Language…
12 users online:  AmperSam,  Anorakun, CroNo, JezJitzu, Mr. MS, mtheordinarygamer, NewPointless, Null42, Skewer,  Tahixham,  Telinc1, Zavok - Guests: 297 - Bots: 293
Users: 64,795 (2,373 active)
Latest user: mathew

Posts by Donut

Donut's Profile → Posts

$7E0703 is where the entire palette is stored, and it will get uploaded to CGRAM during the level load routine. I tried to run the code during "load" insted of "init", but It looks like the palette was elready loaded. I think I'll hijack the code that runs when I enter a level, or some other code that might work. Anyways, thanks for the help!
Yep, the name WILL indeed change, BlueToad. I also found (after a lot of searching) the "fake wall block" that you guys were talking about, it turns out it is a part of Noobish Noobsicle's Gameplay Gimmicks From Other Mario Games patch "pack". I'll definitely use it, it looks cool.

I found new music for my hack (New Super Mario Bros. Soundtrack)
I've also discovered HDMA, and I've learned a bit of assembly, so I'll probably make levels look a lot nicer...

Currently I'm making a romhack for my friend, and I've put all of my focus on that project, It's almost done, so I'll get back to my main project (this) soon. (I also got sidetracked by stupid projects like this, I just can't stop myself sometimes...)

..and, Thanks for the feedback! I really appreciate it!
It will be plan B then. If I can't get Noobish Noobsicle's version working I'll use that one. (also it doesn't say it has SA-1 support or not, It's not a big deal since I'm not using SA-1, because I was a dummy, and now I regret it. Again, not a problem, just a thing I noticed..)
I can make it look better by making my own GFX for it (which I'll have to do anyway). Still if it doesn't look as good as the other one, it's still better than nothing.
Thanks for help and feedback, again, BlueToad!
I'm using Move Layer 3 to Subscreen Fix patch and it messed with my custom palettes (part of the layer 3 palette, it got reset to the vanilla palette). I set up everything correctly (under "everything" I mean the freeram) I think I did everything correctly so it must be something else. I'm not using SA-1, and I have the Separate Status Bar Palettes v1.1 patch patched, which worked in the past without any problems, so I don't know for sure if this is what is causing the glitch, but I thought it might have something to do with it.
I was considering using sprite status bar patch, but I don't think it'll work with the modifications I made to the status bar (I'm not sure about this, so if I'm wrong please let me know).
And also, if there's a different patch that solves the issue of the HUD going behind stuff, again let me know (this is the only one I found).
(just to be clear, I can't use HDMA, my background has stuff that goes behind other stuff..)

It's not a big deal since I made a backup of my rom, and also, the glitch isn't very noticable. I guess this is the price you have to pay for parallaxing background.
You're probably right.. The HUD going behing stuff: I'll deal with it...
I don't know how we could make a UberASM patch out of this, but if you wan't "non-slippery" slopes, you could make a hex edit at rom address $00D5CA ("How much Mario moves while on slopes", I think this is what you're looking for) and at $00EEF6 ("Change this to [80] to disable sliding on slopes"). Editing 00D5CA and setting 00EEF6 to 80 will (theoretically) stop Mario from "sliding down" and sliding down on slopes. I'm pretty sure the game doesn't allow you to edit rom (Read Only Memory, duh), so we'll need a different way of doing this if we wan't this to be a UberASM patch... (hex edits are global) ...but I don't know how (sorry I have small brian)

I hope this (somewhat) helped!
I'm using Effect Tool's BG gradient, and I'm having this issue where the gradient is showing up, when an area is loading. And I have absolutely no idea what to do. Removing the gradient is an option, but I want to have a fancy sky.
Take a look:

I'm sometimes amazed by my own blindness... Thank you!
Also thanks!
Wow people are more active this time of day (or night)... I should stay up late a lot more often.. Yes! Great idea!
Here!
I'M FINALLY FREEEEEE!!!!
I'm nervous, but also very interested to see what other people make
Ah! The anxiety of trying to fix everything last second... was... horrible.. but now, it should be bug free!

I hope you enjoy it!
I like how honest you are! This is fun, but I kinda suck at it.
Damn.. nothing more to say... It's good
Adorable #smrpg{<3}
OOOOOH! I don't hack this game, but this looks amazing!
I- I have no words... except THIS LOOKS UNREAL! Can't wait for it to come out. I can see all the work that went into this
I can't wait for the results to come out! Good luck for.... further judging.. I guess
I like how some people are hacking the bootleg game, great stuff