pipe towards the end of the video.

Poll:

In my hack, I am adding in the hammer and boomerang powerups because yoshi and the feather have been removed. They can't use a different palette so I'm think the flower (lightning) should not get a different palette either. Yay or Nay?

Yay:
Nay:
Pages: « 1 2 3 472 73 »
Atma's Profile - Posts by Atma

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