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Posts by A-l-e-x-99
A-l-e-x-99's Profile - Posts by A-l-e-x-99
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Jacob
Now if only we could prohibit many other unfunny post gags, like *runs*, *shot*, striked text, decreased-sized text, and posting in all lowercase letters without punctuation.

Now if only we could prohibit elitists like you. |-O

Seriously. Who are you to determine what's funny and unfunny? Who are you to determine what we can and cannot laugh at!?! I happen to like some of those things, thank you very much. #w{>=(}

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St. Clair Publications: Where good girls just want to have fun this Christmas!

Other places you can find me: LiveJournal | Last.FM



You could also use YY-CHR and palette editing. #w{=D}

Unfortunately, I don't know which colors the border uses. #w{:<}

The tiles you want to edit with YY-CHR are in GFX29. You have to go into 2BPP GB mode to see them. The mushroom, flower, and star are at tiles 15, 16, and 17, respectively, while the "blank" spot is at 7E.

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St. Clair Publications: Where good girls just want to have fun this Christmas!

Other places you can find me: LiveJournal | Last.FM



I really don't like that the Boss Bass that comes default with SpriteTool uses SP3 and overwrites Yoshi's fireballs, so I'm trying to remap it to SP4, to an ExGFX file based on GFX06 that overwrites the Porcu-Puff's tiles.

bossbasstiles.png

However, there's a problem.

my modified .ASM file, beginning at line 224
SpriteTiles: dcb $86,$87,$A6,$C1,$D1,$FF,$FF,$FF
dcb $86,$87,$A6,$C2,$D2,$FF,$FF,$FF
dcb $86,$87,$A6,$C3,$D3,$FF,$FF,$FF
dcb $86,$87,$8A,$C3,$D3

That...led to this:

glitchybossbass.png

It's still expecting Boss Bass's top right corner to be at $88 and $98, not at $C0 and $D0 like I have it, so it's putting up a Dolphin head!

How do I fix this, or CAN it be fixed?

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St. Clair Publications: Where good girls just want to have fun this Christmas!

Other places you can find me: LiveJournal | Last.FM



I could.

But then I wouldn't be able to use that particular dolphin in levels with the Boss Bass, and I'd like to. #w{=(}

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St. Clair Publications: Where good girls just want to have fun this Christmas!

Other places you can find me: LiveJournal | Last.FM



NEVER MIND.

I decided to re-re-map the sprite to Torpedo Ted's tiles.

I made this decision before I saw WhiteYoshiEgg's post, but would've probably done it anyway based on his recommendation.

Here are the revised tiles:

newbossbass.png

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St. Clair Publications: Where good girls just want to have fun this Christmas!

Other places you can find me: LiveJournal | Last.FM



Yes, you do need it.

If you look inside More.ASM, you'll notice that it calls More.BIN using a command.

And I think you mean the N-SPC patch, not S-NCP.

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St. Clair Publications: Where good girls just want to have fun this Christmas!

Other places you can find me: LiveJournal | Last.FM



I assume you got your question, and this thread's title, from one of those random tips just below this website's logo, right?

If you edit level 0, make sure you also edit level 100 to look the same. Both of them are used for the bonus game.


I call bullshit on that particular tip, and I don't think that the hack mods enforce it all that strictly, anyway.

Level000.png

Level100.png

^^^^^There's Level 0 and Level 100 in my hack!

I say that if you want Levels 0 and 100 to be different, go nuts! Just make sure that they both have a somewhat equal chance of being accessed.

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St. Clair Publications: Where good girls just want to have fun this Christmas!

Other places you can find me: LiveJournal | Last.FM



You can't.

There's no such thing as "custom palettes" on the overworld.

You'd have to insert your palette into a level and then copy and paste colors from the level palette editor into the overworld palette editor on the submap you want to change.

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St. Clair Publications: Where good girls just want to have fun this Christmas!

Other places you can find me: LiveJournal | Last.FM



Well, I just downloaded this new LM version and tested my hack, and so far, so good.

The only problem I could find is that, in the Star World, castles and fortresses turn blue for some odd reason. This is because they're (I hope it's erroneously) using colors 2-4 of Palette 5. Likewise, the pipes are yellow since they're using colors 5-7 of the same palette. (This palette may have been modified in my hack; I don't know if colors 55, 56, and 57 of the Star World were yellow in the original game.) Every other submap still shows up correctly. Since the Star World is used by World 7 of my hack, I'm a LONG way away from finding out if these palette glitches carried over to my hack.

I also like that FuSoYa swapped out that ugly MS Sans Serif and replaced it with more modern fonts like Tahoma and the TrueType version of MS Sans Serif. The new palette editor looks good, too. But he made the tooltips shorter for some odd reason, and that looks awkward. Also, why does the palette editor have an Undo button while the rest of LM still doesn't!?! Come on, now! |-O

And on a related side note, I wonder what made FuSoYa want to start working on Lunar Magic again in October 2009 after proclaiming that version 1.63 (which was current as of September 2005!!!) would be the final version? 8>

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St. Clair Publications: Where good girls just want to have fun this Christmas!

Other places you can find me: LiveJournal | Last.FM



I downloaded Iceguy's Ultimate n00b Boss for use in my hack.

Problem is, it's 32×32, and since I want my boss to be a human, it should be 16×32 (like Mario).

Is there a way to transform the sprite so that it's 16×32?

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St. Clair Publications: Where good girls just want to have fun this Christmas!

Other places you can find me: LiveJournal | Last.FM



Okay then. Thanks! #w{=)}

I had tried editing the graphics routine before, but I didn't know you also had to edit a value in the .CFG file. D:

Hopefully, with this advice, I can now get my hack ready for C3! #w{=3}

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St. Clair Publications: Where good girls just want to have fun this Christmas!

Other places you can find me: LiveJournal | Last.FM



It's that time of year again: time for me to open another booth in a convention hall that apparently is run by pirates and takes place on the open sea this time. #w{O.O}

Well, I WAS going to present a hack for this C3; unfortunately, I needed a little bit of help and waited too long to ask for it, and I want to make ABSOLUTELY SURE I don't wind up with another rejected hack. So the hack will have to wait for later.

In the meantime, why don't you enjoy some ExGFX?


(imitating a cheesy game show announcer)

It's a new ExGFX PACKAGE!!!

moviestudio8x8.png moviestudio16x16.png

(while this music is playing in the background...) UPDATE on November 14, 2010: Hyperlink went to a YouTube video that the user took down. Unfortunately, I kinda sorta really needed that video, as I don't know how many users on this site are fans of The Price is Right; therefore I can't just say "while Beanstalker is playing in the background. That, by the way, was the name of the music. You'll have to Google it on your own.

This brand-new movie studio foreground ExGFX, based on GFX18 (the Castle 1 and Castle 2 tilesets), is best used for your "end of demo" levels to help further give your hack that "unfinished" feel!

Comes complete with a green screen, a blue screen, a steel beam, one of those big microphones you sometimes see in blooper reels (but those microphones are fuzzy and this one isn't, even though I tried hard to make it fuzzy), a wire connecting the mic to the steel beams, a director's chair, and a tile floor!

It's a wonderful prize package worth $0.00!


(interrupts music with a record needle scratch)

And now, the technical details.

Currently, there's no background. Also, I wanted to put in a few more things like spotlights, but my drawing skills aren't yet advanced enough for those.

The green screen uses the last three colors of Palette 5, and the blue screen uses the last three colors of palette 7. The director's chair uses Palette 6. The microphone uses colors 2 and 3 of Palette 4, while its support cord uses the last three colors of the same palette. The steel beam uses colors 1 and 2 of Palette 3. The floor uses Palette 2, and both the floor and the steel beam look best with FG Palette 3.

All objects act like tile 0x25 except for the bottom portion of the director's chair, which acts like tile 0x100.

This package only contains the base ExGFX and Map16 pages. No sample level or palettes were included as it's a relatively simple and easy-to-make set that uses vanilla palettes. When using the steel beam, go from left to right in the Map16 window (as that's how it tessellates) and make it span your entire level (like the tree in the forest tileset; tileset-specific object 33).

And finally, the 16×16 screenshot has the microphone's colors reversed, as my hack has colors 2 and 3 of Palette 4 switched.

I sincerely hope you enjoy this ExGFX. Oh, and since this site's admins always threaten those who don't participate in C3 with Floating Munchers™, here's a gray P-Switch as a bonus for attending this booth!

grayp.gif

Now, get me off this ship! |-O

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St. Clair Publications: Where good girls just want to have fun this Christmas!

Other places you can find me: LiveJournal | Last.FM



this hack's readme
  • EXTREMELY minor, but the stage intro message still says "MARIO START". I'm not aware how to change it without causing stupid little mistakes like "TIWE UP" and "GAWE OVER".

That would actually make the hack extremely funny! And, it would fit in with Nintendo's habit of "Warioizing" everything (other Wario games have things like the Awazon River Basin and the Subwarine), so you should totally do that!

Same-Day UPDATE: ZOMG I JUST LEVELED UP TO GOOMBA RANK!!! Sooooo happyyyyy!!! :O

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St. Clair Publications: Where good girls just want to have fun this Christmas!

Other places you can find me: LiveJournal | Last.FM



Kristian
These graphics aren't really all that great, but I suppose they could fit in one or two situations.

Probably the best place they'd fit is a bonus room, I guess.


Jeorge535
I like them, but like Kristian I can't really think of any type of level they'd fit in.


You do realize that I said in the original post that these graphics were intended for "end-of-demo" levels, right? Well, that's what type of level they'd fit in! #w{=D}

As far as I can tell, I've never seen any ExGFX on this site solely for demo ends, so this ExGFX, if I uploaded it and it got accepted, would be the first of its kind.

Since you are the "director" of your ROM hack, an end of demo level is effectively you saying, "Cut!" And when that happens, the "lights" go down and the "cameras" quit rolling on your hack, exposing the "studio" that the hack was being "recorded" in, as well as its "props".

But if you want to use 'em for a bonus level, go right ahead. #w{:s}

Blue_Raven
Looks cartoony :D

Thanks. #w{=3}

DJSecret
Music got taken down haha

OH SHI-!!!

I just edited my original post to reflect this. Thanks for letting me know that! #w{O.O}


Well, thanks for the comments, everyone. But since some users had reservations about this GFX set, I won't upload it to the ExGFX section right away. Looks like I have to go back to the drawing board! #w{=)}

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St. Clair Publications: Where good girls just want to have fun this Christmas!

Other places you can find me: LiveJournal | Last.FM



UPDATE on November 16, 2010:

The ASM code you gave me caused many graphical glitches to my boss, and all attempts I made to fix it caused the boss to be rendered with no animation and with the wrong frames.

After a LOT of effort, I decided to revert the code back to what it was for a 32×32 sprite, and as I type this, I have succeeded in creating a proper 16×32 sprite simply by removing CDC and ADC HORIZ_DISP,x under FaceLeft.

Problem is, this causes !TopRight, !BottomRight, !WalkTopRight, and !WalkBottomRight to all be rendered on top of their left counterparts. I want these to disappear, but haven't figured out how to do so, so I'm just simply changing the "right" frames to use the same graphics as the "left" frames.

I sure wish Iceguy himself could offer some input... |-O

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St. Clair Publications: Where good girls just want to have fun this Christmas!

Other places you can find me: LiveJournal | Last.FM



How do I undo it?

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St. Clair Publications: Where good girls just want to have fun this Christmas!

Other places you can find me: LiveJournal | Last.FM



Clay_Buster
Why would you remove it?

Because I'm tired of it and I want to go back. I activated the code over a year ago while viewing a tutorial on LM's Easter eggs.

The Final Fantasy series is overrated, anyway. |-O


Well, guess I'm going to have to play around with my computer's registry in order to remove it. That's such risky business! #w{:s}

I can't believe FuSoYa didn't include an "undo" function or make it go away after a while like with his other Easter eggs! That's just dumb! |-O

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St. Clair Publications: Where good girls just want to have fun this Christmas!

Other places you can find me: LiveJournal | Last.FM



phenolatukas
Brutal Mario has one too.

Just thought I'd pop in and say that I'm the one who made that page, all the way back in the summer of 2010. #w{=D}

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St. Clair Publications: Where good girls just want to have fun this Christmas!

Other places you can find me: LiveJournal | Last.FM



exgfxshackthumbnail.png

Doesn't anyone else here find it incredibly weird that on the first C3 I participated in (Fall 2009, IIRC), I showed off a full-blown hack, but that I've been relegated to showing off only ExGFX ever since then?

Oh, well. As long as I'm showing off SOMETHING that contributes positively to this website! :P

And, IMO, this theme is MUCH better than last C3's. We even get to make holiday name changes! #w{=P}

Now, then...getting down to business...

Custom Beach FG
beach8x8.png
This is based on a beach tileset that I can't seem to find on this website. Was it deleted? D: Either way, I didn't really like it all that much, as it only had the basic ground and some decorations but no slopes, so using YY-CHR, I made not just one, but TWO tilesets based on the original!

The top half of that screenshot shows the "cave" tileset (based on GFX1A), while the bottom half shows the "normal" tileset (based on GFX15). To download it, just click on the screenshot.

You don't need a Map16 page with this set since it was made to conform to the pre-existing objects in Lunar Magic. Also, no custom palette is included since it was made to work with the game's existing palettes. It uses Palette 0x2.

Custom Factory BG
factory8x8.png factory16x16.png factorysample.png
...Uh, well, uh...it's a factory background that I made myself. #w{=)} It's pretty simple; all it is is a bunch of windows and pipes. Again, click on the pictures to download it.

This one's just a bit more complicated than any ExGFX I've ever made so far, so this one DOES include a sample level and Map16 page (but still no custom palette). I like to keep all my graphics (and, indeed, everything else I do) as "vanilla" as I possibly can, so this set uses colors 2-7 of palette 0. The sample goes to Level 0x150 and expects the file to be named ExGFX82.

This background was made for Lunar Magic 1.7 or higher. It uses the five extra rows of BG space introduced in that version and tessellates vertically, so you can use it in vertical levels without being forced to set vertical scrolling to "none" or "slow". It expects you to use page 0x44 of Map16.

The screenshots of the 8×8 editor and Map16 editor were made with Back Area Color 2 and BG Palette 2. That's also what your sample level will use when you open it in LM; however, the "sample" screenshot was made using Back Area Color 5 and BG Palette 6.

And finally...

Various Miscellaneous Stuffs
These are some various miscellaneous graphics that I've made that I don't really intend to upload to this site's ExGFX section, but I thought I'd share anyway. Inside that .ZIP file, we have...

fallingmuncher8x8.png fallingmuncher8x8inserted.png fallingmuncherinuse.png
A file that will turn the falling spikes from the Castle sprite set into a brown Muncher. Insert this as ExAnimation.

girlandlock8x8.png
A girl who was originally meant to be a custom boss and look like a punk rocker, as well as a locked door graphic for that one block in BlockTool that I keep forgetting the name of.

nipper8x8.png
And finally, another set of Munchers meant to be used with Edit1754's Super Mario Bros. 3 Nipper sprite. While his Nipper does come with ExGFX, it's of SMB3's Nipper, and I just said that I like to keep things as vanilla as I possibly can. So, instead of using his Nipper ExGFX, I made my own, based on what I think the Nippers would look like if they were in Super Mario World 1.

As you can plainly see in the screenshot, you also get SMB3 Cheep-Cheeps and a changed note block bounce graphic with that GFX file, so plan around that. Sorry! #w{x(}

And that's it for this C3. Enjoy! #w{=D}

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St. Clair Publications: Where good girls just want to have fun this Christmas!

Other places you can find me: LiveJournal | Last.FM



Okay. Those of you who are criticizing the "various miscellaneous stuffs" need to keep in mind that they weren't really intended for public consumption and I was just showing them for the lulz.

As for the factory BG...evidently, it looks like I have to go back to the drawing board. #w{>=(}

Sorry I couldn't impress anyone this C3. I guess I'll try harder for next time. Maybe next time, I'll also have an improved version of those "movie studio" graphics from back in Fall 2010! Bye for now. |-O

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St. Clair Publications: Where good girls just want to have fun this Christmas!

Other places you can find me: LiveJournal | Last.FM

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A-l-e-x-99's Profile - Posts by A-l-e-x-99