I'd like a slippery block for a level with normal terrain and slippery terrain.
Posts by Pureblade
Pureblade's Profile → Posts
1. Best Released Hack:
Saph and the Great Rebellion
The Coin Hunt
3. Best Trailer:
A Strange Mission
Legend of the Rift
Super Mario's Golden Paradise
4. Most Creative:
SNES Mouse
Saph and the Great Rebellion
The Coin Hunt
6. Best Level Design:
SMW - The Cookie Crisis
7. Best Graphics:
Super Mario's Golden Paradise
8. Best Sprite:
Iceguy's hacking stuff
Sonikku's C3 Sprite Stuff
9. Best ASM Hack:
SNES Mouse
Saph and the Great Rebellion
Bowser Strikes Back
Saph and the Great Rebellion
The Coin Hunt
3. Best Trailer:
A Strange Mission
Legend of the Rift
Super Mario's Golden Paradise
4. Most Creative:
SNES Mouse
Saph and the Great Rebellion
The Coin Hunt
6. Best Level Design:
SMW - The Cookie Crisis
7. Best Graphics:
Super Mario's Golden Paradise
8. Best Sprite:
Iceguy's hacking stuff
Sonikku's C3 Sprite Stuff
9. Best ASM Hack:
SNES Mouse
Saph and the Great Rebellion
Bowser Strikes Back
Can someone make a block that shatters when it is hit by a bob-omb explosion?
Originally posted by Hikari
There's one in the Custom Sprites section.
Yes, I know, but I want 1 that shatters... And the sprites just go through it.
EDIT: Thanks Sonikku! =D
Can someone (if possible) make a 32x32 sprite that bounces Mario away, but when hit on the top, the sprite bounces away.
Un-Edited...
Un-Edited...
I walked in a LANE.
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EDIT: I have a tester now.
I'm having a custom block problem. The block is supposed to set the Off flag when Mario, a Sprite, the Cape or a Fireball touches it when the timer is below 50. But instead at each ten seconds (10, 20, 30, 40, 50, 60, etc.), the off flag gets set when touched.
Can someone help?
Code
JMP Mario : JMP Mario : JMP Mario : JMP Return : JMP Return : JMP Return : JMP Return Mario: Return: LDA $0F33 ; load timer. BCC #$32 ; if timer is less than 50... BEQ OnOff ; branch to OnOff. RTL ; return if higher. OnOff: ; ...branch here. LDA #$01 ; load the off status... STA $14AF ; ...and store it to the the OnOff switch status. RTL ; return.
Can someone help?
Ok, thanks.
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I have a tester now.
So... What are we gonna do here?
Also, darkguitar4life, I got here through your last post.
Also, darkguitar4life, I got here through your last post.
Why so many coins?
Also, try to make your island less blocky, and the bottom of the 2 hills are cutoff... Also, why is there a big row of cement blocks stacked on each other? Well, good luck on your hack!
P.S. I see Yoshi's house on the overworld, but not in the level...
Also, try to make your island less blocky, and the bottom of the 2 hills are cutoff... Also, why is there a big row of cement blocks stacked on each other? Well, good luck on your hack!
P.S. I see Yoshi's house on the overworld, but not in the level...
I got another problem, this time, it's the bullet themselves. The bullet's speed up or down depending on the sprite used.
However, whenever the bullet enters the screen, the game freezes.
However, on the page where I downloaded the sprites, the sprites did work... (Sprite page)
2 different sprites, 2 different codes: They're kinda long codes, so if anyone can help me, thank you very much, and you'll be in my credits. Also, please ignore the weird signs in the codes, this was a Japanese sprite.
Sprites found in this pack. There are shooters and the bullets themselves.
And again, if anyone can help me, thank you very much, and you'll be in my credits. I'm not releasing this on SMWCentral, as it's made by someone else, if he wanted it here, he had put in the sprites section.
However, whenever the bullet enters the screen, the game freezes.
However, on the page where I downloaded the sprites, the sprites did work... (Sprite page)
2 different sprites, 2 different codes: They're kinda long codes, so if anyone can help me, thank you very much, and you'll be in my credits. Also, please ignore the weird signs in the codes, this was a Japanese sprite.
Sprites found in this pack. There are shooters and the bullets themselves.
And again, if anyone can help me, thank you very much, and you'll be in my credits. I'm not releasing this on SMWCentral, as it's made by someone else, if he wanted it here, he had put in the sprites section.
Thanks Smallhacker!
EDIT: New problem.
EDIT: New problem.
I´m trying to make a block which scrolls the screen to the right and then a little time later disable horizontal scrolling. Instead, the screen only scrolls to the right.
Code:
Can someone please help?
Code:
Code
JMP Mario : JMP Mario : JMP Mario : JMP Return : JMP Return : JMP Return : JMP Return Mario: LDA #$02 ; Loads the value 02, which is the Scroll Right value. STA $13FE ; And stores the above value to a scrolling address which determines the direction. LDA #200 ; Loads a decimal value worth 200. STA $1558,x ; And stores the above value into this address which decrements itself once every frame. LDA $1558,x ; Load the above address again. BNE NotZeroYet ; Branch if not zero. LDA #$00 ; Load the Disable Horizontal Scrolling flag. STA $1411 ; And store the above value to the address. NotZeroYet: Return: RTL ; End code.
Can someone please help?