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Posts by TheBourgyman
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Hi! First time posting here. I tried looking for this specific block but I can't find here, so I,m making a request.

Name: Behind the scenery block
Type: block
Description: I'm trying to program a block to keep Mario behind the scenery (i.e. behind any tiles acting as 25) after he's used a fence door.

I tried to program the ASM below (my skills are super rudimentary) but while it does keep him under the net when he exits the net block and goes back, Mario appears in front of all other tiles acting as 25.

LDA $13F9 ; \ If the player is behind the net...
CMP #$01
LDA #$01  ; \ Keep them behind the net
STA $13F9

So basically, I would need a block that keeps all properties of the net (0B) except for Mario's ability to climb it.

Additionally, I am looking to get a block that acts similarly, but which is solid to Mario if he is currently in front of the net, but solid when he is on the back. I understand it might technically be considered a second request, but I'll be just fine if someone can help me with the first issue.

Thanks in advance!
Thanks WYE, the code for the second request works as it should!

The fence and vine tiles (06-1C) are peculiar ones, as to my knowledge, they're the only tiles that will keep Mario in the background as long as he touches them. Everything else brings him to the front, and I can't seem to replicate that behaviour on a custom block (my blocks will either just do nothing or send Mario in the background forever).

My band-aid solution so far is just to make my tiles act as 0B (central fence tile) and use different graphics, but with the climbing ability still on, it might be difficult for the player to navigate in it without grabbing the fence all the time.

Anyhow thanks for your help!
Pages: « 1 »
TheBourgyman's Profile - Posts by TheBourgyman

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