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Posts by CruelKaizo310

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The sprite I am referring to is found here: https://www.smwcentral.net/?p=section&a=details&id=12085

I have everything in the right PIXI folders, and I've even entered the list.txt sprite slot to C0 ( The sprite tool shooter slot beginning ). Yet all I get is the puff of smoke effect, what am I doing wrong?

I've tried using sprite tool to insert this sprite as well, though it is indifferent.
I don't have much to say, besides making this title screen was one hell of a time. I just wanted to show this off, because I think it's cool :)

Image Linkie -> https://imgur.com/a/AaBDyMU

(SMW title screen letters were made by: Nowieso, and Ayami)
The following code, which is to be inserted using GPS, fails to return from the GiveMarioFire subroutine. I suspect it is due to the usage of a JSL rather than the intended JSR, but I'm not sure how I can modify it to jump without causing scope issues and problems with GPS not recognizing the instruction (for whatever reason). I would appreciate if I could get some help! Because otherwise I'm completely lost-

Code
[...]
BodyInside:
	LDA #$1E	;\ If coin count is ≥ 30, branch to GiveFlower
	CMP $7E0DBF	;|
	BEQ GiveFlower	;|
	BCC GiveFlower	;/
	RTL
	GiveFlower:
		LDA $7E0DBF	;\ Subtract 30 from coin coint
		SEC		;|
		SBC #$1E	;|
		STA $7E0DBF	;/
		LDA #$03	;\ If Mario has fire, branch to SetReserve
		CMP $7E0019	;|
		BEQ SetReserve	;/
		JSL $01C5EC		;Jump to the GiveMarioFire subroutine
		RTL
		SetReserve:
			LDA #$02	;\ Set reserve item to fire
			STA $7E0DC2	;/
			LDA #$0B	;\ Play item reserve transfer SFX
			STA $7E1DFC 	;/
			RTL
[...]
It worked! Thank you for the help.
I'd say the Special Zone is my fav. It's a place where the designers had a lot of freedom to make cool stuff. It def shows! My only problem with it is the level Way Cool- xP
So, I've seen a lot of symbols I'm unfamiliar with in ASM files (particularly with custom blocks). The symbols I've seen are periods (preceding text), exclamation marks (preceding text), question marks (preceding text), and vertical bars (following the operand of some instruction). I wanna know what these mean so that I can read and write ASM a little better! Thanks for any help <3
Mine comes from the SMW hack Cool or Cruel, which inspired a lot of my older kaizo hacks. Idk where the 310 came from tho- ig it just had a nice flow! x3
I'm thinking of changing my name to SylvieWylvie, which is what I go by everywhere else. That name comes from a nickname I was given.
Super Mario World and Donkey Kong Country 2 were the first games that I played and the only ones that stuck with me all the way to where I am now! :3
SMW is what let Mario become my favourite game series and DKC2 inspired my love for chimpanzees hehe. I'm grateful for both!
I'd eat Choco Island. :3
I feel like a lives system discourages sloppy gameplay. If ur dying everywhere to obstacles u rly shouldn't be, the lives system acts as a reminder to play consciously. If u don't change ur gameplay, u get punished, which I think is good for player improvement. This does kinda fall flat if the level design is bad, tho-
Thank u! This def helps a lot to clear things up. I'll make sure to read the manual too x3
I was looking thru the premade routines in GPS and found "changemap16.asm". I opened it to look around and see how it worked, but it all seemed rly complicated for me eheh- anyways, I wanted to ask why the process of changing a block's map16 is so complex when it sounds so simple. Thanks for any help!
Well that's cool. I'll have to look around some more in the code! Thanks for the reply! :3
Yeah, that will def add some complexity- I was thinking abt how smthn like that would be implemented, but I'm not sure if I'll ever rly know how it works xP
Thanks for adding some more info!
When I think of intentionally bad hacks, stuff like YUMP and Chaos CompleXX come to mind. I'm kinda obsessed with these sorta hacks: I'm even working on one atm- so, ig my opinion is pretty clear eheh xP
What does everyone else think of them?
Well, I wouldn't say it adds anything new (aside from maybe playing more traditionally). But, the point of it rly isn't to add anything new. I'm making it to relieve myself of perfectionism for once and just have fun making some nonsense. I'd say I'm having way more fun with this than I have with anything else I've made, which is kinda all that matters.
I run into creative block a lot, which makes creating hacks pretty stressful. Does anyone have some tips for getting around this sort of thing? Thanks for any help!
Thanks! I'll try out some of those hacks when I have the chance.
Originally posted by FPI
That never really happened on the more "serious" stuff.

I usually find myself getting sorta stressed making stuff look pretty. I also have trouble with making my ideas work together. When there aren't any standards I just worry abt making cool levels, which is so refreshing!

Originally posted by FPI
I was laughing a lot.

I'm usually giggling to myself when making the more silly bits of levels, which is always fun x3
Thx for sharing some of ur experience!