It's time. After lurking around this site for a very long time, I've finally decided to release my latest hack.
It's currently untitled. In the end, it will have some custom blocks, sprites, and ExGFX...but for now, it's a level-only hack. See, what I'm doing is starting off with strictly level edits, and then introducing the custom stuff gradually, little by little. This benefits me more than it may benefit you, 'cuz I'm a complete moron at this custom stuff! ^^; ^^; ^^;
And now, the obligatory screenshots, yay.
(happy dance)
Miscellaneous Schtuffs
Here's the level intro.
And here's one of the bonus levels. This is level 0's bonus game. I hacked Level 0x100 as well, but I'm not showing that to you until I can get at the level in my hack! ^^;
World 1: Mushroom Mountain
Obviously, this world takes place on a mountain somewhere. There are lots of slopes in the levels, and you even go through an abandoned mine.
Here's what the first world looks like. ^^
Yoshi's house. He's really got the Goth theme going on, doesn't he? xD
The first level. As you can see, there's a glitch I need fixed. This is what happened when I tried to make a slanted pipe that faced the other way using only Map16. Some sections of the pipe act like invisible blocks while others act like water tiles, and there are even a few tiles that act like lava! D'OH!!! x(
Bonus area. You can thank YY-CHR and some clever Map16 hacking for the Monty Mole holes.
Yellow Switch Palace. Your first obstacle is a really high ledge. Now how are you gonna get up there? ;)
Weeeeeeeeeeeeeeeeeeee...
Lots of Spike Tops and Blarggs await you in this above-ground mine level.
I tried as hard as I could, but I could not get the second pipe off to the right pictured.
In this level, you're in an abandoned mine, and you get to pick your path. The orange pipe pictured takes you to an unstable, collapsing mine, while the green pipe not pictured takes you to a toxic mine. Pick your poison. x)
Nuuuuuuuuuu! It's teh collapsing ceiling! D:
ZOMG A SECRET EXIT!
This one is pretty heavily guarded, though; there are many Rip van Fishes and a Whistling Chuck to wake 'em all up! Fortunately, a Star is provided for you before you reach this area.
Watch out for these crushers!
Here's the toxic mine. You can thank YY-CHR for that little gas bubble. It acts just like an Eerie.
The toxic mine has a tight time limit, so to give you a chance to rest, here's a rest stop with unlimited time.
MOAR crushers. A tight time limit and some normal-sized gas bubbles help to increase the pressure! >
OH SHI...
...yeah. Needless to say, vertical levels will be very rare in my hack. Is there a way to fix that garbage background? >x(
Some vertical Layer 2-age. What could that springboard possibly be used for?
The obligatory "athletic" level. Note the scale platforms.
AAAAAAAAAA!!! BULLETS!!!
Here's another underground mine with a rope area and a bunch of digging Charging Chucks. The line guide is red merely so I could see it better; it may not be red in the final version.
The first castle. If you thought sloped platforms were hard, you will most likely have problems with sloped conveyor belts that work against you!
Don't those two coins look suspicious to you? I bet if I pushed that P-Switch...
YUSH!!! A secret room full of 1-Ups!
The boss of this castle dun like visitors very much. D:
Here he is, taunting you just before you enter his lair. By the way, I currently do not have plans for custom bosses. Sorry. D:
A secret level. Ho snap...looks like I accidentally came in on the dolphins' annual upstream river race! xD
Oh noes! That Whistling Chuck just ratted me out! What am I gonna do!?! D:
And that's all for now. World 2's screenies are coming soon, but until then, enjoy! ^^