The Overworld Design Contest ends in
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Posts by icrawfish
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Really content with how this turned out! This was my first contest, so I didn't expect to place very high, but I learned a lot just by listening to others' submissions and reading their comments. Not to mention, there were a lot of real bangers in here (Echoes on the Ice was heavily underrated IMO). I had a lot of fun with this, so hopefully I'll be able to participate in more of these events soon!
This was fun, albeit really difficult, haha. I scoured countless OST's trying to find the specific song I thought was from that series, often to no avail, so I guess it goes to show how limited my scope is in terms of all the deep cuts added here (or at least the genres I'm less familiar with).

Originally posted by K.T.B.
12. Fire Emblem: Path of Radiance - Like Father, Like Son (Chosen by K.T.B.)
Guessed by icrawfish.

Wow, I'm surprised I'm the only one who guessed this. Though, looking at the number of FE ports this site has, I guess I can't be too surprised.

Originally posted by K.T.B.
I'm pretty stunned that only one person got this, to be honest. This was composed by one of the main composers for the Paper Mario series (Yoshito Hirano/Sekigawa), which is actually how I found out about the Fire Emblem franchise in the first place. I expected someone to guess “Paper Mario” for this due to the stylistic similarities - You can even hear the melody of the TTYD main theme in this! Yet, no one fell into that trap.

I didn't realize the composer for this game worked on Paper Mario as well, I guess Intelligent Systems likes using their composers for both series like with Yuka Tsujiyoko.

Originally posted by Sancles
E3. Hivemind - Bogchamp (Chosen by Sancles)
[Not counted due to oversight in file metadata which revealed the game’s identity; Exodustx0 acknowledged this, along with the song’s title, but no points were awarded to anyone for this track.]

I know it was silly to guess this as the Composter since it was an extreme song, but that piano sample just sounded way too similar to SMW's for me to do otherwise, and I didn't know what tools the composer had at their disposal. Oh well, a learning experience is a learning experience.
Just realized this thread was a thing 3 months after joining. Guess I might as well try it out.

Hey all! I'm a college student studying Software Engineering, though funnily enough that has nothing to do with my current interest in the site; rather, I'm a big music guy who plays too many instruments, and was drawn in by the allure of porting songs using the SMW soundfont like many others before me. Currently I try to make ports either when there's an event or when I'm not caught up with school, and am hoping to polish my skills with time. Right now I've got my sights set mainly on Fire Emblem music, the since prior to my arrival there were a total of only 5 ports from the franchise, but there are a number of songs from other series that have sparked my interest as well. Hopefully I'll be able to make some cool stuff that people can enjoy!

(Also shoutouts to Hat Kid for repping Genealogy with the Lachesis pfp, that was a pleasant surprise)
July 6, 2001
I know you mentioned that we don't need to submit anything other than a .bps, but would it still be okay to submit a short README or something similar to explain something about our entry? And if so, would the judges even be likely to look at it?
I would like to request an ASM patch that allows the messages from message boxes to be used when traversing the overworld. Details are as follows:

The patch user will be able to assign a specific message from the list of message box texts to either a specific level or specific event trigger. Upon completing any given level and thus triggering the event, the corresponding message box will show up on the overworld screen, just as if the user had hit a message block in a level. Pressing a button will then make the box disappear as it would in a level, without affecting anything on the overworld.

Ideally this would be able to work with Koopster's Overworld Event Debugger patch, but I won't require it in case that makes things more complicated.

(This is my first request so if I goofed anything up or if this is nigh impossible let me know).
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icrawfish's Profile - Posts by icrawfish

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