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Posts by EternalBlue86
EternalBlue86's Profile - Posts by EternalBlue86
Pages: « 1 »
Hello everyone! I want to introduce you to my SMW Hack, Super Hammer Bro. It features 8-bit SMB2J/SMB1 style graphics, as well as some very basic level design, as I want it to feel a lot like SMB1/SMB2J. It'll be four worlds long (six if you count the Star and Special Worlds).

Now, here's some screenshots of the game!:








Anyways, I hope you enjoy what I have so far! And stay tuned for more updates!
Thank you! And yes, he can throw hammers. They're just hex edited fireballs though, so they're nothing too fancy.
@K.T.B It's actually the latter. What I did IIRC is edit a hex address to change thrown fireball direction from down to up.

@Aeon Thank you! Also, about the HUD, a while ago I changed it to be a bit more like the one from SMB1, which should hopefully fix that issue.


Also, while I'm here, here's some new screenshots!:




Thanks! And I'll try to change the background later.
Name: SMB2J Wind

Type: Sprite

Description: Wind from levels like A-3 or 5-1 from SMB2J that take on the form of very fastly moving leaves that blow the player around. The extension could be used to determine how many screens that the wind lasts for, while the extra bit could be used to determine of the leaves push the player to the left or right.

Video:
Here.
Originally posted by Darolac
I would like to claim this one; however, you need to provide graphics for the leaves, preferably in a .bin format.

This can be actually done with uberasm instead btw. I might do two versions of it.

Here you go.
Originally posted by Darolac
Originally posted by EternalBlue86
Originally posted by Darolac
I would like to claim this one; however, you need to provide graphics for the leaves, preferably in a .bin format.

This can be actually done with uberasm instead btw. I might do two versions of it.

Here you go.

Nice. Consider this claimed. I'm not really sure of when I will be able to finish it though - I hope to get it done in 1-2 weeks, 3 at most since my free time is a bit scarce these days.

Awesome! And don't worry, take as much time as you need.
Name: Super Mario Sunshine - Gelato Beach
Sampled? No
Audio Reference: Here.
MIDI: Here.
Hello. I'm wanting to edit this sprite into a timed power-up like in Super Mario 64, instead of it lasting the entire level. How would I do this?
Pages: « 1 »
EternalBlue86's Profile - Posts by EternalBlue86

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